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AgeCommit message (Expand)Author
2010-10-12SWORD25: Bugfixes for video playback.Eugene Sandulenko
2010-10-12SWORD25: Implement playback. Blitting is TODO.Eugene Sandulenko
2010-10-12SWORD25: Started to hook TheoraDecoder. Crashes at startup.Eugene Sandulenko
2010-10-12Revert "SWORD25: Commit of in-progress MoviePlayer code"Eugene Sandulenko
2010-10-12SWORD25: Commit of in-progress MoviePlayer codePaul Gilbert
2010-10-12SWORD25: Bugfix to set _backSurface in alternate GLImage constructorPaul Gilbert
2010-10-12SWORD25: Fix more warningsEugene Sandulenko
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Bugfix for clipping error causing crashPaul Gilbert
2010-10-12SWORD25: Corrected the definition of infinity constantPaul Gilbert
2010-10-12SWORD25: Bugfix to walk path detectionPaul Gilbert
2010-10-12SWORD25: Partially unstubbed FindEmbeddedPNG so it is less noisyEugene Sandulenko
2010-10-12SWORD25: char * -> byte * in image-related operationsEugene Sandulenko
2010-10-12SWORD25: Implement image tinting.Eugene Sandulenko
2010-10-12SWORD25: Fix color formatEugene Sandulenko
2010-10-12SWORD25: Finally fix alpha blending.Eugene Sandulenko
2010-10-12SWORD25: Changed save path missing message to an error() callPaul Gilbert
2010-10-12SWORD25: Fixed compiler warningsPaul Gilbert
2010-10-12SWORD25: Converted AnimationResource to use SCUMMVM XMLParser. Removed tinyxm...Paul Gilbert
2010-10-12SWORD25: Bugfix so that EVENT_QUIT quits the gamePaul Gilbert
2010-10-12SWORD25: Fixed memory leakPaul Gilbert
2010-10-12SWORD25: A bit better alpha blending. Still incorrectEugene Sandulenko
2010-10-12SWORD25: Converted FontResource to use ScummVM XML ParserPaul Gilbert
2010-10-12SWORD25: Added GetXmlFile helper functionPaul Gilbert
2010-10-12SWORD25: Another attempt to implement alpha blending. Looks a bit better.Eugene Sandulenko
2010-10-12SWORD25: Fix colorsEugene Sandulenko
2010-10-12SWORD25: Fix image blitting width.Eugene Sandulenko
2010-10-12SWORD25: Attempt to implement alpha blending. Code disabled.Eugene Sandulenko
2010-10-12SWORD25: Fix stupid error in Blit(). Now it shows stuff!Eugene Sandulenko
2010-10-12SWORD25: More tweaking to image Blit, doesn't assert anymore.Eugene Sandulenko
2010-10-12SWORD25: Implement graphics Fill() methodEugene Sandulenko
2010-10-12SWORD25: Fix early engine quit. Now it runs, hurray!Eugene Sandulenko
2010-10-12SWORD25: Implemented script tracingEugene Sandulenko
2010-10-12SWORD25: Fix warningEugene Sandulenko
2010-10-12SWORD25: Refactored engine to remove BS_Rect classPaul Gilbert
2010-10-12SWORD25: Fixed return value of AppEndPaul Gilbert
2010-10-12SWORD25: Removed now redundant 'using namespace std' linesPaul Gilbert
2010-10-12SWORD25: Removed last traces of STLEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12TOON: Fixed bug #3085971 with missing "fail" sound sfxSylvain Dupont
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
2010-10-12SWORD25: brought CallBackRegisry class to our naming standardsEugene Sandulenko
2010-10-12SWORD25: Added implementation of rint methodPaul Gilbert
2010-10-12SWORD25: Fix valgrind warningEugene Sandulenko
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Debug output for image blittingEugene Sandulenko
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
2010-10-12SWORD25: Actually blit images to screen.Eugene Sandulenko