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2009-03-01Implemented proper support for the Pause 'p' key Paul Gilbert
svn-id: r38995
2009-03-01Cleaned up parts of the font display system. Note: Cruise used two almost ↵Paul Gilbert
identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results svn-id: r38994
2009-03-01Moved mouse cursor definition data into staticres.cppPaul Gilbert
svn-id: r38993
2009-03-01Added default kernel functions table to be used if vocab.999 can't be loaded ↵Greg Frieger
in SCI1 Added SCI1.1 kernel functions table reader svn-id: r38992
2009-03-01fix for tracker item #2628896 TUCKER: Invisible Raincoat bugGregory Montoir
svn-id: r38991
2009-03-01fix for tracker item #2627942 TUCKER: Brainroom/Information Room Graphics glitchGregory Montoir
svn-id: r38990
2009-03-01SCI: Start converting MessageState into a classJordi Vilalta Prat
svn-id: r38989
2009-02-28SCI: Use the ResourceType enum instead of integers where it makes senseJordi Vilalta Prat
svn-id: r38988
2009-02-28Fixed the SCI version in a version of Longbow, and fixed a typo in the MD5 ↵Filippos Karapetis
of a version of SQ5 svn-id: r38986
2009-02-28Add a particular release of Conquests of the Longbow.Lars Skovlund
svn-id: r38985
2009-02-28SCI: Renamed ResourceManager::sci_version to _sciVersion, to avoid var ↵Max Horn
shadowing warnings; some other tweaks svn-id: r38984
2009-02-28strip trailing newline in SCI debuggerWillem Jan Palenstijn
svn-id: r38983
2009-02-28resource_t struct replaced with stub Resource class for future objectifying. ↵Greg Frieger
Also the crash when exiting SCI1 games was fixed svn-id: r38982
2009-02-28Added keyboard mapping for global menu. Lars Persson
svn-id: r38981
2009-02-28Turned ResourceManager into a class, along with all related functionsGreg Frieger
svn-id: r38978
2009-02-28Fix warnings.Johannes Schickel
svn-id: r38975
2009-02-28Increase colour refcount when allocating colourWillem Jan Palenstijn
svn-id: r38974
2009-02-28Disable xfact/yfact scaling in embedded views.Willem Jan Palenstijn
This inadvertently broke colours in KQ5 as a side effect. svn-id: r38973
2009-02-28Fix warnings.Johannes Schickel
svn-id: r38972
2009-02-28Added detection for more SCI games and demosGreg Frieger
svn-id: r38970
2009-02-28clean up some warningsAndre Heider
svn-id: r38965
2009-02-28set the correct OPL2 frequency for WiiAndre Heider
svn-id: r38964
2009-02-28SCI: Renamed some kernel types and general cleanupJordi Vilalta Prat
svn-id: r38961
2009-02-28Fixed MSVC compiler warningPaul Gilbert
svn-id: r38960
2009-02-28Add support for saving Common::String objects.Willem Jan Palenstijn
Use it to simplify SavegameMetadata handling. svn-id: r38959
2009-02-28Shutting up a compiler warningSven Hesse
svn-id: r38958
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
svn-id: r38957
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-02-28Make CFSML writers take const argumentsWillem Jan Palenstijn
svn-id: r38952
2009-02-28Initialize mixer feed variablesWillem Jan Palenstijn
svn-id: r38951
2009-02-28cleanupMax Horn
svn-id: r38950
2009-02-28SCI: Get rid around the first layer around the ScummVM audio mixer. Also ↵Max Horn
resolve the FIXME about releasing the mixer channel we allocated svn-id: r38949
2009-02-28Improved debug output when listing animations.Nicola Mettifogo
svn-id: r38948
2009-02-28SCI: Get rid of extra layer around our timer managerMax Horn
svn-id: r38947
2009-02-28Add German font data table for German versions of Elvira 2 and Waxworks.Travis Howell
svn-id: r38943
2009-02-28Elvira 1 uses slightly different font data table, shared for all languages.Travis Howell
svn-id: r38942
2009-02-27Add FIXME: We need a pcm_device->exit() function,Willem Jan Palenstijn
to release the mixer channel allocated for pcm_device in ScummVM's mixer. svn-id: r38941
2009-02-27Depend on backend timer API instead of a new mutexWillem Jan Palenstijn
This fixes a deadlock between the backend's timer mutex and the sound callbackMutex that would occur while restoring a game. svn-id: r38939
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
svn-id: r38936
2009-02-27Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?.Travis Howell
svn-id: r38935
2009-02-27Fix reading corrupted saves.Willem Jan Palenstijn
svn-id: r38934
2009-02-27fix warnings and memleaks in savegame.cfsmlWillem Jan Palenstijn
svn-id: r38933
2009-02-27sync savegame.cfsml with include/ dir changesWillem Jan Palenstijn
svn-id: r38932
2009-02-27Fix code formattingEugene Sandulenko
svn-id: r38930
2009-02-27The engine has now to build the drawing list for the graphic department, ↵Nicola Mettifogo
instead of setting visibility flags; the new field _prog has been added to GfxObj to help sorting the list. The outcome is that cleaning up unused resources on location switches is now easier to manage, and less error prone. svn-id: r38928
2009-02-27Improved debugger output.Nicola Mettifogo
svn-id: r38927
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
to replace some missing subtitles with hard-coded ones. svn-id: r38923
2009-02-27SCI: Remove empty include/ dirMax Horn
svn-id: r38922
2009-02-27SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp ↵Max Horn
file with the EngineState constructor svn-id: r38921