Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-13 | TOLTECS: Added Czech language support | Petr Kratina | |
2019-11-12 | GLK: ARCHETYPE: Hooking up savegame code | Paul Gilbert | |
2019-11-12 | SCI: Fix SQ5 transporter room speed bugs | sluicebox | |
Fixes bug #11264 | |||
2019-11-12 | GLK: ARCHETYPE: Suppress Fallthrough Compiler Warnings | D G Turner | |
Not sure if these fallthroughs are intended, so marked with FIXME comments. | |||
2019-11-11 | GLK: ARCHETYPE: gcc compilation fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fixes to correctly parse multi-word inputs | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Cleaner exit when game is quit | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fix quitting the game | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Engine fixes for input line processing | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Cleanup and fixes for text display | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Script handler fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further cleanup and debug reroute | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Shift debug output to use ScummVM debug | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Janitorial | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further array indexing fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Change to use C++ new/delete | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fix array indexing to match original's 1 based | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Switch from original's Debug enum to debug channels | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Adding GLK hookups | Paul Gilbert | |
2019-11-11 | GLK: Fix structures using unions | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fixes for string decryption | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further loading fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Various startup fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Added converted files | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Skeleton engine | Paul Gilbert | |
2019-11-11 | AGOS: Fix Missing Default Switch Cases when AGOS2 is enabled | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MUTATIONOFJB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MORTEVIELLE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-10 | MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats | Bastien Bouclet | |
2019-11-10 | FULLPIPE: Fix const'ness | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: More debug putput | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Use more portable double loading | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Added more debug output | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Do not void global engine pointer too early | Eugene Sandulenko | |
2019-11-10 | BLADERUNNER: Add a engine checkbox to target 120 fps | Thanasis Antoniou | |
This is added in the Engine tab for the game. Default is false (60 fps) | |||
2019-11-09 | TUCKER: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | KYRA: (EOB2) - workaround for minor graphics glitch | athrxx | |
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots. | |||
2019-11-08 | SCI: Fix SQ5 WD40 alarm countdown lockup | sluicebox | |
Fixes bug #11255 | |||
2019-11-09 | TOUCHE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | XEEN: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | CRYO: Use byteswap functions from common/endian.h | Cameron Cawley | |
2019-11-08 | BLADERUNNER: Fix wrong order for GPS map selection | Thanasis Antoniou | |
2019-11-08 | SCUMM HE: Fix Signed vs. Unsigned Compiler Warning | D G Turner | |
2019-11-07 | SCUMM HE: MBC: Remove empty callbacks | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Implement Net::removeUser() | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Store generated player key | Eugene Sandulenko | |
2019-11-07 | SCI: Fix SQ5 WD40 fruit lockup | sluicebox | |
Fixes bug #5162 | |||
2019-11-06 | SUPERNOVA: Fix exiting scummvm from MSN 1 intro | Jaromir Wysoglad | |
2019-11-06 | SCUMM HE: MBC: Pass userid for the endsession request | Eugene Sandulenko | |