Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-19 | XEEN: Implement Quick Fight Options dialog | Paul Gilbert | |
2018-02-19 | XEEN: Fix shadowed field warning in SpriteResource | Paul Gilbert | |
2018-02-19 | XEEN: Refactor to merge Sound and Music classes | Paul Gilbert | |
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver | |||
2018-02-19 | XEEN: Fix input of new character names not allowing uppercase | Paul Gilbert | |
2018-02-18 | XEEN: Flag games as not having voice | Paul Gilbert | |
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them | |||
2018-02-18 | XEEN: Selection and creation fixes for Create Character dialog | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup and fixes for exchanging character attributes | Paul Gilbert | |
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut | |
2018-02-18 | XEEN: Fix randomly rolling attribute values | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup of new CreateCharacterDialog class | Paul Gilbert | |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-18 | XEEN: Split up code for create character dialog into it's own class | Paul Gilbert | |
2018-02-17 | XEEN: Fix dice animation in Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix initial rendering of Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix getting random item when searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Cleanup of giveTake give case 66 - give item | Paul Gilbert | |
2018-02-17 | XEEN: Fix crash after searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Fix resistence gems when visiting a town location | Paul Gilbert | |
2018-02-17 | XEEN: Fix text for Guild location | Paul Gilbert | |
2018-02-17 | XEEN: Fix vertical line skipping in sprite rendering | Paul Gilbert | |
2018-02-17 | XEEN: Fix GCC warning | Torbjörn Andersson | |
The other ending functions return true, so I assume this one should as well. | |||
2018-02-16 | XEEN: Renaming fields for location classes | Paul Gilbert | |
2018-02-16 | XEEN: Fix default color of resistence gems in the UI | Paul Gilbert | |
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-02-13 | XEEN: Move reseting dream sequence cutscene into the engine class | Paul Gilbert | |
2018-02-13 | XEEN: Fix toggling the minimap by clicking on it | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-13 | GOB: Mark intentional fallthrough in switch statements | Sven Hesse | |
2018-02-12 | XEEN: Correct loading of auxiliary map data for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Fix memory leak loading savegames | Paul Gilbert | |
2018-02-12 | XEEN: Fix Valgrind reported issues | Paul Gilbert | |
2018-02-12 | XEEN: Properly pause when listing treasure post-combat | Paul Gilbert | |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-11 | XEEN: Fix exiting to main menu after playing ending cutscenes | Paul Gilbert | |
2018-02-11 | XEEN: Add missing music to Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Further fixes for Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Fixes and comments for Clouds Ending part 1 | Paul Gilbert | |
2018-02-11 | BLADERUNNER: VK small fixes | Peter Kohaut | |
Fixed rendering of non-visible objects | |||
2018-02-11 | TUCKER: Remove glue workaround clarification | Adrian Frühwirth | |
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now. | |||
2018-02-11 | TUCKER: Use verb enum in all places | Adrian Frühwirth | |
2018-02-11 | TUCKER: Fix original game glitch in Bud animation sequence 8 | Adrian Frühwirth | |
Fixes Trac#10430. | |||
2018-02-11 | TUCKER: Remove superfluous arguments in loadBudSpr et al | Adrian Frühwirth | |
2018-02-10 | BLADERUNNER: Fix compilation in Visual Studio | Paul Gilbert | |
2018-02-10 | XEEN: Fix Clouds cutscene background decoder | Paul Gilbert | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-09 | XEEN: Fix experience doubling calculation | Paul Gilbert | |
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only | |||
2018-02-09 | XEEN: Fix MonsterStruct _accuracy to be _armorClass | Paul Gilbert | |
Thanks to Leprosy57 in the GOG forums for pointing it out |