Age | Commit message (Collapse) | Author |
|
else is formatted
|
|
|
|
|
|
|
|
|
|
|
|
to OSystem
This had to be done so the cursor didn't disappear after the user went to GMM or debug console
|
|
|
|
|
|
1100
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
display
|
|
I don't really know what it is used for, but Marisa Chan completely ignores it.
|
|
|
|
|
|
the end of the frame
This prevents memory corruption since changeLocation could be called in the middle of
a Puzzle list iteration and changeLocation clears all the Puzzle lists.
|
|
Then make the individual update functions private
|
|
ScriptManager::initialize()
|
|
|
|
|
|
video can be skipped
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Call _bmv->FinishBMV() before setting g_pCurBgnd to NULL. Otherwise,
there will be an assertion if quitting during a cutscene while a
subtitle is being shown. (At least I think that's the condition.)
(Also, it seems to be a good idea to call it before EndScene(),
because even though there was no assertion, I got a lot of warnings
when I did it after.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
them more easily
|
|
|
|
|
|
Otherwise the cursor will not be updated
|
|
|
|
|
|
|