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2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce ↵Max Horn
warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) svn-id: r20793
2006-02-20Updated scumm-md5 table a bit moreMax Horn
svn-id: r20790
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
svn-id: r20789
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵Max Horn
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788
2006-02-20Fix for bug #1428261 (Solaris x86 build fails: variable name collision)Max Horn
svn-id: r20787
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
svn-id: r20785
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
svn-id: r20783
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
svn-id: r20779
2006-02-19Added more variant IDs for HE gamesMax Horn
svn-id: r20778
2006-02-19Specify variant IDs for some HE games in scumm-md5.txt/.hMax Horn
svn-id: r20777
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
svn-id: r20776
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774
2006-02-19Fixed compiler warningMax Horn
svn-id: r20773
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-19Added basic support for conversations, as well as reworking the Hotspot ↵Paul Gilbert
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
svn-id: r20767
2006-02-19Updated memory set method call to new namePaul Gilbert
svn-id: r20766
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
svn-id: r20765
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762
2006-02-19Implemented several more script engine methodsPaul Gilbert
svn-id: r20761
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
svn-id: r20760
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
svn-id: r20759
2006-02-19Changed subsystem object create methods whose constructors I've switched to ↵Paul Gilbert
the newer getReference access svn-id: r20758
2006-02-19Changed the menu subsystem to use getReference rather than being passed in ↵Paul Gilbert
the constructor svn-id: r20757
2006-02-19Changed the changed memset method to setBytes, which I like betterPaul Gilbert
svn-id: r20756
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18Enable gob2 detectionEugene Sandulenko
svn-id: r20749
2006-02-18Simplified use of namespacesEugene Sandulenko
svn-id: r20748
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
svn-id: r20744
2006-02-17Reduced header dependenciesMax Horn
svn-id: r20743
2006-02-17This file was obsoleted by the previous commit, but I didn't want to force SVNTorbjörn Andersson
to remove it. Removed it now instead. svn-id: r20742
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵Max Horn
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740
2006-02-17Added global toGameSettings() template function for convenience; simplified ↵Max Horn
GameSettings usage in some engines svn-id: r20739
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16Whitespace fix.Torbjörn Andersson
svn-id: r20737
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
svn-id: r20735
2006-02-16Cleanup drawing code for Feeble FilesTravis Howell
svn-id: r20734
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
svn-id: r20733
2006-02-16Updating more opcodes for Gob2Sven Hesse
svn-id: r20731
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729
2006-02-16For now, do not attempt to draw "overlay" sprites, like the Oracle icon. TheTorbjörn Andersson
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
svn-id: r20727
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
svn-id: r20725