Age | Commit message (Collapse) | Author |
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There are others still left, but this one was obvious how to fix.
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Fix an assert in moveCatacombs
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adjust palette accordingly
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accessible via debug command "playmovie"
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Tries to figure out the game version
It does this by scanning through all game scripts
Sadly there is no better way, because there is no common
location of the game version
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The bug was caused by a check introduced by me to avoid division-by-zero errors
when the source and dest x values are equal.
This had the side effect that it didn't work well in this case outlined in the
bug report, maybe also in other places.
I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to
1.0 if it would normally be 0.0, which seems to work after walking around
in some scenes.
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(same check earlier in the same if statement)
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some useless variables in scene113
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