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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-28
XEEN: Fixes for tavern options
Paul Gilbert
2015-01-28
XEEN: Add saving/restoring of background when opening/closing windows
Paul Gilbert
2015-01-28
XEEN: Fix display of buy message for buying tavern food
Paul Gilbert
2015-01-28
XEEN: Fix for entering/exiting tavern display
Paul Gilbert
2015-01-28
XEEN: Implemented drawTownAnim
Paul Gilbert
2015-01-27
XEEN: Implement hilight/unhilightChar, bufixes for Tavern display
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-27
XEEN: Implemented depositWithdrawl and subtract
Paul Gilbert
2015-01-27
XEEN: Added NumericInput class and refactored existing string input
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-25
XEEN: Properly clear previous MazeData when loading a new map
Paul Gilbert
2015-01-25
XEEN: Fix display of outdoors objects
Paul Gilbert
2015-01-25
XEEN: Revert window restriction, since all window draws use absolute x,y
Paul Gilbert
2015-01-25
XEEN: Fix keyboard keys in YesNo dialog
Paul Gilbert
2015-01-25
XEEN: Fix clearing Please Wait window after changing maps
Paul Gilbert
2015-01-25
XEEN: Fix rendering in drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Fix immediate crash in outdoors rendering
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implemented cmdTeleport opcode
Paul Gilbert
2015-01-24
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
Paul Gilbert
2015-01-24
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
Paul Gilbert
2015-01-24
XEEN: Fix center aligning text in writeString
Paul Gilbert
2015-01-24
XEEN: Fixes to ifProc
Paul Gilbert
2015-01-24
XEEN: Implemented cmdIf opcode
Paul Gilbert
2015-01-24
XEEN: Extra comments to sprite resource class
Paul Gilbert
2015-01-24
XEEN: Restrict drawing in windows to drawing within their bounds
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsObjects
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsMonsters
Paul Gilbert
2015-01-24
XEEN: Implemented outdoors drawing code in draw3d
Paul Gilbert
2015-01-24
XEEN: Formatting fixes
Paul Gilbert
2015-01-24
XEEN: Fixes for hit points calculations
Paul Gilbert
2015-01-24
XEEN: Add special case block to Map::load
Paul Gilbert
2015-01-24
XEEN: Fix side loading bug in Map::load
Paul Gilbert
2015-01-24
XEEN: Changed PlayerStruct to Character
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-24
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
Paul Gilbert
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: Implement cmdJumpRnd script opcode
Paul Gilbert
2015-01-23
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-21
XEEN: Fix strings used by newly added script commands
Paul Gilbert
2015-01-21
XEEN: Implemented the first few script commands
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
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