Age | Commit message (Collapse) | Author |
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This is because objects may be loaded before their base objects,
which causes initBaseObject to fail for SCI0.
Script::initializeObjectsSci0 already did this, but
SegManager::saveLoadWithSerializer did not when calling
initBaseObject after loading a savegame.
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Signal()
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sceneHandler04_downLadder()
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Thanks to wjp and [md5] for helping
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This fixes freeze in intro and most probably tons of other stuff.
Kudos go to eriktorbjorn for debugging it.
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