Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen | |
svn-id: r33689 | |||
2008-08-07 | Added precautionary tests to background scrolling function in Operation ↵ | Kari Salminen | |
Stealth to avoid possible memory corruptions. svn-id: r33688 | |||
2008-08-07 | Made drawPlainBox handle border cases so it won't corrupt memory so easily. ↵ | Kari Salminen | |
This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen. svn-id: r33687 | |||
2008-08-07 | Fix for popup boxes sometimes blocking animation when they shouldn't in ↵ | Kari Salminen | |
Operation Stealth: - Made waitForPlayerClick updating more like in the original. - Moved removeMessages to after the frame drawing in main loop hoping to be more like the original. - Added an additional test to Operation Stealth's implementation of overlay type 2 drawing. - Added an additional parameter incrementing and testing to Operation Stealth's removeMessages. Hopefully this won't cause any regressions in Future Wars! svn-id: r33686 | |||
2008-08-07 | Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a ↵ | Torbjörn Andersson | |
native MIDI driver instead of Adlib. svn-id: r33678 | |||
2008-08-07 | smartphone-specific code not needed anymore | Kostas Nakos | |
svn-id: r33674 | |||
2008-08-06 | HACK: In Operation Stealth after the first arcade sequence jump player's ↵ | Kari Salminen | |
position to avoid getting stuck. The player's position is changed only by *one* pixel but it helps and makes it possible to carry on with the game (Previously the player was totally stuck). svn-id: r33673 | |||
2008-08-06 | Tiny comment update to loadCt-opcodes: Load collision table data. | Kari Salminen | |
svn-id: r33670 | |||
2008-08-06 | Renamed page3Raw to collisionPage so it's more apparent what it does. | Kari Salminen | |
svn-id: r33669 | |||
2008-08-06 | Add 320x200 screen bounds checking to Operation Stealth's checkCollision ↵ | Kari Salminen | |
function. Fixes teleporting bug when getting out of the water after first arcade sequence. The player previously got teleported to the beach near the hotel. Now it doesn't happen. The player is still caught motionless and can't move after this fix though... svn-id: r33668 | |||
2008-08-06 | HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence. | Kari Salminen | |
This way the arcade sequence is completable now. This hack should be removed later and the first arcade sequence be made properly playable! svn-id: r33667 | |||
2008-08-06 | Do not query savestates which obviously do not exist (to shut up bogus ↵ | Max Horn | |
console warnings) svn-id: r33664 | |||
2008-08-06 | Workaround for bug #2016521 (DOTT: Bernard impersonating LaVerne) | Max Horn | |
svn-id: r33655 | |||
2008-08-06 | SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac | Max Horn | |
svn-id: r33654 | |||
2008-08-05 | Workaround for missing player character animation when exiting the airport ↵ | Kari Salminen | |
in Santa Paragua in at least the 256 color PC version of Operation Stealth. svn-id: r33644 | |||
2008-08-05 | Made rest of resource loading functions used in loadResource return -1 on error. | Kari Salminen | |
This fixed a crash in Operation Stealth when walking out of the airport (Some file couldn't be opened and the game crashed because of that. Now it doesn't crash but handles the missing file gracefully). svn-id: r33643 | |||
2008-08-05 | Add detection entry for a previously unrecognized 16 color PC version of ↵ | Kari Salminen | |
Operation Stealth (The John Glames variant). svn-id: r33642 | |||
2008-08-05 | SCUMM: cleanup SaveLoadChooser::updateInfos code | Max Horn | |
svn-id: r33640 | |||
2008-08-05 | SCUMM: Don't try to load metadata for slot -1 (i.e. don't try to load ↵ | Max Horn | |
metadata if nothing is selected) svn-id: r33639 | |||
2008-08-05 | Fix prompt updating regression introduced in r32257: | Kari Salminen | |
Previously prompt didn't get updated all the time, like e.g. when selecting EXAMINE and moving the cursor over to DOOR and then moving the cursor to a place where there was no selectable object. The prompt would've still shown "EXAMINE DOOR", now it shows just "EXAMINE" which is correct AFAIK. svn-id: r33637 | |||
2008-08-05 | Output errors on (some) missing files. | Johannes Schickel | |
svn-id: r33635 | |||
2008-08-05 | Changed implementation parameters/return values to match definition. | Johannes Schickel | |
svn-id: r33632 | |||
