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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-11-17
TITANIC: Fix compilation failure in C++11 mode
Colin Snover
2017-11-17
SWORD25: Fix possible redefinition of FLT_EPSILON
Colin Snover
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-17
XEEN: Fix music channel loop
Paul Gilbert
2017-11-16
XEEN: Map and game flag fixes
Paul Gilbert
2017-11-15
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-14
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-15
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
Filippos Karapetis
2017-11-14
DRASCULA: Revert range 4dbed774..1f1d8607
Willem Jan Palenstijn
2017-11-14
XEEN: Added missing initialization for new games
Paul Gilbert
2017-11-14
DRASCULA: Make remaining static texts translatable
Eugene Sandulenko
2017-11-13
XEEN: Added giveBankInterest method
Paul Gilbert
2017-11-13
XEEN: Added resetBlacksmithWares method
Paul Gilbert
2017-11-13
XEEN: Fix compiler warnings
Paul Gilbert
2017-11-13
TITANIC: Fix switch fall throughs
Paul Gilbert
2017-11-13
COMPOSER: Fix the detection for the French Gregory version
Bastien Bouclet
2017-11-12
DREAMWEB: Use accurate memory reclamation for Ex transfers
Colin Snover
2017-11-12
SCUMM: Fix race condition in MOD player
Colin Snover
2017-11-12
XEEN: Added How Much dialog
Paul Gilbert
2017-11-12
XEEN: Added resetYearlyBits
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-12
SWORD25: Suppress GCC Cast Qualification Warnings.
D G Turner
2017-11-12
XEEN: Fix compiler warnings & AmigaOS errors
Paul Gilbert
2017-11-11
XEEN: Added more giveTake
Paul Gilbert
2017-11-11
SCI32: Fix integer overflow calculating audio duration
Colin Snover
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-11
ADL: Remove ADGF_TESTING for hires3+4
Walter van Niftrik
2017-11-11
DREAMWEB: Fix out-of-bounds read of frame animation data
Colin Snover
2017-11-11
XEEN: Fix comparisons for script If opcode
Paul Gilbert
2017-11-11
XEEN: Debugger commands for gold and gems
Paul Gilbert
2017-11-11
XEEN: Fix premature sound parsing end
Paul Gilbert
2017-11-11
DRASCULA: Merge the floor coordinates into _walkRect
Filippos Karapetis
2017-11-11
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
Filippos Karapetis
2017-11-11
DRASCULA: Clean up room variables, and simplify some related checks
Filippos Karapetis
2017-11-11
DRASCULA: Reduce the scope of framesWithoutAction
Filippos Karapetis
2017-11-11
DRASCULA: walkToObject is a boolean variable
Filippos Karapetis
2017-11-11
DRASCULA: Simplify the drawing code in BJ's room
Filippos Karapetis
2017-11-11
DRASCULA: Remove superfluous variable
Filippos Karapetis
2017-11-11
DRASCULA: characterMoved and characterVisible are boolean variables
Filippos Karapetis
2017-11-11
SWORD25: Add a constructor to initialize SoundHandle members
Bastien Bouclet
2017-11-11
SWORD25: Fix leaking the save thumbnail surface
Bastien Bouclet
2017-11-11
ADL: Remove ADGF_TESTING for hires5+6
Walter van Niftrik
2017-11-10
SWORD1: Fix use of deallocated stack memory
Colin Snover
2017-11-10
SKY: Fix use of deallocated stack memory
Colin Snover
2017-11-10
Merge pull request #1041 from criezy/variadic-undefined
Thierry Crozat
2017-11-10
XEEN: Fix event handling for town messages
Paul Gilbert
2017-11-10
XEEN: Fix rendering of town messages
Paul Gilbert
2017-11-10
ENGINES: Improve output of unknown game variant detection
Colin Snover
2017-11-10
ENGINES: Continue to check file presence after a hash/size mismatch
Colin Snover
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