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AgeCommit message (Expand)Author
2017-11-17TITANIC: Fix compilation failure in C++11 modeColin Snover
2017-11-17SWORD25: Fix possible redefinition of FLT_EPSILONColin Snover
2017-11-17XEEN: Fix Coverity identified problemsPaul Gilbert
2017-11-17XEEN: Fix music channel loopPaul Gilbert
2017-11-16XEEN: Map and game flag fixesPaul Gilbert
2017-11-15XEEN: Fix some Coverity warningsPaul Gilbert
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2017-11-14XEEN: Fix some Coverity warningsPaul Gilbert
2017-11-15Revert "DRASCULA: Revert range 4dbed774..1f1d8607"Filippos Karapetis
2017-11-14DRASCULA: Revert range 4dbed774..1f1d8607Willem Jan Palenstijn
2017-11-14XEEN: Added missing initialization for new gamesPaul Gilbert
2017-11-14DRASCULA: Make remaining static texts translatableEugene Sandulenko
2017-11-13XEEN: Added giveBankInterest methodPaul Gilbert
2017-11-13XEEN: Added resetBlacksmithWares methodPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2017-11-13TITANIC: Fix switch fall throughsPaul Gilbert
2017-11-13COMPOSER: Fix the detection for the French Gregory versionBastien Bouclet
2017-11-12DREAMWEB: Use accurate memory reclamation for Ex transfersColin Snover
2017-11-12SCUMM: Fix race condition in MOD playerColin Snover
2017-11-12XEEN: Added How Much dialogPaul Gilbert
2017-11-12XEEN: Added resetYearlyBitsPaul Gilbert
2017-11-12XEEN: Added remainder of giveTakePaul Gilbert
2017-11-12SWORD25: Suppress GCC Cast Qualification Warnings.D G Turner
2017-11-12XEEN: Fix compiler warnings & AmigaOS errorsPaul Gilbert
2017-11-11XEEN: Added more giveTakePaul Gilbert
2017-11-11SCI32: Fix integer overflow calculating audio durationColin Snover
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2017-11-11ADL: Remove ADGF_TESTING for hires3+4Walter van Niftrik
2017-11-11DREAMWEB: Fix out-of-bounds read of frame animation dataColin Snover
2017-11-11XEEN: Fix comparisons for script If opcodePaul Gilbert
2017-11-11XEEN: Debugger commands for gold and gemsPaul Gilbert
2017-11-11XEEN: Fix premature sound parsing endPaul Gilbert
2017-11-11DRASCULA: Merge the floor coordinates into _walkRectFilippos Karapetis
2017-11-11DRASCULA: Rename gotoObject() to walkToPoint() and simplify itFilippos Karapetis
2017-11-11DRASCULA: Clean up room variables, and simplify some related checksFilippos Karapetis
2017-11-11DRASCULA: Reduce the scope of framesWithoutActionFilippos Karapetis
2017-11-11DRASCULA: walkToObject is a boolean variableFilippos Karapetis
2017-11-11DRASCULA: Simplify the drawing code in BJ's roomFilippos Karapetis
2017-11-11DRASCULA: Remove superfluous variableFilippos Karapetis
2017-11-11DRASCULA: characterMoved and characterVisible are boolean variablesFilippos Karapetis
2017-11-11SWORD25: Add a constructor to initialize SoundHandle membersBastien Bouclet
2017-11-11SWORD25: Fix leaking the save thumbnail surfaceBastien Bouclet
2017-11-11ADL: Remove ADGF_TESTING for hires5+6Walter van Niftrik
2017-11-10SWORD1: Fix use of deallocated stack memoryColin Snover
2017-11-10SKY: Fix use of deallocated stack memoryColin Snover
2017-11-10Merge pull request #1041 from criezy/variadic-undefinedThierry Crozat
2017-11-10XEEN: Fix event handling for town messagesPaul Gilbert
2017-11-10XEEN: Fix rendering of town messagesPaul Gilbert
2017-11-10ENGINES: Improve output of unknown game variant detectionColin Snover
2017-11-10ENGINES: Continue to check file presence after a hash/size mismatchColin Snover