aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2016-02-14WAGE: Remove redundant operationEugene Sandulenko
2016-02-14WAGE: Better processing of direction abbreviationsEugene Sandulenko
2016-02-14WAGE: Fix crashes during direction changeEugene Sandulenko
2016-02-14WAGE: FIx crash in amotEugene Sandulenko
2016-02-14WAGE: Fix crash in Deep Angst, when border is beyond the screenEugene Sandulenko
2016-02-14WAGE: Drop language and platform for WAGE gamesEugene Sandulenko
2016-02-14WAGE: Added Deep Angst detectionEugene Sandulenko
2016-02-14WAGE: Added ZikTuria detectionEugene Sandulenko
2016-02-14WAGE: Added detection for ZoonyEugene Sandulenko
2016-02-14WAGE: Use extra as game name for generic gamesEugene Sandulenko
2016-02-14WAGE: Put less significant games to generic targetEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Refactor commands menu creationEugene Sandulenko
2016-02-14WAGE: Implement getMagicalObjects()Eugene Sandulenko
2016-02-14WAGE: Implement handleAttack()Eugene Sandulenko
2016-02-14WAGE: Implement attackHit()Eugene Sandulenko
2016-02-14WAGE: Some renamesEugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Implement handleOfferCommand()Eugene Sandulenko
2016-02-14WAGE: Implement tryAttack()Eugene Sandulenko
2016-02-14WAGE: Implement decrementUses()Eugene Sandulenko
2016-02-14WAGE: Implement performHealingMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performMove()Eugene Sandulenko
2016-02-14WAGE: Unstub redrawScene()Eugene Sandulenko
2016-02-14WAGE: Implement getValidMoveDirections()Eugene Sandulenko
2016-02-14WAGE: Added missing messagesEugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Rename Script::_callbacks to _engineEugene Sandulenko
2016-02-14WAGE: Implement wearObj()Eugene Sandulenko
2016-02-14WAGE: Implement handleWearCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleAimCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleInventoryCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleStatusCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleTakeCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleDropCommand()Eugene Sandulenko
2016-02-14WAGE: Implement performMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Proper background restoriation on dialog closingEugene Sandulenko
2016-02-14WAGE: Fix crash on menu exitingEugene Sandulenko
2016-02-14WAGE: Implement dialog interactionEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Draw dialogEugene Sandulenko
2016-02-14WAGE: Stub for dialogsEugene Sandulenko
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko