Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-05 | WAGE: Order scene and console drawing depending on what is active | Eugene Sandulenko | |
2016-04-05 | WAGE: Split scene and console drawing | Eugene Sandulenko | |
2016-04-05 | WAGE: Added 4 more detection entries. | Eugene Sandulenko | |
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online. | |||
2016-04-05 | WAGE: Added three more fangames to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: Added 3 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: Added 2 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: 4 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: More games added to detection | Eugene Sandulenko | |
2016-04-03 | KYRA: (LOL) fix bug #7104 (LOL-CD: mixing sfx and voice mode does not work) | athrxx | |
2016-04-03 | MOHAWK: Fix endianness issue in Myst opcode 30 | Bastien Bouclet | |
The previous code was reading data of the system's endianness as little endian. Now the data is converted to little endian before it is read. Attempt to fix #7100. | |||
2016-04-03 | MOHAWK: Switch to slot based save file naming for Myst | Bastien Bouclet | |
Myst previously used the user provided description as the save filename. This was not working when the user entered chacacters forbidden by the filesystem. The actual save format has not changed. Old saves are still compatible, but must be renamed to 'myst-###.mys' and 'myst-###.mym'. Fixes 7106. | |||
2016-04-02 | Merge pull request #739 from salty-horse/comi_object_labels_setting | Johannes Schickel | |
SCUMM: Add checkbox for object_labels setting in "Edit Game" dialog | |||
2016-04-01 | SCUMM: Expose COMI's object_labels setting as an extra GUI option | Ori Avtalion | |
2016-04-01 | MOHAWK: Add detection.cpp to POTFILES | Bastien Bouclet | |
Fixes #7102 | |||
2016-04-01 | WAGE: Added one more Puzzle Search variant | Eugene Sandulenko | |
2016-04-01 | WAGE: Three more game variants | Eugene Sandulenko | |
2016-04-01 | WAGE: 5 more game variants | Eugene Sandulenko | |
2016-04-01 | WAGE: Added more game variants | Eugene Sandulenko | |
2016-03-31 | WAGE: Increased md5 byte count to avoid large number of duplicates | Eugene Sandulenko | |
Still there are few dupes, but previously for many entries only file name and lenghts were different, which could lead to missed game variants. | |||
2016-03-30 | MOHAWK: Added detection for early Russian Riven version. Bug #6471 | Eugene Sandulenko | |
2016-03-30 | MOHAWK: Added 2 more livingbook versions. Bug #6557 | Eugene Sandulenko | |
2016-03-29 | ADL: Fix warnings | Eugene Sandulenko | |
2016-03-28 | SAGA: Move IHNM color fix game features to proper spot. | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Fix md5s for newly added German games | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Added German versions of darby & gregory. Bug #6825 | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Fix detection entry | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Added detection for Hebrew darby. Bug #6878 | Eugene Sandulenko | |
2016-03-28 | QUEEN: Added some md5s. Bug #6946 | Eugene Sandulenko | |
2016-03-28 | SCUMM: Sync md5 table | Eugene Sandulenko | |
2016-03-28 | MOHAWK: Play the gears sound when resetting the Myst clock puzzle | Bastien Bouclet | |
Fixes #7093. | |||
2016-03-28 | GOB: Fix Fascination entry, it is DOS, not Amiga version | Eugene Sandulenko | |
2016-03-28 | SAGA: Explicitely mark versions which require color shifting in interface. ↵ | Eugene Sandulenko | |
Fixes bug #7092 | |||
2016-03-27 | SAGA: Fix dialog text positions in non-English version (#7064) | Torbjörn Andersson | |
This fix applies to drawPanelText(), where we used to hard-code the text positions. Now we define the dimensions of the area where the text is drawn (like we do for button texts) and calculate the position based on the dimensions of the text string. The drawPanelText() function is used for the Save, Quit, Protect and Option dialogs, but for everything except the Option dialog it already centered the text to the dialog. I decided to use this centering mechanism for the title of the ITE Option dialog, even though that changes the X coordinate by one pixel. Other than that, it only affects the following texts: ITE: Show Dialog / Reading Speed, Music and Sound IHNM: Reading Speed, Music, Sound, Voices I have verified that this looks at least ok for the English and German versions of ITE, and the English, German, French and Spanish versions of IHNM, so I'm reasonably confident that this change is ok. | |||
2016-03-27 | MOHAWK: Promote Myst from UNSTABLE to TESTING | Bastien Bouclet | |
2016-03-27 | GOB: Added another French Playttons2. Bug #7052 | Eugene Sandulenko | |
2016-03-27 | GOB: Added Spanish Fascination detection entry. Bug #7069 | Eugene Sandulenko | |
2016-03-27 | DREAMWEB: Add bug reference to Czech detection entry | Eugene Sandulenko | |
2016-03-27 | DREAMWEB: Added detection for Czech version. Bug #7078 | Eugene Sandulenko | |
2016-03-27 | SAGA: Added German fan-translated IHNM detection. Bug #7091 | Eugene Sandulenko | |
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-25 | SHERLOCK: Fix bug #7084 ("Crash when taking inventory") | Torbjörn Andersson | |
This was part regression (ManagedSurface is picky about the order of the parameters to the line drawing functions), part bug since it was drawing a horizontal line instead of a vertical. This call draws a very short vertical line to separate the rightmost "join" of the middle horizontal bar in the inventory dialog from the scrollbar. Unless you know what you're looking for, it's pretty hard to spot the difference. Thanks to dreammaster for figuring out the proper fix, while I was still trying to figure out what it was trying to draw. | |||
2016-03-24 | Merge pull request #700 from waltervn/adl-engine | Eugene Sandulenko | |
ADL: New engine | |||
2016-03-23 | AGI: Fix inaccurate predictive dialog trigger rect | Martin Kiewitz | |
Trigger rect is the rect, that the user needs to click to trigger the predictive dialog. Previously cursor char got drawn, rect started right afterwards In case cursor char is enabled, the rect will get adjusted accordingly now. | |||
2016-03-23 | WAGE: Added detection for 3 more games | Eugene Sandulenko | |
2016-03-23 | WAGE: Draw the scrollbar bar inverted to match the original | Eugene Sandulenko | |
2016-03-23 | WAGE: Proper scroll drawing | Eugene Sandulenko | |
2016-03-22 | WAGE: Three more games | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 3 games to detection. I wonder when they end... | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 3 more games | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 4 more games. Some are problematic | Eugene Sandulenko | |