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AgeCommit message (Expand)Author
2016-02-14GRAPHICS: Move generic primitives from WAGE engineEugene Sandulenko
2016-02-14WAGE: Implement Undo actionEugene Sandulenko
2016-02-14WAGE: Implement Paste actionEugene Sandulenko
2016-02-14WAGE: Make keyboard shortcuts work for the Edit menuEugene Sandulenko
2016-02-14WAGE: Made copy command workingEugene Sandulenko
2016-02-14WAGE: Started copy command implementationEugene Sandulenko
2016-02-14WAGE: Get rid of magic constants in menu code for referring menu itemsEugene Sandulenko
2016-02-14WAGE: Implement API to enable/disable menu itemsEugene Sandulenko
2016-02-14WAGE: Implemented a way to remove selectionEugene Sandulenko
2016-02-14WAGE: Fix cursors during dialogsEugene Sandulenko
2016-02-14WAGE: Fix crash and remove debug outputEugene Sandulenko
2016-02-14WAGE: Implement highlighting one line selectionEugene Sandulenko
2016-02-14WAGE: Fix text coordinate calculationEugene Sandulenko
2016-02-14WAGE: Fix end of selection calculationEugene Sandulenko
2016-02-14WAGE: Fix regression leading to a crashEugene Sandulenko
2016-02-14WAGE: Fix text end markingEugene Sandulenko
2016-02-14WAGE: Fixes to selection highlightingEugene Sandulenko
2016-02-14WAGE: First attempt to draw partial highlightsEugene Sandulenko
2016-02-14WAGE: Mark full lines of selected textEugene Sandulenko
2016-02-14WAGE: Hid more debug messagesEugene Sandulenko
2016-02-14WAGE: Hid debug message deeperEugene Sandulenko
2016-02-14WAGE: Removed another leftover warningEugene Sandulenko
2016-02-14WAGE: Remove leftover debug messageEugene Sandulenko
2016-02-14WAGE: Rename function to CamelCaseEugene Sandulenko
2016-02-14WAGE: Fix formattingEugene Sandulenko
2016-02-14WAGE: Fixed typo in game nameEugene Sandulenko
2016-02-14WAGE: Show warning for missing functionalityEugene Sandulenko
2016-02-14WAGE: Further work on console selectionEugene Sandulenko
2016-02-14WAGE: Calculate click position in textEugene Sandulenko
2016-02-14WAGE: Started text selection implementationEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Make shortcuts functionalEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Fix regression with commands menuEugene Sandulenko
2016-02-14WAGE: Remove redundant operationEugene Sandulenko
2016-02-14WAGE: Better processing of direction abbreviationsEugene Sandulenko
2016-02-14WAGE: Fix crashes during direction changeEugene Sandulenko
2016-02-14WAGE: FIx crash in amotEugene Sandulenko
2016-02-14WAGE: Fix crash in Deep Angst, when border is beyond the screenEugene Sandulenko
2016-02-14WAGE: Drop language and platform for WAGE gamesEugene Sandulenko
2016-02-14WAGE: Added Deep Angst detectionEugene Sandulenko
2016-02-14WAGE: Added ZikTuria detectionEugene Sandulenko
2016-02-14WAGE: Added detection for ZoonyEugene Sandulenko
2016-02-14WAGE: Use extra as game name for generic gamesEugene Sandulenko
2016-02-14WAGE: Put less significant games to generic targetEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Refactor commands menu creationEugene Sandulenko
2016-02-14WAGE: Implement getMagicalObjects()Eugene Sandulenko
2016-02-14WAGE: Implement handleAttack()Eugene Sandulenko
2016-02-14WAGE: Implement attackHit()Eugene Sandulenko