Age | Commit message (Expand) | Author |
2007-04-03 | Reduced code duplication in AmigaDisk by means of a new wrapper class for Arc... | Nicola Mettifogo |
2007-04-03 | Removed obsolete TODO | Max Horn |
2007-04-03 | Little WSA loading fix. | Johannes Schickel |
2007-04-02 | miscellaneous improvements for amiga | Nicola Mettifogo |
2007-04-02 | - slightly improved mask for amiga (not perfect yet) | Nicola Mettifogo |
2007-04-02 | Re-introduced Input::getMousePos and removed g_system- | Gregory Montoir |
2007-04-02 | This should make the game match the original DOS version speed. | Gregory Montoir |
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #169... | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-04-02 | Added in more character tick handlers | Paul Gilbert |
2007-04-02 | Add patch #1692496 - Amiga indy3ega sound fixes. | Travis Howell |
2007-04-01 | corrected printf string | Robert Göffringmann |
2007-04-01 | Renamed classes for consistency. | Nicola Mettifogo |
2007-04-01 | - Added a new class RLEDecoder to avoid code duplication in Disk routines. | Nicola Mettifogo |
2007-04-01 | Replaced another use of getEventManager() by using Engine::_eventMan | Max Horn |
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ... | Max Horn |
2007-04-01 | Fixed grammar in a comment | Max Horn |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-04-01 | Fixed a compiler warning about 'unknown conversion type character' (not sure ... | Max Horn |
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the co... | Max Horn |
2007-04-01 | Fixed loading of graphics. Now things really look what they are, except the c... | Nicola Mettifogo |
2007-04-01 | Slight simplification of last change. Make sure we don't "oversleep" in fast | Torbjörn Andersson |
2007-04-01 | Make the mouse cursor move more smoothly. (Most of this improvement actually | Torbjörn Andersson |
2007-04-01 | Added code for resource loading and fixed the bug having Amiga demo crashing.... | Nicola Mettifogo |
2007-04-01 | Call updateScreen() more often in options/save/load dialog to keep mouse | Torbjörn Andersson |
2007-04-01 | Call updateScreen() more often when drawing right-click menus, to make mouse | Torbjörn Andersson |
2007-04-01 | We still track the mouse position while waiting for an answer to the "Do you | Torbjörn Andersson |
2007-04-01 | Use the event manager to track the mouse position. | Torbjörn Andersson |
2007-04-01 | Use the cursor manager instead of calling the backend functions directly. | Torbjörn Andersson |
2007-04-01 | made _vm/_engine usage consistent. (_engine -> _vm all over the place now). | Johannes Schickel |
2007-04-01 | Implemented Disk routines for Amiga demo. Font are simulated with boxes, and ... | Nicola Mettifogo |
2007-04-01 | Added GF_DEMO flag and ability to load the correct location at start. | Nicola Mettifogo |
2007-04-01 | Function changeCharacter is now responsible for loading character specific Zo... | Nicola Mettifogo |
2007-04-01 | Bugfix to correctly remove an item from a character's inventory when it is de... | Paul Gilbert |
2007-04-01 | Bugfix for strings that wrapped near a carriage return character | Paul Gilbert |
2007-04-01 | made Menu use _vm instead of _engine | Nicola Mettifogo |
2007-04-01 | Fixed setFocusRectangle code. At least I think I did, I don't know where it c... | Robert Göffringmann |
2007-04-01 | improved debugger a bit | Robert Göffringmann |
2007-03-31 | fixed graphic glitch when playing the floppy intro with spanish subtitles and... | Robert Göffringmann |
2007-03-31 | Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ... | Sven Hesse |
2007-03-31 | Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by usi... | Max Horn |
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn |
2007-03-30 | made menu properly set language | Nicola Mettifogo |
2007-03-30 | BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ... | Robert Göffringmann |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | Fixing curly bracket style | Sven Hesse |
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse |
2007-03-29 | Formatting (Take that, LordHoto! ;P) | Sven Hesse |
2007-03-29 | formatting. | Johannes Schickel |
2007-03-29 | Update the screen in escDelay(). Seems to fix some glitches when changing | Torbjörn Andersson |