Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-08 | CRYOMNI3D: Implement load/save in-game with GMM | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Improve compatibility with ScummVM global UI | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Revamp loading and saving | Le Philousophe | |
Add support to manage saves from startup screen | |||
2019-06-08 | CRYOMNI3D: Use shouldAbort to prepare GMM in-game load | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Use CursorMan instead of using backend directly | Le Philousophe | |
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed. | |||
2019-06-08 | SCI: Update SQ4 Sequel Police patch for arcade | sluicebox | |
2019-06-07 | SCI: Fix SQ4 sewer tunnel lockup, bug #10970 | sluicebox | |
2019-06-06 | SCI: Fix backend events treated as keyboard events | sluicebox | |
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events | |||
2019-06-06 | WINTERMUTE: Show warning on running 2.5D games | lolbot-iichan | |
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM | |||
2019-06-04 | WINTERMUTE: Janitorial edits at detection table | lolbot-iichan | |
2019-06-04 | WINTERMUTE: Add detection tables for thekite v1.4 | lolbot-iichan | |
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported | |||
2019-06-03 | STARTREK: Fix use of uninitialized variable | Thierry Crozat | |
2019-06-03 | AGOS: Fix Accolade MIDI Driver Compilation Breakage | D G Turner | |
These were broken by the last PR merge which included a cpp file in a way which will not build reliably. This splits the Accolade MIDI driver structure definitions into headers allowing these to be included instead. Also, minor cleanup by removal of unused header includes. | |||
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-03 | AGOS: Mute fix for ADLIB Accolade | Fedor Antokhin | |
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | CRYOMNI3D: Fix places documentation | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix missed clicks when occuring beteen two pollEvent | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Handle cursor moves during fading | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix search path of files | Le Philousophe | |
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber. | |||
2019-06-01 | CRYOMNI3D: Put delayMillis out of pollEvents | Le Philousophe | |
This let's improve reaction times | |||
2019-06-01 | CRYOMNI3D: Fix constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make ignored reads explicit | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Use byte instead of char | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a comment to clarify | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Convert short to int16 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix abort constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Move break to be clear it's not a fall through | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Better check of sprites magic | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Sort files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Cleanup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix indentation of preproc blocks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix include paths | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Rename unsigned int to uint | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add assert where needed | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove superflous header | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make sure toolbar is displayed on colored screen | Le Philousophe | |
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind). | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown too soon in transitions | Le Philousophe | |
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though. | |||
2019-06-01 | CRYOMNI3D: Remove outdated TODOs | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement (final) level 7 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix objects order to keep savegame compat | Le Philousophe | |
That's easier to debug | |||
2019-06-01 | CRYOMNI3D: Save some space | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement countdown | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add hook to video playing | Le Philousophe | |
That will be used for countdown | |||
2019-06-01 | CRYOMNI3D: Use existing palette to init video one | Le Philousophe | |
This is useful when there will be hooks on video plays which use a palette entry not defined in video | |||
2019-06-01 | CRYOMNI3D: Implement level 6 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix incorrect dialog shows | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't skip videos (debug leftover) | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Number objects to help mangling of saves | Le Philousophe | |