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2009-10-05SCI/newgui: changed the way dithering works on ega games, also default value ...Martin Kiewitz
2009-10-05SCI/newgui: color duplicated to upper 4 bits on EGA to remove dithering with ...Martin Kiewitz
2009-10-05SCI/newgui: SciGuiPicture - enum rename from SCI0/SCI1 to EGA/VGAMartin Kiewitz
2009-10-05SCI/newgui: switch to SCI1 commands when being IsVGA(), fixes qfg2Martin Kiewitz
2009-10-05SCI/newgui: EGA picture drawing is now using EGA paletteMartin Kiewitz
2009-10-05SCI: kDrawStatus changed, dont call gui if no text receivedMartin Kiewitz
2009-10-05SCI: kDrawStatus now calls s->gui->drawStatus with NULL if no text givenMartin Kiewitz
2009-10-05Stop spamming of the consoleFilippos Karapetis
2009-10-05Fixed crash when starting games with the stable GUIFilippos Karapetis
2009-10-05SVN/newgui: kDrawStatus implementedMartin Kiewitz
2009-10-05SVN/newgui: renamed getScreenPalette to getSysPalette (code doesnt get the sc...Martin Kiewitz
2009-10-05SCI: Move restoreRect adjustment from DrawWindow to NewWindowWillem Jan Palenstijn
2009-10-05SVN/newgui: views on sci1.1 - mirroring now possibleMartin Kiewitz
2009-10-05SCI/newgui: duplicate the color in cels into upper 4 bits on ega so they wont...Martin Kiewitz
2009-10-05SVN/newgui: ega cel uncompression implementedMartin Kiewitz
2009-10-05Moved the cursor movement code in the GUIFilippos Karapetis
2009-10-05Lines are no longer treated as fake rectangles and are shown correctly againFilippos Karapetis
2009-10-05Better naming for the palette setting functions, to disambiguate them from th...Filippos Karapetis
2009-10-05RenamedFilippos Karapetis
2009-10-05SCI/newgui: drawControlIcon - updates screen nowMartin Kiewitz
2009-10-05Minimize unnecessary calls to updateScreen() in the new GUI. This improves dr...Filippos Karapetis
2009-10-05SCI/newgui: kDrawControl on icon implementedMartin Kiewitz
2009-10-05Removed dead codeFilippos Karapetis
2009-10-05SCI: Name argumentWillem Jan Palenstijn
2009-10-05Proper check for window shadowsFilippos Karapetis
2009-10-05Window shadows are also taken into account when storing their bits. This fixe...Filippos Karapetis
2009-10-05Removed the unused _bytesPerDisplayPixel parameter. All SCI games use 8bpp co...Filippos Karapetis
2009-10-05Silenced some warnings in drawVectorData()Filippos Karapetis
2009-10-05More method renamingFilippos Karapetis
2009-10-05CleanupFilippos Karapetis
2009-10-05- Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ...Filippos Karapetis
2009-10-05Fixed warning (GameObject is a struct)Filippos Karapetis
2009-10-04Work-around a bug in the original game files.Robert Špalek
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
2009-10-04- Minimize the parameters passed to SciGUIfont()Filippos Karapetis
2009-10-04SCI: Fix cast, constnessWillem Jan Palenstijn
2009-10-04SCI/newgui: EGA view loading / mapping tableMartin Kiewitz
2009-10-04Fixed two bugs concerning loading:Robert Špalek
2009-10-04SCI/newgui: ega view loading implemented, unpacking still missingMartin Kiewitz
2009-10-04SCI/newgui: SciGUIview class now uses resmanager to detect view formatMartin Kiewitz
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ...Max Horn
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-04Removed Ctrl-Left Click treating as a Right ClickRobert Špalek
2009-10-04SCI: Add include guards for gui headers; don't include gui/gui.h from engine/...Max Horn
2009-10-04SCI/newgui: implemented kPalette / set intensityMartin Kiewitz
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
2009-10-04SCI: Add SegManager::findObjectByName() method, make parse_reg_t() local to c...Max Horn
2009-10-04SCI/newgui: invokeselector implemented into kAnimateMartin Kiewitz
2009-10-04Use spaces instead of tabs for formatting. (Tabs should be used for indentati...Johannes Schickel