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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-22
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
lukaslw
2014-06-22
PRINCE: Proper memory reading for lightX, lightY, shadowScale
lukaslw
2014-06-22
PRINCE: getLightX, getLightY, getShadowScale fix
lukaslw
2014-06-22
PRINCE: lightX, lightY and setShadowScale()
lukaslw
2014-06-22
PRINCE: Code clean up. loadShadow() implement
lukaslw
2014-06-22
PRINCE: Hero zooming progress
lukaslw
2014-06-22
PRINCE: Small update to hero zooming.
lukaslw
2014-06-22
PRINCE: Begin of hero zooming
lukaslw
2014-06-22
Merge branch 'master' into prince-lukaslw
lukaslw
2014-06-22
PRINCE: Fix endlines
lukaslw
2014-06-22
PRINCE: Hero animation - beginning of showHero()
lukaslw
2014-06-22
PRINCE: Animation classes fix.
lukaslw
2014-06-22
PRINCE: Fixed background music playback
Kamil Zbrog
2014-06-22
PRINCE: Fixed 'All' subdirectory handling
Kamil Zbrog
2014-06-22
PRINCE: Compilation fix after merge
Kamil Zbrog
2014-04-24
FULLPIPE: More work on MGM::recalcOffsets()
Eugene Sandulenko
2014-04-23
PEGASUS: Poll for events in more places
Matthew Hoops
2014-04-23
FULLPIPE: More work on MGM::calcOffsets()
Eugene Sandulenko
2014-04-23
FULLPIPE: Started implementation of MGM::recalcOffsets()
Eugene Sandulenko
2014-04-22
FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()
Eugene Sandulenko
2014-04-22
SKY: Improve parameter validation in debug console.
D G Turner
2014-04-22
QUEEN: Improve parameter validation in debug console.
D G Turner
2014-04-21
AVALANCHE: Fix Timer::afterTheShootemup().
uruk
2014-04-22
FULLPIPE: Implement ModalSaveGame constructor
Eugene Sandulenko
2014-04-21
AVALANCHE: Fix out-of-bounds indexing issue.
uruk
2014-04-21
FULLPIPE: Make debugging output less noisy
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement MctlCompound::method34()
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement Inventory2::clear()
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement couple destructors
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::init()
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::handleMessage()
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::update()
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::getQueryResult() and destructor
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::create()
Eugene Sandulenko
2014-04-20
FULLPIPE: Started work on ModalQuery
Eugene Sandulenko
2014-04-20
PEGASUS: Fix disabling input when the rip first hits
Matthew Hoops
2014-04-19
FULLPIPE: Implement ModalMainMenu::updateSoundVolume()
Eugene Sandulenko
2014-04-19
FULLPIPE: Implement ModalMainMenu::updateVolume()
Eugene Sandulenko
2014-04-19
FULLPIPE: Implement ModalMainMenu::isSaveAllowed()
Eugene Sandulenko
2014-04-18
KYRA: Extend HACK to select CD audio for Kyra2 TOWNS.
Johannes Schickel
2014-04-18
FULLPIPE: Implement ModalMainMenu::setSliderPos()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::updateSliderPos()
Eugene Sandulenko
2014-04-18
SCI: Inhibit spurious GCC warnings in script patching code.
D G Turner
2014-04-17
PEGASUS: Reset item state upon starting a new game
Matthew Hoops
2014-04-17
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
johndoe123
2014-04-17
NEVERHOOD: Fix compilation
johndoe123
2014-04-17
Merge branch 'master' of github.com:scummvm/scummvm
johndoe123
2014-04-17
NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'
johndoe123
2014-04-17
FULLPIPE: Fix crash
Eugene Sandulenko
2014-04-17
FULLPIPE: Implement ModalMainMenu::checkHover()
Eugene Sandulenko
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