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2014-05-20MADS: Add nouns for DragonsphereFilippos Karapetis
2014-05-20MADS: Add nouns for PhantomFilippos Karapetis
2014-05-20MADS: Fix typoFilippos Karapetis
2014-05-20MADS: Rename several nouns to verbsFilippos Karapetis
2014-05-20MADS: Fix a bug in scene 104Filippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Add synchronize in scene 501Strangerke
2014-05-20MADS: Add the inventory item names for PhantomFilippos Karapetis
2014-05-20MADS: Add the inventory item names for DragonsphereFilippos Karapetis
2014-05-20MADS: Don't error out in the SoundManager in MADS v2 gamesFilippos Karapetis
2014-05-20MADS: Add more debugger commands for itemsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Add debugger commands for the game vocabFilippos Karapetis
2014-05-20MADS: Replace more verbs with friendly names and fix usages of isActionFilippos Karapetis
2014-05-20MADS: Replace more verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Fix some usages of isAction() with nounsFilippos Karapetis
2014-05-20MADS: Replace more dialog IDs with their decimal valuesFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Bugfixes and cleanup in scene 101Filippos Karapetis
2014-05-20MADS: Replace hex values in dialogs with their decimal valuesFilippos Karapetis
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
2014-05-19MADS: Remove some useless empty functionsStrangerke
2014-05-19MADS: Fix bug in scene 207Strangerke
2014-05-19MADS: Some refactoring in scene group 3Strangerke
2014-05-19MADS: Reduce variable scope in scene group 5, rename one variableStrangerke
2014-05-19MADS: Some refactoring in scene 402Strangerke
2014-05-19MADS: Reduce the scope of a variable in ResourceStrangerke
2014-05-19MADS: Refactor a bit the calls of generateRandom()Strangerke
2014-05-19MADS: Reduce the scope of some variables in PaletteStrangerke
2014-05-19MADS: Reduce the scope of another variable in AnimationStrangerke
2014-05-19MADS: Reduce the scope of a variable in ASoundStrangerke
2014-05-19MADS: Fix scrolling checkStrangerke
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-19MADS: Reduce the scope of a variable in Action, rename some British variable ↵Strangerke
names
2014-05-19MADS: Implement two palette functionsStrangerke
2014-05-18MADS: Rework removePlayerSprites(), get rid of another TODOStrangerke
2014-05-18MADS: Add removePlayerSprites(), remove a TODOStrangerke
2014-05-18MADS: Changed 16-bit globals over to be 32-bitsPaul Gilbert
2014-05-18MADS: Remove temporary DummySceneStrangerke
2014-05-18MADS: Some work and bugfixing in scene 701Strangerke
2014-05-18MADS: Implement scene 810Strangerke
2014-05-18MADS: Implement scene 808Strangerke
2014-05-18MADS: Implement scene 805Strangerke
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the ↵Strangerke
multiple game loops
2014-05-17MADS: Fix for using inventory actionsPaul Gilbert
2014-05-17MADS: Added initialisation method for random messages displayPaul Gilbert
2014-05-17MADS: Completed random message generation methodPaul Gilbert
2014-05-17MADS: Implement scene 802Strangerke
2014-05-17MADS: Further work on scene 701Filippos Karapetis
2014-05-17MADS: Implement scene 801Strangerke