Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-02 | SCI: Fix potential (but probably very unlikely) memory leak | Torbjörn Andersson | |
Spotted by Clang's code analyzer. | |||
2013-01-02 | JANITORIAL: Fix or silence a couple of Clang analyzer warnings | Torbjörn Andersson | |
Clang will produce plenty of warnings (most of them seem to be of the "if the stars align the wrong way, this may happen" variety), but I don't have the time or patience to look at all of them. | |||
2013-01-02 | TOLTECS: Cleanup of the script debug messages | Filippos Karapetis | |
2013-01-02 | TOLTECS: Add a debug console | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix the colors of the arrows in the sound volume screen | Filippos Karapetis | |
2013-01-02 | TOLTECS: Add an option to use the ScummVM save/load screens | Filippos Karapetis | |
2013-01-02 | TOLTECS: Some more menu color fixes | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix more menu colors | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix menu colors | Filippos Karapetis | |
2013-01-02 | TOLTECS: Cleanup | Filippos Karapetis | |
2013-01-02 | GROOVIE: Simplify the movie speed settings and add a GUI option | Filippos Karapetis | |
This removes the "iOS" speed setting, where some movies could get out of sync. Two movie options are now available, "normal" and "fast" movie speed, which is the old "tweaked" setting. With the "fast" movie speed, the movie speed is changed to match that of the iOS version, but only in movies with sound. Movies without sound (like the supernatural animations, i.e. the "teeth" icon in-game) are still played at their regular speed, to avoid music sync issues. | |||
2012-12-31 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add notes about KScrollWindow/Where,Go | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add some notes about KScrollWindow/Add | Willem Jan Palenstijn | |
2012-12-18 | TINSEL: Enhanced music is not supported in the Mac version of DW1 | Filippos Karapetis | |
Also, did some minor whitespace formatting | |||
2012-12-17 | KYRA: (EOB) - fix bug #3596548 ("Crash when using Mage Spells such as Magic ↵ | athrxx | |
Missile") | |||
2012-12-17 | MOHAWK: Initialize the empty cursor before setting it inside setCursor() | Filippos Karapetis | |
2012-12-17 | MOHAWK: Set a 2x2 invisible cursor, instead of a 1x1 | Filippos Karapetis | |
This prevents an assert when hiding the mouse cursor while using a 2x scaled mode in Myst | |||
2012-12-16 | WINTERMUTE: Actually lock the framerate at 60fps. | Einar Johan Trøan Sømåen | |
2012-12-16 | WINTERMUTE: Don't check the entire ticket-queue for every ticket. | Einar Johan Trøan Sømåen | |
2012-12-16 | WINTERMUTE: Move draw-code to render_ticket.cpp | Einar Johan Trøan Sømåen | |
2012-12-16 | TOUCHE: Simplify external digital music support slightly. | D G Turner | |
Checked with valgrind and no leaks are evident. Thanks to LordHoto for suggesting these changes. | |||
2012-12-16 | TOUCHE: Fix external music to work with any music format. | D G Turner | |
This also removes the direct dependency on vorbis. Thanks to [md5] for the majority of this patch. | |||
2012-12-16 | TOUCHE: Add commands to play and stop music tracks to engine console. | D G Turner | |
2012-12-16 | Merge branch 'toucheExtMusic' | D G Turner | |
2012-12-16 | MOHAWK: Fix an uninitialized var usage in Mechanical | Bastien Bouclet | |
Thanks to digitall for the report | |||
2012-12-16 | MOHAWK: Fix opening the library in Myst Demo | Bastien Bouclet | |
2012-12-16 | MOHAWK: Add the remaining Myst transition effects | Bastien Bouclet | |
2012-12-16 | JANITORIAL: Replace some spaces with tabs | Torbjörn Andersson | |
2012-12-16 | MOHAWK: The cancel button of Myst's dialog was actually saving | Bastien Bouclet | |
2012-12-16 | MOHAWK: Implement most of Myst's transition system | Bastien Bouclet | |
2012-12-16 | MOHAWK: Implement the last two Myst opcodes | Bastien Bouclet | |
2012-12-16 | MOHAWK: Fix Myst ME's clock tower weight not going back up | Bastien Bouclet | |
2012-12-16 | MOHAWK: Add a workaround for Myst ME fortress rotation bug | Bastien Bouclet | |
2012-12-16 | MOHAWK: Play Stoneship chest valve opening movie backwards | Bastien Bouclet | |
2012-12-16 | MOHAWK: Play Channelwood stairs door closing movie backwards | Bastien Bouclet | |
2012-12-16 | MOHAWK: Implement Mechanical fortress rotation | Bastien Bouclet | |
Both the simulation and the actual rotation. | |||
2012-12-16 | MOHAWK: Play the gear closing movie in Myst | Bastien Bouclet | |
2012-12-16 | MOHAWK: Implement the Myst boiler movies | Bastien Bouclet | |
2012-12-16 | MOHAWK: Allow changing video rates | Bastien Bouclet | |
getVideoDuration now returns an Timestamp | |||
2012-12-15 | PEGASUS: Fix segfault when pressing 'i' during the space chase | Matthew Hoops | |
Thanks to digitall for finding this one | |||
2012-12-16 | TOUCHE: Fix external digital music support. | D G Turner | |
Thanks to clone2727 for pointing out the issue here. Tested with Valgrind and no leaks present. However, the music output is still not correct, when compared to Midi output. This is due to the track numbering. Either the external files need renaming or a mapping table will be needed. | |||
2012-12-15 | PEGASUS: Fix playback of pressure door levels dropping video | Matthew Hoops | |
2012-12-15 | TINSEL: Enable the detection entries for DW1 Mac (both the demo and the full ↵ | Filippos Karapetis | |
version) | |||
2012-12-15 | TINSEL: Fix sprite clipping in DW1 Mac | Filippos Karapetis | |
2012-12-15 | TINSEL: Initial version of the graphics drawing function for DW1 Mac | Filippos Karapetis | |
Still some graphical glitches remain, as clipping isn't done correctly | |||
2012-12-15 | TINSEL: Fix intro scene skipping in DW1 Mac | Filippos Karapetis | |
2012-12-15 | TINSEL: Always convert the inventory objects to the native endianess | Filippos Karapetis | |
This is needed for DW1 Mac | |||
2012-12-15 | TOUCHE: Fixes to external digital music support. | D G Turner | |
This removes most of the bad accesses and use of invalid pointers, but it is still not quite correct. Also, it appears the music id and external track ids may not be a direct mapping. |