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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-10-02
FULLPIPE: Started implementing MGM::rebuildTables()
Eugene Sandulenko
2013-10-02
FULLPIPE: Implement MGM::clear()
Eugene Sandulenko
2013-10-02
FULLPIPE: Implement MGM::getItemIndexById()
Eugene Sandulenko
2013-10-02
FULLPIPE: Implement MGM::addItem()
Eugene Sandulenko
2013-10-02
SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2
Filippos Karapetis
2013-10-02
SCI: Blacklist the SQ4CD 1.2 NRS patch
Filippos Karapetis
2013-10-02
WINTERMUTE: Remove unused _drawNum
Willem Jan Palenstijn
2013-10-02
SAGA: Clean up variable scope
Willem Jan Palenstijn
2013-10-02
Merge pull request #403 from rrebello/saga_cppcheck_fix
Filippos Karapetis
2013-10-02
WINTERMUTE: Fix regression with _skipThisFrame
Willem Jan Palenstijn
2013-10-02
SAGA: Silent Cppcheck warning in Sprite::loadList().
Rodrigo Rebello
2013-10-02
MOHAWK: Fix missing initializers in CSTime engine. CID 1002810.
D G Turner
2013-10-02
CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411.
D G Turner
2013-10-02
CINE: Fix for possible uninitialized variable usage. CID 1086890.
D G Turner
2013-10-01
TSAGE: Shading fix when restoring a game from the title screen
Paul Gilbert
2013-10-02
WINTERMUTE: Fix regression in ticketing
Willem Jan Palenstijn
2013-10-02
WINTERMUTE: Handle invalid file access in Carol Reed 6: Black Circle
Filippos Karapetis
2013-10-01
WINTERMUTE: Clean up byte/char casts in loading/parsing
Willem Jan Palenstijn
2013-10-01
WINTERMUTE: Fix broken uint32/ulong cast
Willem Jan Palenstijn
2013-10-01
FULLPIPE: Implement MovGraph::addObject()
Eugene Sandulenko
2013-10-01
FULLPIPE: Unk2 -> MGM
Eugene Sandulenko
2013-10-01
AGI: Skip words starting with digits that are filed under 'a' in the dictionary.
Willem Jan Palenstijn
2013-10-01
Merge pull request #402 from wjp/wme_rendering
Willem Jan Palenstijn
2013-10-01
WINTERMUTE: Fix up doxygen comment
Willem Jan Palenstijn
2013-09-30
TSAGE: R2R startup palette cleanup and fix for using sciene lab terminal
Paul Gilbert
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-10-01
FULLPIPE: Fix compilation with MSVC
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-10-01
FULLPIPE: Fix compiler warnings (for good)
Eugene Sandulenko
2013-09-30
Merge branch 'master' into wme_rendering
Willem Jan Palenstijn
2013-09-30
WINTERMUTE: Add displayTiled function to replace repeatLastDraw
Willem Jan Palenstijn
2013-09-30
MORTEVIELLE: Remove unused variable
Eugene Sandulenko
2013-09-30
WINTERMUTE: Fix compiler warnings
Eugene Sandulenko
2013-09-30
MOHAWK: Fix compiler warning
Eugene Sandulenko
2013-09-30
Merge branch 'refac'
Einar Johan Trøan Sømåen
2013-09-30
WINTERMUTE: Use ; and not , to separate delete and new.
Einar Johan Trøan Sømåen
2013-09-30
WINTERMUTE: Formatting with Astyle (UIButton, UIEdit, UIObject, UIWindow, Tra...
Einar Johan Trøan Sømåen
2013-09-30
WINTERMUTE: Formatting (Clean up extra whitespace in UIObject).
Einar Johan Trøan Sømåen
2013-09-30
WINTERMUTE: Constify some getters in TransparentSurface, UIObject and UIWindow
Einar Johan Trøan Sømåen
2013-09-30
WINTERMUTE: Remove almost unused _colorMod field
Willem Jan Palenstijn
2013-09-30
COMPOSER: Fix uninitialized class variables and divide by zero bugs.
D G Turner
2013-09-29
WINTERMUTE: Fix typo in comment
Willem Jan Palenstijn
2013-09-29
WINTERMUTE: Do antialiased TT font rendering
Willem Jan Palenstijn
2013-09-29
FULLPIPE: Implement MovGraph::calcDistance()
Eugene Sandulenko
2013-09-29
TSAGE: Implemented proper R2R object/player shading
Paul Gilbert
2013-09-29
SWORD25: Fix alpha/colormod blitting
Willem Jan Palenstijn
2013-09-29
SWORD25: int -> int32 correctness
Eugene Sandulenko
2013-09-29
SWORD25: Fix compilation
Eugene Sandulenko
2013-09-29
SWORD25: Specify integer size
Eugene Sandulenko
2013-09-29
SWORD25: int -> int32 correctness
Eugene Sandulenko
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