2008-08-04 | Fix for misplaced objects in mouse object selection (Operation Stealth ↵ | Kari Salminen | |
specific). - Implemented Operation Stealth specific part of getObjectUnderCursor which handles negative frame values. - Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0). - Made part-value be anded with 0x0F in a test case to comply with disassembly. - Added comment about a test case which isn't present in the disassembly. Removing it makes things crash sometimes so letting it be. svn-id: r33620 | |||
2008-08-04 | Added Italian translation for the load confirmation window in IHNM | Filippos Karapetis | |
svn-id: r33611 | |||
2008-08-04 | SCUMM: Only try to load savefile metadata from slots >= 0 | Max Horn | |
svn-id: r33607 | |||
2008-08-04 | Turned InSaveFile & OutSaveFile into simple typedefs | Max Horn | |
svn-id: r33606 | |||
2008-08-04 | Remove debug left over. | Travis Howell | |
svn-id: r33596 | |||
2008-08-03 | fix last commit (invalid kyra.dat game features for HOFCD) | Florian Kagerer | |
svn-id: r33580 | |||
2008-08-03 | Added detection entries for kyra2 cd italian fan translation (see fr#2003504 ↵ | Johannes Schickel | |
"KYRA: add support for Italian version of Kyrandia 2&3"). (totally untested!) svn-id: r33579 | |||
2008-08-03 | add support for HOF Italian fan translation to kyra.dat | Florian Kagerer | |
svn-id: r33578 | |||
2008-08-03 | Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" | Eugene Sandulenko | |
svn-id: r33576 | |||
2008-08-03 | Fix bug #2017432: "DRASCULA: Typing is slow when you save a game" | Eugene Sandulenko | |
svn-id: r33574 | |||
2008-08-03 | Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently | Torbjörn Andersson | |
the sound is supposed to be paused and then unpaused, but the pause function is called many more times than the unpause function. In the original, this presumably didn't matter. In ScummVM's mixer, it does. svn-id: r33570 | |||
2008-08-03 | Fixed bug #1995022 ("BASS: wrong displayed 2 line text"). | Torbjörn Andersson | |
svn-id: r33568 | |||
2008-08-03 | Fixed bug that prevented upper-case letters from being used in savegame names. | Torbjörn Andersson | |
Apparently, strchr(..., 0) will find the string terminator - at least for me - and when that's added to the name, it will terminate the string. svn-id: r33565 | |||
2008-08-03 | Shut up MSVC warning about mgY being an unreferenced local variable. | Kari Salminen | |
svn-id: r33561 | |||
2008-08-03 | Fixed #2021902 ("DRASCULA: Can't adjust the volume inside the game"). I can't | Torbjörn Andersson | |
verify that this matches the original behaviour, but at least it's better now. svn-id: r33558 | |||
2008-08-02 | add non-interactive lol demo | Florian Kagerer | |
svn-id: r33556 | |||
2008-08-02 | Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵ | Max Horn | |
confusion with DW2 svn-id: r33553 | |||
2008-08-02 | Fix for bug #1945335: "SCUMM: Invalid charset id can be stored". | Eugene Sandulenko | |
Regressions possible. svn-id: r33552 | |||
2008-08-02 | Fix bug #1879606: "MANIACNES: Crash when game ends" | Eugene Sandulenko | |
svn-id: r33546 | |||
2008-08-02 | Fix bug #2023727: "MONKEY2: Misplaced Text" | Eugene Sandulenko | |
svn-id: r33544 | |||
2008-08-02 | Fix bug #2007170: "DRASCULA: No Spaces in SaveGames Names" | Eugene Sandulenko | |
svn-id: r33541 | |||
2008-08-02 | Fix crash when drascula.dat file is missing | Eugene Sandulenko | |
svn-id: r33537 | |||
2008-08-02 | Made loadResourcesFromSave internally use the loadResource-function. | Kari Salminen | |
Fixes Operation Stealth savegame loading! HURRAH! FINALLY! svn-id: r33530 | |||
2008-08-02 | - Combined loadAbs and loadResource into one function. | Kari Salminen | |
- Made resource loading functions (loadSpl, loadMsk etc) return the number of the animDataTable entry right after the loaded data. - Made resource loading functions always load multiframe data into directly sequential animDataTable entries (Hopefully this won't break anything). svn-id: r33529 | |||
2008-08-02 | Added a member function loadSoundFile to Sound which accepts a filename ↵ | Johannes Schickel | |
string instead of a filename list id. svn-id: r33527 | |||
2008-08-02 | Fixed yet another crash in kyra1 amiga. | Johannes Schickel | |
svn-id: r33526 | |||
2008-08-02 | Detect both HOF non-interactive demos. | Travis Howell | |
svn-id: r33525 | |||
2008-08-02 | Add warning when a voc file is not found. | Johannes Schickel | |
svn-id: r33524 |