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AgeCommit message (Expand)Author
2016-02-22TITANIC: Implemented bulk of applicationStartingPaul Gilbert
2016-02-22TITANIC: Change CompressedFile to use common/zlib.hPaul Gilbert
2016-02-21TITANIC: Implement bulk of overall decompression methodPaul Gilbert
2016-02-21TITANIC: Fleshed out CompressedFile classPaul Gilbert
2016-02-19TITANIC: Implementing CProjectItem::loadDataPaul Gilbert
2016-02-18TITANIC: Implement overall game saving codePaul Gilbert
2016-02-18TITANIC: Implement saving methods for List and ListItemPaul Gilbert
2016-02-18TITANIC: Implement CSaveableObject saving methodsPaul Gilbert
2016-02-18TITANIC: Implement lots of SimpleFile methodsPaul Gilbert
2016-02-18TITANIC: Split SimpleFile and CompressedFile into different filesPaul Gilbert
2016-02-18TITANIC: Starting to create classes for project item hierarchyPaul Gilbert
2016-02-15TITANIC: Work on decompressorPaul Gilbert
2016-02-14TITANIC: Beginnings of CompressedFile classPaul Gilbert
2016-02-14TITANIC: Implement SimpleFile classPaul Gilbert
2016-02-07TITANIC: Adding screen initialization codePaul Gilbert
2016-02-07TITANIC: Further setup of List classPaul Gilbert
2016-02-07TITANIC: Class stubs and beginnings of CSaveableObject hierarchyPaul Gilbert
2016-02-06TITANIC: Added Image::loadResourcePaul Gilbert
2016-02-05TITANIC: Beginnings of Image classPaul Gilbert
2016-02-05TITANIC: Added skeleton CMainGameWindow classPaul Gilbert
2016-02-05TITANIC: Skeleton screen manager classPaul Gilbert
2016-02-05TITANIC: Initial engine skeletonPaul Gilbert
2016-02-05SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialogPaul Gilbert
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
2016-02-05SCI: Clean up the op_infoToa and op_superToa SCI3 opcodesFilippos Karapetis
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
2016-02-05SCI: QfG1/2/3/4 character file detection changedMartin Kiewitz
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
2016-02-04SHERLOCK: SS: Fix crash on invalid graphics in German versionPaul Gilbert
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
2016-02-04AGI: Add verbose flags to debug command screenobjMartin Kiewitz
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert
2016-02-03ACCESS: Setup wall codes correctly after reinitializing for new roomPaul Gilbert
2016-02-04AGI: Fix disabled look to work properly in menusMartin Kiewitz