Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn | |
svn-id: r22182 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22179 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22177 | |||
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell | |
svn-id: r22176 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-26 | Replace unneeded File::exists calls | Max Horn | |
svn-id: r22173 | |||
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn | |
svn-id: r22172 | |||
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson | |
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168 | |||
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson | |
almost four months ago. svn-id: r22167 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko | |
svn-id: r22164 | |||
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
2006-04-25 | Added disassembly of door close support routines and other miscellaneous ↵ | Paul Gilbert | |
action support code svn-id: r22162 | |||
2006-04-25 | Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵ | Max Horn | |
detector about that svn-id: r22159 | |||
2006-04-25 | Somewhat improved detection when MD5 is not available/known | Max Horn | |
svn-id: r22157 | |||
2006-04-25 | Fixes some coordinate initialization in the menus, and makes sure the ↵ | Oystein Eftevaag | |
initial savegame is created when kyrandia is started for the first time svn-id: r22153 | |||
2006-04-25 | Fix OmniTV repeating for now | Travis Howell | |
svn-id: r22149 | |||
2006-04-25 | Adds some code to dynamically resize and readjust the menus if the text ↵ | Oystein Eftevaag | |
strings of the current language are too long, to avoid overlaps etc. svn-id: r22148 | |||
2006-04-25 | Fix fps setting for video play back | Travis Howell | |
svn-id: r22147 | |||
2006-04-25 | Fix OmniTV not stopping, when room changes in FF | Travis Howell | |
svn-id: r22145 | |||
2006-04-25 | Hide mouse pointer when video is active | Travis Howell | |
svn-id: r22144 | |||
2006-04-24 | Revert change, a NULL block should be added if audio doesn't exist | Travis Howell | |
svn-id: r22141 | |||
2006-04-24 | If startSound() can't find a WAVE chunk, set the file position to the beginning | Torbjörn Andersson | |
of the chunk again. Otherwise, animations without a sound track (such as disk1.dxa) will fail to play. svn-id: r22140 | |||
2006-04-24 | Revert sign change to vcReadVar(), made glitches worse in some scenes | Travis Howell | |
svn-id: r22139 | |||
2006-04-24 | Remove duplicate code | Travis Howell | |
svn-id: r22138 | |||
2006-04-24 | Correct and move warning, when failing to load video in FF | Travis Howell | |
svn-id: r22137 | |||
2006-04-24 | Add support for OmniTV | Travis Howell | |
svn-id: r22136 | |||
2006-04-24 | vcReadVar() should return a signed value | Travis Howell | |
svn-id: r22135 | |||
2006-04-24 | Restrict variables sizes, when reading from vcReadNextWord(), to prevent ↵ | Travis Howell | |
overflows svn-id: r22134 | |||
2006-04-24 | Fix memory leak in readGamePcText() | Travis Howell | |
svn-id: r22133 | |||
2006-04-24 | Initialize all variables in MoviePlayer class | Travis Howell | |
svn-id: r22132 | |||
2006-04-24 | Remove duplicate variable in readGamePcText() | Travis Howell | |
svn-id: r22131 | |||
2006-04-24 | isSpriteLoaded is Simon 1/2 specific and never used by FF | Travis Howell | |
svn-id: r22130 | |||
2006-04-24 | Free screen buffers on exit | Travis Howell | |
svn-id: r22129 | |||
2006-04-24 | Ooops, real memory leak was in sound buffer | Travis Howell | |
svn-id: r22128 | |||
2006-04-24 | Fix sound memory leak | Travis Howell | |
svn-id: r22127 | |||
2006-04-23 | Fix loading music/speech files in HE98+ games | Travis Howell | |
svn-id: r22126 | |||
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn | |
svn-id: r22125 | |||
2006-04-23 | Fix for HE games which use the generic HE variants (d'oh) | Max Horn | |
svn-id: r22122 | |||
2006-04-23 | Detect (and error out) if readMAXS fails | Max Horn | |
svn-id: r22120 | |||
2006-04-23 | Fix access to .he2 in Sound::openSfxFile, too | Max Horn | |
svn-id: r22119 | |||
2006-04-23 | Fix access to .he3/.he4 files | Max Horn | |
svn-id: r22118 | |||
2006-04-23 | Added a comment regarding COMI disc changing | Max Horn | |
svn-id: r22117 | |||
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn | |
svn-id: r22116 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-04-23 | Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵ | Max Horn | |
even though it inits some cursor related stuff) svn-id: r22114 | |||
2006-04-23 | Change some uses of ScummFile to the more generic BaseScummFile | Max Horn | |
svn-id: r22113 | |||
2006-04-23 | Modified openFile and openResourceFile to take a Common::String instead of a ↵ | Max Horn | |
char pointer svn-id: r22112 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-23 | Implemented volume and panning for FF sound effects. I hope my mapping from | Torbjörn Andersson | |
DirectSound's logarithmic scale to ScummVM's linear scale is at least reasonably collect. This should keep the sound effects from overpowering the spoken voices in some scenes. svn-id: r22107 |