Age | Commit message (Collapse) | Author |
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The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
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changes
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to scale the video
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The launcher can do some extra changes within SearchMan after engine constructor.
This makes sure everything is set before registering more directories
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else is formatted
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to OSystem
This had to be done so the cursor didn't disappear after the user went to GMM or debug console
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I don't really know what it is used for, but Marisa Chan completely ignores it.
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the end of the frame
This prevents memory corruption since changeLocation could be called in the middle of
a Puzzle list iteration and changeLocation clears all the Puzzle lists.
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Then make the individual update functions private
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ScriptManager::initialize()
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video can be skipped
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them more easily
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Otherwise the cursor will not be updated
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