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authorrichiesams2013-08-09 18:33:15 -0500
committerrichiesams2013-08-09 18:33:15 -0500
commit1b277d34ac9d7b207e7e42964d00dd6f433daadc (patch)
tree2ac821d6d6b7f1d69ca7a885f6c273e2005cfe67 /engines
parentf89120310cd08dc0640b51ed1e49dd02c3a028b9 (diff)
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ZVISION: Add class to manage cursors
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/cursor_manager.cpp119
-rw-r--r--engines/zvision/cursor_manager.h67
-rw-r--r--engines/zvision/events.cpp7
-rw-r--r--engines/zvision/module.mk1
-rw-r--r--engines/zvision/zvision.cpp6
-rw-r--r--engines/zvision/zvision.h4
6 files changed, 202 insertions, 2 deletions
diff --git a/engines/zvision/cursor_manager.cpp b/engines/zvision/cursor_manager.cpp
new file mode 100644
index 0000000000..43d288ea4e
--- /dev/null
+++ b/engines/zvision/cursor_manager.cpp
@@ -0,0 +1,119 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "common/system.h"
+#include "graphics/pixelformat.h"
+
+#include "zvision/zvision.h"
+#include "zvision/cursor_manager.h"
+
+
+namespace ZVision {
+
+const char *CursorManager::_cursorNames[] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" };
+
+const char *CursorManager::_zgiCursorFileNames[] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
+ "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" };
+
+const char *CursorManager::_zNemCursorFileNames[] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" };
+
+
+CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
+ : _engine(engine),
+ _pixelFormat(pixelFormat),
+ _cursorIsPushed(false),
+ _currentCursor("idle") {
+ // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
+ if (_engine->getGameId() == ZorkNemesis) {
+ Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[11]));
+ _idleCursor = ZorkCursor(name);
+ } else if (_engine->getGameId() == ZorkGrandInquisitor) {
+ _idleCursor = ZorkCursor(_zgiCursorFileNames[11]);
+ }
+}
+
+void CursorManager::initialize() {
+ _engine->_system->setMouseCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
+ _engine->_system->showMouse(true);
+}
+
+void CursorManager::changeCursor(Common::String &cursorName, bool pushed) {
+ _cursorIsPushed = pushed;
+
+ if (cursorName == "idle" && !pushed) {
+ revertToIdle();
+ return;
+ }
+
+ // WARNING: The range of this loop is hardcoded to the length of _cursorNames
+ for (int i = 0; i < 18; i++) {
+ if (_engine->getGameId() == ZorkNemesis) {
+ if (_cursorNames[i] == cursorName) {
+ // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively
+ Common::String pushedFlag = pushed ? "b" : "a";
+ Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag);
+
+ changeCursor(ZorkCursor(name));
+ return;
+ }
+ } else if (_engine->getGameId() == ZorkGrandInquisitor) {
+ if (_cursorNames[i] == cursorName) {
+ if (!pushed) {
+ changeCursor(ZorkCursor(_zgiCursorFileNames[i]));
+ } else {
+ // ZGI flips not pushed/pushed between a/c and b/d
+ // It flips the 4th character of the name
+ char buffer[25];
+ strcpy(buffer, _zgiCursorFileNames[i]);
+ buffer[3] += 2;
+ }
+ return;
+ }
+ }
+ }
+
+ // If we get here, something went wrong
+ warning("No cursor found for identifier %s", cursorName.c_str());
+}
+
+void CursorManager::changeCursor(const ZorkCursor &cursor) {
+ _engine->_system->setMouseCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat);
+}
+
+void CursorManager::cursorDown(bool pushed) {
+ if (_cursorIsPushed == pushed)
+ return;
+
+ _cursorIsPushed = pushed;
+ changeCursor(_currentCursor, pushed);
+}
+
+void CursorManager::revertToIdle() {
+ _currentCursor = "idle";
+ _engine->_system->setMouseCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/cursor_manager.h b/engines/zvision/cursor_manager.h
new file mode 100644
index 0000000000..914538591d
--- /dev/null
