Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-16 | GLK: AGT: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | GLK: ADRIFT: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | GLK: MAGNETIC: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | GLK: JACL: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | GLK: SCOTT: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | GLK: QUEST: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-16 | DIRECTOR: Hid noisy warning | Eugene Sandulenko | |
2019-12-15 | WINTERMUTE: Fix bug 11061: Unknown game variant for Wintermute - Face Noir | lolbot-iichan | |
Matched game IDs for the Wintermute engine: facenoir-win {"data.dcp", 0, "50a7a01b97cd3658fc84f2bec7c1212b", 555533359}, This is a version from one of the many times Face Noir has been bundled. | |||
2019-12-15 | DIRECTOR: Clip drawing rects before rendering. | Eugene Sandulenko | |
2019-12-15 | DIRECTOR: Improved debug output | Eugene Sandulenko | |
2019-12-15 | GLK: ARCHETYPE: Fix Unused Const Variable Compiler Warning | D G Turner | |
This is emitted from Clang with -Wunused-const-variable. | |||
2019-12-14 | MOHAWK: Remove Unused Engine Pointer from Riven Options Dialog | D G Turner | |
Flagged by GCC -Wunused-private-field | |||
2019-12-14 | GRAPHICS: MACGUI: Fixed text format parsing | Eugene Sandulenko | |
2019-12-14 | DIRECTOR: Improved debug output | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Implemented slow playback debug option | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Changed notion of 'go to' commands to postponed | Eugene Sandulenko | |
Previously, we had immediate effect on _currentFrame, which could affect the scripts, and we were losing event for 'exitFrame'. Now, instead we're scheduling next frame in those cases. | |||
2019-12-13 | DIRECTOR: Fix label processing | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Properly detect current label | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Improved loading debug output | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Correct sequence of events around frame drawing | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: Improved image debug output | Eugene Sandulenko | |
2019-12-12 | SCI32: Fix QFG4 Necrotaur blackout script patch | sluicebox | |
Fixes bug #11277 | |||
2019-12-13 | DIRECTOR: LINGO: Fixed menus without newline at the end | Eugene Sandulenko | |
2019-12-13 | DIRECTOR: LINGO: Fix warning | Eugene Sandulenko | |
2019-12-12 | DIRECTOR: Fix Signed vs. Unsigned Comparison GCC Warning. | D G Turner | |
This is emitted from -Wsign-compare. | |||
2019-12-12 | GOB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-11 | DIRECTOR: Properly set CachedMacText | Eugene Sandulenko | |
2019-12-11 | GRAPHICS: MACGUI: Implemented non-binary version of inline text formatting | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: Optimize screen copying for zoomBoxes | Eugene Sandulenko | |
2019-12-11 | BLADERUNNER: Debugger get or set game difficulty | Thanasis Antoniou | |
2019-12-11 | DIRECTOR: Added comments to screen update calls | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: Plug MacWindowManager in | Eugene Sandulenko | |
2019-12-11 | GLK: Fix Missing Default Switch Cases in Engine Base Code | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-11 | DIRECTOR: LINGO: Pass menu to MacMenu in installMenu built-in | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: LINGO: Initial code for b_installMenu(). Parsing | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: Store original Stxt value | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: Escape Stxt debug output | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: LINGO: Added simpler mode for code preprocessor | Eugene Sandulenko | |
2019-12-11 | DIRECTOR: Do not attempt to execute scripts containing menus | Eugene Sandulenko | |
2019-12-09 | SCI32: Fix PHANT1 save file interoperability | sluicebox | |
Phantasmagoria 1 save files are uncompressed because they are small and interoperable with the original interpreter, but the game scripts frequently rename them. Renaming save files unconditionally compresses the result and so only some files have been interoperable. Phantasmagoria 1 files now remain uncompressed when renamed. | |||
2019-12-10 | TEENAGENT: Fix GCC-9 -Wclass-memaccess Warning | D G Turner | |
This is another case of a warning from using memset to clear a non-trivial data structure. | |||
2019-12-10 | DIRECTOR: LINGO: Cleanup | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: Make text printable in debug output in CachedMacText | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: LINGO: Fix bounds check in b_zoomBox | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: Implement zoomBox rendering | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: Do precomputations for 'zoomBox' built-in | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: Use toPrintable() for debug text output | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: LINGO: Moved event-related debug messages to proper channel | Eugene Sandulenko | |
2019-12-10 | DIRECTOR: LINGO: Specified precedence for '&&' operation | Eugene Sandulenko | |
2019-12-09 | DIRECTOR: LINGO: Fix string to string conversion | Eugene Sandulenko | |