Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-27 | Doug from BRA can now walk in his hotel room. He still stops in bizarre ↵ | Nicola Mettifogo | |
poses, though. svn-id: r33325 | |||
2008-07-27 | Fix buffer overflow in error message. | Travis Howell | |
svn-id: r33321 | |||
2008-07-26 | More cleanup. | Nicola Mettifogo | |
svn-id: r33298 | |||
2008-07-26 | Cleanup. | Nicola Mettifogo | |
svn-id: r33297 | |||
2008-07-26 | * Added walk calculations to BRA (doesn't walk yet, though). | Nicola Mettifogo | |
* Adapted Character and Animation to handle both versions of the engine. svn-id: r33296 | |||
2008-07-26 | BRA now parses path data from the scripts. | Nicola Mettifogo | |
svn-id: r33295 | |||
2008-07-25 | Changed the remaining references to Nodes into Points. | Nicola Mettifogo | |
svn-id: r33290 | |||
2008-07-25 | * Changed walk code to use Common::Point instead of the clumsy WalkNode. | Nicola Mettifogo | |
* Changed walk code to use object copy instead of managing pointers. svn-id: r33289 | |||
2008-07-25 | Fixed the inventory bug that's been reported in the forums | Sven Hesse | |
svn-id: r33288 | |||
2008-07-25 | change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ↵ | Joost Peters | |
ppc/OSX as well. svn-id: r33285 | |||
2008-07-25 | Fix to prevent attempt to delete a non-initialised object during game exit | Paul Gilbert | |
svn-id: r33283 | |||
2008-07-25 | TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵ | Max Horn | |
PCONFINIT svn-id: r33282 | |||
2008-07-25 | TINSEL: Fixed forgotten ClearScreen(0) call | Max Horn | |
svn-id: r33281 | |||
2008-07-25 | More tinsel cleanup | Max Horn | |
svn-id: r33280 | |||
2008-07-25 | TINSEL: Got rid of NO_TAG (not used) | Max Horn | |
svn-id: r33278 | |||
2008-07-25 | cleanup | Max Horn | |
svn-id: r33277 | |||
2008-07-25 | TINSEL: ActorTag & PolyTag abused a SCNHANDLE and some global enums to keep ↵ | Max Horn | |
a trinary state -- fixed that by introducing a new enum HotSpotTag svn-id: r33276 | |||
2008-07-25 | TINSEL: Get rid of Graphics::Surface class | Max Horn | |
svn-id: r33275 | |||
2008-07-25 | TINSEL: Updating the palette should only require a call to ↵ | Max Horn | |
OSystem::updateScreen and not a blit svn-id: r33274 | |||
2008-07-25 | Made character visible in BRA. | Nicola Mettifogo | |
svn-id: r33273 | |||
2008-07-25 | Converted BRA to work with the new menu approach. It is not yet well ↵ | Nicola Mettifogo | |
plugged-in as in NS, but it suffices for the moment. svn-id: r33272 | |||
2008-07-25 | * Merged old input management flags into a single mouse status variable. | Nicola Mettifogo | |
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270 | |||
2008-07-24 | Make sure _musicVolume and _sfxVolume are clipped to fit in a byte. | Torbjörn Andersson | |
svn-id: r33266 | |||
2008-07-24 | cleanup | Max Horn | |
svn-id: r33263 | |||
2008-07-24 | Fixed leak in new gui code. | Nicola Mettifogo | |
svn-id: r33261 | |||
2008-07-24 | * Moved end intro and end game sequences code to gui. | Nicola Mettifogo | |
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-24 | Can't test a SharedPtr for nullity! | Nicola Mettifogo | |
svn-id: r33258 | |||
2008-07-23 | cleanup | Max Horn | |
svn-id: r33250 | |||
2008-07-23 | TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵ | Max Horn | |
another typedef; more cleanup svn-id: r33249 | |||
2008-07-23 | Moved POLYGON struct into polygon.cpp; got rid of some more typedefs | Max Horn | |
svn-id: r33241 | |||
2008-07-23 | Renamed opcodes 0x49 and 0x68: | Kari Salminen | |
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240 | |||
2008-07-23 | cleanup; removed const bNoScroll variable | Max Horn | |
svn-id: r33237 | |||
2008-07-23 | Removed some dead code | Max Horn | |
svn-id: r33236 | |||
2008-07-23 | Got rid of some typedefs | Max Horn | |
svn-id: r33235 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 | |||
2008-07-23 | Removed the historical waitUntilLeftClick function and adapted code to use ↵ | Nicola Mettifogo | |
the more general readInput and waitForButtonEvent. svn-id: r33226 | |||
2008-07-23 | Removed useless event management code and made readInput() more general. | Nicola Mettifogo | |
svn-id: r33225 | |||
2008-07-23 | More decoupling of inventory code. | Nicola Mettifogo | |
svn-id: r33224 | |||
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse | |
svn-id: r33222 | |||
2008-07-23 | Fixed mouse cursor when closing inventory. | Nicola Mettifogo | |
svn-id: r33220 | |||
2008-07-23 | More merging of input code. | Nicola Mettifogo | |
svn-id: r33219 | |||
2008-07-22 | shutup valgrind warning | Paweł Kołodziejski | |
svn-id: r33206 | |||
2008-07-22 | Fix warnings in CINE | Max Horn | |
svn-id: r33202 | |||
2008-07-22 | Merged inventory input code from different files. | Nicola Mettifogo | |
svn-id: r33198 | |||
2008-07-22 | Fix CineSaveGameFormat enumeration's include order (Caused problems at least ↵ | Kari Salminen | |
with GCC). svn-id: r33196 | |||
2008-07-22 | Fix build. | Nicola Mettifogo | |
svn-id: r33193 | |||
2008-07-22 | Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): | Kari Salminen | |
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192 | |||
2008-07-22 | Fixed regression in dialogue code: certain commands weren't executed anymore ↵ | Nicola Mettifogo | |
after dialogue ended. svn-id: r33191 | |||
2008-07-22 | Removed unneeded input code. | Nicola Mettifogo | |
svn-id: r33189 |