+++ b/engines/zvision/cursor_manager.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CURSOR_MANAGER_H
+#define ZVISION_CURSOR_MANAGER_H
+
+#include "common/types.h"
+
+#include "zvision/cursor.h"
+
+
+namespace Graphics {
+struct PixelFormat;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class CursorManager {
+public:
+ CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat);
+
+private:
+ ZVision *_engine;
+ const Graphics::PixelFormat *_pixelFormat;
+ ZorkCursor _idleCursor;
+ Common::String _currentCursor;
+ bool _cursorIsPushed;
+
+ static const char *_cursorNames[];
+ static const char *_zgiCursorFileNames[];
+ static const char *_zNemCursorFileNames[];
+
+public:
+ void initialize();
+
+ void changeCursor(Common::String &cursorName, bool pushed);
+ void cursorDown(bool pushed);
+ void revertToIdle();
+
+private:
+ void changeCursor(const ZorkCursor &cursor);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp
index 3163563ad3..17f48db7fc 100644
--- a/engines/zvision/events.cpp
+++ b/engines/zvision/events.cpp
@@ -27,7 +27,7 @@
#include "common/events.h"
#include "engines/util.h"
-#include "zvision/render_manager.h"
+#include "zvision/cursor_manager.h"
namespace ZVision {
@@ -39,6 +39,7 @@ void ZVision::processEvents() {
break;
case Common::EVENT_LBUTTONUP:
+ onMouseUp(_event.mouse);
break;
case Common::EVENT_RBUTTONDOWN:
@@ -78,7 +79,11 @@ void ZVision::processEvents() {
}
void ZVision::onMouseDown(const Common::Point &pos) {
+ _cursorManager->cursorDown(true);
+}
+void ZVision::onMouseUp(const Common::Point &pos) {
+ _cursorManager->cursorDown(false);
}
void ZVision::onMouseMove(const Common::Point &pos) {
diff --git a/engines/zvision/module.mk b/engines/zvision/module.mk
index feafad5e16..7e74b0bfdd 100644
--- a/engines/zvision/module.mk
+++ b/engines/zvision/module.mk
@@ -7,6 +7,7 @@ MODULE_OBJS := \
console.o \
control.o \
cursor.o \
+ cursor_manager.o \
detection.o \
events.o \
lzss_read_stream.o \
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 7cfa42e125..e1f719df0a 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -38,9 +38,9 @@
#include "zvision/console.h"
#include "zvision/script_manager.h"
#include "zvision/render_manager.h"
+#include "zvision/cursor_manager.h"
#include "zvision/zfs_archive.h"
#include "zvision/detection.h"
-#include "zvision/cursor.h"
#include "zvision/utility.h"
@@ -81,6 +81,7 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
// Create managers
_scriptManager = new ScriptManager(this);
_renderManager = new RenderManager(_system, _width, _height);
+ _cursorManager = new CursorManager(this, &_pixelFormat);
debug("ZVision::ZVision");
}
@@ -90,6 +91,7 @@ ZVision::~ZVision() {
// Dispose of resources
delete _console;
+ delete _cursorManager;
delete _renderManager;
delete _scriptManager;
delete _rnd;
@@ -114,6 +116,8 @@ void ZVision::initialize() {
initGraphics(_width, _height, true, &_pixelFormat);
_scriptManager->initialize();
+ // Has to be done after graphics has been initialized
+ _cursorManager->initialize();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 29c1ddd651..0a4ed08974 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -47,6 +47,7 @@ struct ZVisionGameDescription;
class Console;
class ScriptManager;
class RenderManager;
+class CursorManager;
// our engine debug channels
enum {
@@ -76,6 +77,7 @@ private:
// Managers
ScriptManager *_scriptManager;
RenderManager *_renderManager;
+ CursorManager *_cursorManager;
// Clock
Clock _clock;
@@ -91,6 +93,7 @@ public:
ScriptManager *getScriptManager() const;
RenderManager *getRenderManager() const;
+ CursorManager *getCursorManager() const;
Common::RandomSource *getRandomSource() const;
ZVisionGameId getGameId() const;
@@ -103,6 +106,7 @@ private:
void processEvents();
void onMouseDown(const Common::Point &pos);
+ void onMouseUp(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
void onKeyDown(uint keyCode);
};