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2017-08-24WAGE: Fake input text when using shortcutsEugene Sandulenko
2017-08-23TITANIC: Disable fix for dispensed chickens' initial temperaturePaul Gilbert
The original had a bug that didn't dispense chickens as cold when the yellow fuse was removed from the fusebox. Too many walkthroughs suggest removing it though, so I'm disabling fix to avoid confusion.
2017-08-24SLUDGE: Convert CP1250 to UTF8 for some windows gamesSimei Yin
2017-08-23TITANIC: Fix incorrect cursor after getting nosePaul Gilbert
2017-08-22TITANIC: Don't allow GMM loading in the middle of receiving mailPaul Gilbert
2017-08-22TITANIC: Ensure PET _remoteTargetName is set when savingPaul Gilbert
2017-08-22TITANIC: Fix using Fn keys when Conversations tab is activePaul Gilbert
2017-08-22TITANIC: Formatting fixes for star control classesPaul Gilbert
2017-08-22Merge pull request #997 from dafioram/star_fix10148Paul Gilbert
TITANIC: Change ship view and position even if not moved
2017-08-22BLADERUNNER: Call AI script when clue is receivedThomas Fach-Pedersen
2017-08-22BLADERUNNER: Add Dialogue MenuThomas Fach-Pedersen
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-22WAGE: Do not dump the interpreter codeEugene Sandulenko
2017-08-21TITANIC: Renamings for MaitreDScriptPaul Gilbert
2017-08-21TITANIC: Renamings for CMaitreDProdReceptorPaul Gilbert
2017-08-21TITANIC: Made variable for magic number used in auto camera moverDavid Fioramonti
This variable controls the number of transitions the game goes through when the mover is changing position. This reduces several 31/32s from the code.
2017-08-21TITANIC: Camera Auto Mover class cleanupDavid Fioramonti
Named some functions, made _speeds be an array instead of a dynamic one.
2017-08-21TITANIC: Named some functions in fvectorDavid Fioramonti
2017-08-22WAGE: Added detection from the alt version of MormonoidsEugene Sandulenko
2017-08-21SAGA: Fix bug #10009, when loading gamesFilippos Karapetis
Abort any scene entry protagonist animations and auto-cue speeches when loading saved games, as the protagonist can get stuck in scene entry animations
2017-08-21SAGA: Remove obsolete disabled codeFilippos Karapetis
2017-08-21GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashesEugene Sandulenko
This fixes Command menu in WAGE.
2017-08-21SCUMM: Update MD5 include fileBen Castricum
2017-08-21SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732Ben Castricum
2017-08-21SLUDGE: Use common hashmap instead of array tableSimei Yin
2017-08-21SLUDGE: Change game file to be loadedSimei Yin
2017-08-21SLUDGE: Some code cleaningSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-20TITANIC: Prevent 2 star locking for large distancesDavid Fioramonti
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961.
2017-08-20TITANIC: Fix Tab key toggle for Starfield/Photo being brokenPaul Gilbert
2017-08-20TITANIC: Fix Coverity suggestion in CPetConversationsPaul Gilbert
2017-08-20TITANIC: Add Tab key as a shortcut for switching to inventoryPaul Gilbert
2017-08-20TITANIC: Change ship view and position even if not movedDavid Fioramonti
The code was preventing the position and view from changing when the distance between the current and new position for a marked auto mover was zero. This happens if you lock the 2nd or 3rd star and then unlock and relock again. It was prevented this with asserts and if statement checks and I removed them all. This section of code isn't doing any inverses based on the reciprocal of the distance so theres no issue with allowing transition speeds/distances of zero. Fixes #10148.
2017-08-20TITANIC: Properly reset Parrot flag if you look away while he's eatingPaul Gilbert
2017-08-20TITANIC: Further camera and crosshair classes cleanupPaul Gilbert
2017-08-20Merge pull request #995 from dafioram/star_camera_workPaul Gilbert
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix
2017-08-20SAGA: Fix the conversation panel background color in IHNMFilippos Karapetis
2017-08-20SAGA: Filter scene verbs on objects properly for IHNM. Fixes bug #9712Filippos Karapetis
The original check was incorrectly disabled for IHNM in commit ab6fb8e9c3. The check has been enabled again, with an added condition for actors that can be used, like the jukebox in Gorrister's
2017-08-20SAGA: Remove obsolete hack for the compact disk in Ellen's chapterFilippos Karapetis
This has been added in commit 5624ba23d0 and is no longer needed. The gem is shown correctly over the compact disk in that scene, and the behavior is the same as the original
2017-08-20TITANIC: Pause the engine while the save/load dialogs are openBastien Bouclet
2017-08-20MOHAWK: Riven: Pause the engine while the load dialog is openBastien Bouclet
2017-08-19TITANIC: Fix flagging of mouth and vision centre inserting in TitaniaPaul Gilbert
2017-08-19TITANIC: Hide cursor when bridge view is showing movement sequencePaul Gilbert
2017-08-19TITANIC: Start end credits at bottom of screen, not the topPaul Gilbert
2017-08-19TITANIC: Fix getting chicken after not picking up a previous onePaul Gilbert
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one.
2017-08-19TITANIC: Prevent moving for locking stars when onto of starDavid Fioramonti
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147.
2017-08-19TITANIC: Pull assert out of dvector/fvector normalizationDavid Fioramonti
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization.
2017-08-18TITANIC: Add logic to prevent removing locked/marked stars via skymapDavid Fioramonti
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126.
2017-08-18TITANIC: Allow GMM/F7 loading in prologue before player gets the PETPaul Gilbert
2017-08-18TITANIC: Fix use-after-free in TTtalker when loading savegamesPaul Gilbert