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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-01-31
XEEN: Move the World of Xeen ending cutscene to it's own file
Paul Gilbert
2018-01-30
XEEN: Further implementation of World of Xeen ending
Paul Gilbert
2018-01-30
XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisons
Paul Gilbert
2018-01-30
SCI: Add detection entry for LB2 ES floppy
Colin Snover
2018-01-30
SUPERNOVA: Ensure the GuiElement _text field is null terminated
Thierry Crozat
2018-01-30
SUPERNOVA: Fix out of bound access when exiting the engine while in a dialog
Thierry Crozat
2018-01-30
XEEN: In progress implementing World of Xeen endgame
Paul Gilbert
2018-01-29
XEEN: Hook up script opcodes to show ending cutscenes
Paul Gilbert
2018-01-29
BLADERUNNER: Remove simple walking hack
Thomas Fach-Pedersen
2018-01-29
BLADERUNNER: Completed KIA interface
Peter Kohaut
2018-01-29
BLADERUNNER: Added KIA interfaces
Peter Kohaut
2018-01-28
XEEN: Implemented cmdDisplayLarge opcode
Paul Gilbert
2018-01-28
XEEN: Removal of redundant TODOs
Paul Gilbert
2018-01-28
XEEN: Fix virtual destructor warnings for Music
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-28
XEEN: Flesh out missing ErrorDialog code
Paul Gilbert
2018-01-28
XEEN: Added logic for music/sound toggling
Paul Gilbert
2018-01-28
BLADERUNNER: Fix compilation issues
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2018-01-27
XEEN: Second compilation fix
Paul Gilbert
2018-01-27
XEEN: Implement save manager save/load methods
Paul Gilbert
2018-01-27
XEEN: Hopeful compilation fix
Paul Gilbert
2018-01-27
XEEN: Control panel dialog now showing
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Fix giving entire party damage in giveCharDamage
Paul Gilbert
2018-01-27
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
Bastien Bouclet
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-25
XEEN: Fix loading of desert map
Paul Gilbert
2018-01-24
XEEN: Extra comments for map code
Paul Gilbert
2018-01-24
XEEN: Fix loading of Darzog's Tower
Paul Gilbert
2018-01-24
XEEN: Fix hooking up monster data during map loading
Paul Gilbert
2018-01-24
XEEN: Fix map loading for Shangri-la
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-23
SUPERNOVA: Fixes destruction of SoundSample buffer
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ModeList
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Improve waiting until a sound has finished playing
Thierry Crozat
2018-01-23
SUPERNOVA: Make _event a local variable
Thierry Crozat
2018-01-23
SUPERNOVA: Handle RTL and Quit while editing text
Thierry Crozat
2018-01-23
SUPERNOVA: Remove declaration for unimplemented and unused function
Thierry Crozat
2018-01-23
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
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