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2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
svn-id: r22182
2006-04-26Fix timer events time when saving game in FFTravis Howell
svn-id: r22179
2006-04-26Fix timer events time when saving game in FFTravis Howell
svn-id: r22177
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
svn-id: r22176
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
svn-id: r22175
2006-04-26Replace unneeded File::exists callsMax Horn
svn-id: r22173
2006-04-26Do not call static class methods as if they were instance methodsMax Horn
svn-id: r22172
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168
2006-04-26Fixed the output from the "res" debugger command that I accidentally broke, oh,Torbjörn Andersson
almost four months ago. svn-id: r22167
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
svn-id: r22164
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163
2006-04-25Added disassembly of door close support routines and other miscellaneous ↵Paul Gilbert
action support code svn-id: r22162
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵Max Horn
detector about that svn-id: r22159
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
svn-id: r22157
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the ↵Oystein Eftevaag
initial savegame is created when kyrandia is started for the first time svn-id: r22153
2006-04-25Fix OmniTV repeating for nowTravis Howell
svn-id: r22149
2006-04-25Adds some code to dynamically resize and readjust the menus if the text ↵Oystein Eftevaag
strings of the current language are too long, to avoid overlaps etc. svn-id: r22148
2006-04-25Fix fps setting for video play backTravis Howell
svn-id: r22147
2006-04-25Fix OmniTV not stopping, when room changes in FFTravis Howell
svn-id: r22145
2006-04-25Hide mouse pointer when video is activeTravis Howell
svn-id: r22144
2006-04-24Revert change, a NULL block should be added if audio doesn't existTravis Howell
svn-id: r22141
2006-04-24If startSound() can't find a WAVE chunk, set the file position to the beginningTorbjörn Andersson
of the chunk again. Otherwise, animations without a sound track (such as disk1.dxa) will fail to play. svn-id: r22140
2006-04-24Revert sign change to vcReadVar(), made glitches worse in some scenesTravis Howell
svn-id: r22139
2006-04-24Remove duplicate codeTravis Howell
svn-id: r22138
2006-04-24Correct and move warning, when failing to load video in FFTravis Howell
svn-id: r22137
2006-04-24Add support for OmniTVTravis Howell
svn-id: r22136
2006-04-24vcReadVar() should return a signed valueTravis Howell
svn-id: r22135
2006-04-24Restrict variables sizes, when reading from vcReadNextWord(), to prevent ↵Travis Howell
overflows svn-id: r22134
2006-04-24Fix memory leak in readGamePcText()Travis Howell
svn-id: r22133
2006-04-24Initialize all variables in MoviePlayer classTravis Howell
svn-id: r22132
2006-04-24Remove duplicate variable in readGamePcText()Travis Howell
svn-id: r22131
2006-04-24isSpriteLoaded is Simon 1/2 specific and never used by FFTravis Howell
svn-id: r22130
2006-04-24Free screen buffers on exitTravis Howell
svn-id: r22129
2006-04-24Ooops, real memory leak was in sound bufferTravis Howell
svn-id: r22128
2006-04-24Fix sound memory leakTravis Howell
svn-id: r22127
2006-04-23Fix loading music/speech files in HE98+ gamesTravis Howell
svn-id: r22126
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
svn-id: r22125
2006-04-23Fix for HE games which use the generic HE variants (d'oh)Max Horn
svn-id: r22122
2006-04-23Detect (and error out) if readMAXS failsMax Horn
svn-id: r22120
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
svn-id: r22119
2006-04-23Fix access to .he3/.he4 filesMax Horn
svn-id: r22118
2006-04-23Added a comment regarding COMI disc changingMax Horn
svn-id: r22117
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
svn-id: r22116
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-04-23Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵Max Horn
even though it inits some cursor related stuff) svn-id: r22114
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
svn-id: r22113
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ↵Max Horn
char pointer svn-id: r22112
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-04-23Implemented volume and panning for FF sound effects. I hope my mapping fromTorbjörn Andersson
DirectSound's logarithmic scale to ScummVM's linear scale is at least reasonably collect. This should keep the sound effects from overpowering the spoken voices in some scenes. svn-id: r22107