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2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...Sven Hesse
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
2006-12-17Fixed a walking animations related mistakeSven Hesse
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...Sven Hesse
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in...Travis Howell
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
2006-12-14Smashed the wizard's house bugSven Hesse
2006-12-14added details for demo version of toucheGregory Montoir
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it does...Travis Howell
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora...Travis Howell
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are remo...Travis Howell
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
2006-12-10cleanup (added a few more constants, renamed some opcodes) and reverted my pr...Gregory Montoir
2006-12-09force mouse cursor display if first script is different from 90 (startup scri...Gregory Montoir
2006-12-09cleanupGregory Montoir
2006-12-09Better implementation of op_sleep() which doesn't freeze mouse.Eugene Sandulenko
2006-12-09added missing opcode (bug report #1612252)Gregory Montoir
2006-12-07Fixed button renderingStuart George
2006-12-07Remove unneeded #includeEugene Sandulenko
2006-12-06Fixing some compiler warningsMax Horn
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
2006-12-03Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN accessTorbjörn Andersson
2006-11-30The music in the Mac version of Gob1 seems to be selected randomly for each s...Sven Hesse
2006-11-30Adding new Gob2 MD5 (closing bug #1605235)Sven Hesse
2006-11-27Removed the "#ifdef SCUMM_BIG_ENDIAN"sSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-27Got rid of an 'unused variable' warningGregory Montoir
2006-11-25Support loading saves from command line.Eugene Sandulenko
2006-11-25added a few comments and details for another Touche version (tracker item #16...Gregory Montoir
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
2006-11-24Fixed compile error in FLAC sound support. I haven't tested this.Torbjörn Andersson
2006-11-24simplification, removed some duplicated codeGregory Montoir
2006-11-24loadFile isn't called with useMalloc=true anymore, got rid of itGregory Montoir
2006-11-24update the screen at the end of each engine cycle, it should make the mouse c...Gregory Montoir
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
2006-11-24fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.Gregory Montoir
2006-11-23added details for another Touche version as reported in tracker item #1601818.Gregory Montoir
2006-11-23minor cleanup, _spritesTable is no more staticGregory Montoir
2006-11-23Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English talk...Gregory Montoir
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson