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authorWillem Jan Palenstijn2013-09-30 22:05:32 +0200
committerWillem Jan Palenstijn2013-09-30 22:05:32 +0200
commit8e58be7a1d39d8235ddd7beb876de1ff3988fca5 (patch)
tree64cebc37a319e17299a6a37a8b13b35742174d58 /engines
parent057b01951a92cc17e6c7a5121d2bd866841c4f75 (diff)
parent17df6b343a0fdb2168b4d3a22927cd0f584ce735 (diff)
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Merge branch 'master' into wme_rendering
Diffstat (limited to 'engines')
-rw-r--r--engines/composer/composer.cpp25
-rw-r--r--engines/fullpipe/motion.cpp290
-rw-r--r--engines/fullpipe/motion.h99
-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/statics.cpp35
-rw-r--r--engines/fullpipe/statics.h2
-rw-r--r--engines/mohawk/cstime_game.cpp2
-rw-r--r--engines/mohawk/cstime_ui.cpp2
-rw-r--r--engines/mohawk/cstime_ui.h3
-rw-r--r--engines/mortevielle/mouse.h1
-rw-r--r--engines/neverhood/blbarchive.cpp3
-rw-r--r--engines/neverhood/console.cpp2
-rw-r--r--engines/neverhood/detection.cpp8
-rw-r--r--engines/neverhood/menumodule.cpp1
-rw-r--r--engines/neverhood/modules/module1000.cpp2
-rw-r--r--engines/neverhood/modules/module1200.h2
-rw-r--r--engines/neverhood/modules/module1300.cpp2
-rw-r--r--engines/neverhood/modules/module2800_sprites.cpp2
-rw-r--r--engines/neverhood/neverhood.h2
-rw-r--r--engines/neverhood/palette.cpp5
-rw-r--r--engines/neverhood/resource.cpp10
-rw-r--r--engines/neverhood/resourceman.cpp35
-rw-r--r--engines/neverhood/resourceman.h2
-rw-r--r--engines/neverhood/scene.cpp3
-rw-r--r--engines/neverhood/scene.h2
-rw-r--r--engines/neverhood/screen.cpp3
-rw-r--r--engines/neverhood/sound.cpp9
-rw-r--r--engines/neverhood/sprite.cpp6
-rw-r--r--engines/sci/engine/script_patches.cpp36
-rw-r--r--engines/scumm/scumm-md5.h3
-rw-r--r--engines/sword25/gfx/animation.cpp20
-rw-r--r--engines/sword25/gfx/animation.h12
-rw-r--r--engines/sword25/gfx/animationdescription.cpp4
-rw-r--r--engines/sword25/gfx/animationdescription.h8
-rw-r--r--engines/sword25/gfx/animationresource.cpp2
-rw-r--r--engines/sword25/gfx/animationtemplate.cpp4
-rw-r--r--engines/sword25/gfx/animationtemplateregistry.cpp6
-rw-r--r--engines/sword25/gfx/bitmap.h6
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp50
-rw-r--r--engines/sword25/gfx/panel.cpp2
-rw-r--r--engines/sword25/gfx/panel.h2
-rw-r--r--engines/sword25/gfx/renderobject.cpp38
-rw-r--r--engines/sword25/gfx/renderobject.h36
-rw-r--r--engines/sword25/gfx/renderobjectmanager.cpp8
-rw-r--r--engines/sword25/gfx/text.cpp12
-rw-r--r--engines/sword25/gfx/text.h10
-rw-r--r--engines/sword25/input/inputengine.cpp8
-rw-r--r--engines/sword25/kernel/inputpersistenceblock.cpp10
-rw-r--r--engines/sword25/kernel/inputpersistenceblock.h4
-rw-r--r--engines/sword25/kernel/objectregistry.h6
-rw-r--r--engines/sword25/kernel/outputpersistenceblock.cpp8
-rw-r--r--engines/sword25/kernel/outputpersistenceblock.h4
-rw-r--r--engines/sword25/math/polygon.cpp8
-rw-r--r--engines/sword25/math/polygon.h2
-rw-r--r--engines/sword25/math/region.cpp20
-rw-r--r--engines/sword25/math/regionregistry.cpp6
-rw-r--r--engines/sword25/math/walkregion.cpp22
-rw-r--r--engines/sword25/sfx/soundengine.cpp10
-rw-r--r--engines/sword25/sfx/soundengine.h8
-rw-r--r--engines/sword25/util/lua/lcode.cpp2
-rw-r--r--engines/sword25/util/lua/ldebug.cpp5
-rw-r--r--engines/sword25/util/lua/lfunc.cpp2
-rw-r--r--engines/sword25/util/lua/lgc.cpp2
-rw-r--r--engines/sword25/util/lua/llimits.h3
-rw-r--r--engines/sword25/util/lua/lmem.cpp2
-rw-r--r--engines/sword25/util/lua/lopcodes.cpp1
-rw-r--r--engines/sword25/util/lua/lparser.cpp2
-rw-r--r--engines/sword25/util/lua/lstate.cpp2
-rw-r--r--engines/sword25/util/lua/lstring.cpp2
-rw-r--r--engines/sword25/util/lua/lstrlib.cpp6
-rw-r--r--engines/sword25/util/lua/ltablib.cpp2
-rw-r--r--engines/tinsel/scene.cpp2
-rw-r--r--engines/tony/mpal/mpal.cpp6
-rw-r--r--engines/tsage/core.cpp53
-rw-r--r--engines/tsage/core.h5
-rw-r--r--engines/tsage/globals.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp34
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h3
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp153
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h10
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp106
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp402
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h22
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp257
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.h17
-rw-r--r--engines/tsage/staticres.cpp1
-rw-r--r--engines/tsage/staticres.h1
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp6
-rw-r--r--engines/wintermute/ad/ad_item.h2
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp72
-rw-r--r--engines/wintermute/ad/ad_scene.cpp4
-rw-r--r--engines/wintermute/base/base_game.cpp10
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp20
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp10
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h1
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.cpp8
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp7
-rw-r--r--engines/wintermute/graphics/transparent_surface.h7
-rw-r--r--engines/wintermute/ui/ui_button.cpp26
-rw-r--r--engines/wintermute/ui/ui_button.h56
-rw-r--r--engines/wintermute/ui/ui_edit.cpp4
-rw-r--r--engines/wintermute/ui/ui_edit.h25
-rw-r--r--engines/wintermute/ui/ui_entity.h4
-rw-r--r--engines/wintermute/ui/ui_object.cpp75
-rw-r--r--engines/wintermute/ui/ui_object.h56
-rw-r--r--engines/wintermute/ui/ui_text.h4
-rw-r--r--engines/wintermute/ui/ui_tiled_image.h2
-rw-r--r--engines/wintermute/ui/ui_window.cpp28
-rw-r--r--engines/wintermute/ui/ui_window.h47
111 files changed, 1629 insertions, 889 deletions
diff --git a/engines/composer/composer.cpp b/engines/composer/composer.cpp
index 5db778dfda..2d7075cba1 100644
--- a/engines/composer/composer.cpp
+++ b/engines/composer/composer.cpp
@@ -48,6 +48,15 @@ namespace Composer {
ComposerEngine::ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("composer");
_audioStream = NULL;
+ _currSoundPriority = 0;
+ _currentTime = 0;
+ _lastTime = 0;
+ _needsUpdate = true;
+ _directoriesToStrip = 1;
+ _mouseVisible = true;
+ _mouseEnabled = false;
+ _mouseSpriteId = 0;
+ _lastButton = NULL;
}
ComposerEngine::~ComposerEngine() {
@@ -79,12 +88,6 @@ Common::Error ComposerEngine::run() {
_queuedScripts[i]._scriptId = 0;
}
- _mouseVisible = true;
- _mouseEnabled = false;
- _mouseSpriteId = 0;
- _lastButton = NULL;
-
- _directoriesToStrip = 1;
if (!_bookIni.loadFromFile("book.ini")) {
_directoriesToStrip = 0;
if (!_bookIni.loadFromFile("programs/book.ini")) {
@@ -103,7 +106,6 @@ Common::Error ComposerEngine::run() {
height = atoi(getStringFromConfig("Common", "Height").c_str());
initGraphics(width, height, true);
_screen.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- _needsUpdate = true;
Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
@@ -113,11 +115,12 @@ Common::Error ComposerEngine::run() {
loadLibrary(0);
- _currentTime = 0;
- _lastTime = 0;
-
uint fps = atoi(getStringFromConfig("Common", "FPS").c_str());
- uint frameTime = 1000 / fps;
+ uint frameTime = 125; // Default to 125ms (1000/8)
+ if (fps != 0)
+ frameTime = 1000 / fps;
+ else
+ warning("FPS in book.ini is zero. Defaulting to 8...");
uint32 lastDrawTime = 0;
while (!shouldQuit()) {
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index b63267c572..da0c614e72 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -27,6 +27,7 @@
#include "common/list.h"
#include "fullpipe/objects.h"
+#include "fullpipe/statics.h"
#include "fullpipe/motion.h"
#include "fullpipe/messages.h"
#include "fullpipe/gameloader.h"
@@ -50,7 +51,9 @@ bool MctlCompound::load(MfcArchive &file) {
for (int i = 0; i < count; i++) {
debug(6, "CompoundArray[%d]", i);
- MctlCompoundArrayItem *obj = (MctlCompoundArrayItem *)file.readClass();
+ MctlCompoundArrayItem *obj = new MctlCompoundArrayItem();
+
+ obj->_motionControllerObj = (MotionController *)file.readClass();
int count1 = file.readUint32LE();
@@ -68,16 +71,15 @@ bool MctlCompound::load(MfcArchive &file) {
debug(6, "graphReact");
obj->_movGraphReactObj = (MovGraphReact *)file.readClass();
- _motionControllers.push_back(*obj);
+ _motionControllers.push_back(obj);
}
return true;
}
-int MctlCompound::addObject(StaticANIObject *obj) {
- warning("STUB: MctlCompound::addObject()");
-
- return 0;
+void MctlCompound::addObject(StaticANIObject *obj) {
+ for (uint i = 0; i < _motionControllers.size(); i++)
+ _motionControllers[i]->_motionControllerObj->addObject(obj);
}
int MctlCompound::removeObject(StaticANIObject *obj) {
@@ -87,7 +89,6 @@ int MctlCompound::removeObject(StaticANIObject *obj) {
}
void MctlCompound::initMovGraph2() {
-#if 0
if (_objtype != kObjTypeMctlCompound)
return;
@@ -97,10 +98,10 @@ void MctlCompound::initMovGraph2() {
MovGraph *gr = (MovGraph *)_motionControllers[i]->_motionControllerObj;
- CMovGraph2 *newgr = new MovGraph2();
+ MovGraph2 *newgr = new MovGraph2();
- newgr->_links.push_back(gr->_links);
- newgr->_nodes.push_back(gr->_nodes);
+ newgr->_links = gr->_links;
+ newgr->_nodes = gr->_nodes;
gr->_links.clear();
gr->_nodes.clear();
@@ -109,7 +110,6 @@ void MctlCompound::initMovGraph2() {
_motionControllers[i]->_motionControllerObj = newgr;
}
-#endif
}
void MctlCompound::freeItems() {
@@ -167,14 +167,277 @@ bool MovGraph::load(MfcArchive &file) {
return true;
}
-int MovGraph::addObject(StaticANIObject *obj) {
+void MovGraph::addObject(StaticANIObject *obj) {
warning("STUB: MovGraph::addObject()");
+}
+
+int MovGraph::removeObject(StaticANIObject *obj) {
+ warning("STUB: MovGraph::removeObject()");
+
+ return 0;
+}
+
+void MovGraph::freeItems() {
+ warning("STUB: MovGraph::freeItems()");
+}
+
+int MovGraph::method28() {
+ warning("STUB: MovGraph::method28()");
+
+ return 0;
+}
+
+int MovGraph::method2C() {
+ warning("STUB: MovGraph::method2C()");
+
+ return 0;
+}
+
+MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: MovGraph::method34()");
+
+ return 0;
+}
+
+int MovGraph::changeCallback() {
+ warning("STUB: MovGraph::changeCallback()");
+
+ return 0;
+}
+
+int MovGraph::method3C() {
+ warning("STUB: MovGraph::method3C()");
+
+ return 0;
+}
+
+int MovGraph::method44() {
+ warning("STUB: MovGraph::method44()");
+
+ return 0;
+}
+
+MessageQueue *MovGraph::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: MovGraph::method4C()");
+
+ return 0;
+}
+
+int MovGraph::method50() {
+ warning("STUB: MovGraph::method50()");
return 0;
}
double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag) {
- warning("STUB: MovGraph::calcDistance()");
+ int n1x = link->_movGraphNode1->_x;
+ int n1y = link->_movGraphNode1->_y;
+ int n2x = link->_movGraphNode2->_x;
+ int n2y = link->_movGraphNode2->_y;
+ double dist1x = (double)(point->x - n1x);
+ double dist1y = (double)(n1y - point->y);
+ double dist2x = (double)(n2x - n1x);
+ double dist2y = (double)(n2y - n1y);
+ double dist1 = sqrt(dist1y * dist1y + dist1x * dist1x);
+ double dist2 = ((double)(n1y - n2y) * dist1y + dist2x * dist1x) / link->_distance / dist1;
+ double distm = dist2 * dist1;
+ double res = sqrt(1.0 - dist2 * dist2) * dist1;
+
+ if (dist2 <= 0.0 || distm >= link->_distance) {
+ if (flag) {
+ if (dist2 > 0.0) {
+ if (distm >= link->_distance) {
+ point->x = n2x;
+ point->y = n2y;
+ }
+ } else {
+ point->x = n1x;
+ point->y = n1y;
+ }
+ } else {
+ return -1.0;
+ }
+ } else {
+ point->x = n1x + (dist2x * distm / link->_distance);
+ point->y = n1y + (dist2y * distm / link->_distance);
+ }
+
+ return res;
+}
+
+int MovGraph2::getItemIndexByGameObjectId(int objectId) {
+ for (uint i = 0; i < _items.size(); i++)
+ if (_items[i]->_objectId == objectId)
+ return i;
+
+ return -1;
+}
+
+bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
+ item->_obj = obj;
+ item->_objectId = obj->_id;
+
+ GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName);
+ if (!var)
+ return false;
+
+ var = var->getSubVarByName("Test_walk");
+
+ if (!var)
+ return false;
+
+ GameVar *varD = 0;
+ Common::Point point;
+
+ for (int dir = 0; dir < 4; dir++) {
+ switch (dir) {
+ case 0:
+ varD = var->getSubVarByName("Right");
+ break;
+ case 1:
+ varD = var->getSubVarByName("Left");
+ break;
+ case 2:
+ varD = var->getSubVarByName("Up");
+ break;
+ case 3:
+ varD = var->getSubVarByName("Down");
+ break;
+ }
+
+ if (!varD)
+ return false;
+
+ for (int act = 0; act < 3; act++) {
+ int idx;
+
+ switch(act) {
+ case 0:
+ idx = varD->getSubVarAsInt("Start");
+ break;
+ case 1:
+ idx = varD->getSubVarAsInt("Go");
+ break;
+ case 2:
+ idx = varD->getSubVarAsInt("Stop");
+ break;
+ }
+
+ item->_subItems[dir]._walk[act]._movementId = idx;
+
+ Movement *mov = obj->getMovementById(idx);
+
+ item->_subItems[dir]._walk[act]._mov = mov;
+ if (mov) {
+ mov->calcSomeXY(point, 0);
+ item->_subItems[dir]._walk[act]._mx = point.x;
+ item->_subItems[dir]._walk[act]._my = point.y;
+ }
+ }
+
+ for (int act = 0; act < 4; act++) {
+ int idx;
+
+ switch(act) {
+ case 0:
+ idx = varD->getSubVarAsInt("TurnR");
+ break;
+ case 1:
+ idx = varD->getSubVarAsInt("TurnL");
+ break;
+ case 2:
+ idx = varD->getSubVarAsInt("TurnU");
+ break;
+ case 3:
+ idx = varD->getSubVarAsInt("TurnD");
+ break;
+ }
+
+ item->_subItems[dir]._turn[act]._movementId = idx;
+
+ Movement *mov = obj->getMovementById(idx);
+
+ item->_subItems[dir]._turn[act]._mov = mov;
+ if (mov) {
+ mov->calcSomeXY(point, 0);
+ item->_subItems[dir]._turn[act]._mx = point.x;
+ item->_subItems[dir]._turn[act]._my = point.y;
+ }
+ }
+
+ for (int act = 0; act < 4; act++) {
+ int idx;
+
+ switch(act) {
+ case 0:
+ idx = varD->getSubVarAsInt("TurnSR");
+ break;
+ case 1:
+ idx = varD->getSubVarAsInt("TurnSL");
+ break;
+ case 2:
+ idx = varD->getSubVarAsInt("TurnSU");
+ break;
+ case 3:
+ idx = varD->getSubVarAsInt("TurnSD");
+ break;
+ }
+
+ item->_subItems[dir]._turnS[act]._movementId = idx;
+
+ Movement *mov = obj->getMovementById(idx);
+
+ item->_subItems[dir]._turnS[act]._mov = mov;
+ if (mov) {
+ mov->calcSomeXY(point, 0);
+ item->_subItems[dir]._turnS[act]._mx = point.x;
+ item->_subItems[dir]._turnS[act]._my = point.y;
+ }
+ }
+
+ item->_subItems[dir]._staticsId1 = item->_subItems[dir]._walk[0]._mov->_staticsObj1->_staticsId;
+ item->_subItems[dir]._staticsId2 = item->_subItems[dir]._walk[0]._mov->_staticsObj2->_staticsId;
+
+ }
+ return true;
+}
+
+void MovGraph2::addObject(StaticANIObject *obj) {
+ MovGraph::addObject(obj);
+
+ int id = getItemIndexByGameObjectId(obj->_id);
+
+ if (id >= 0) {
+ _items[id]->_obj = obj;
+ } else {
+ MovGraph2Item *item = new MovGraph2Item;
+
+ if (initDirections(obj, item)) {
+ _items.push_back(item);
+ } else {
+ delete item;
+ }
+ }
+}
+
+int MovGraph2::removeObject(StaticANIObject *obj) {
+ warning("STUB: MovGraph2::removeObject()");
+
+ return 0;
+}
+
+void MovGraph2::freeItems() {
+ warning("STUB: MovGraph2::freeItems()");
+}
+
+MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: MovGraph2::method34()");
+
+ return 0;
+}
+
+MessageQueue *MovGraph2::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: MovGraph2::method4C()");
return 0;
}
@@ -185,7 +448,6 @@ MovGraphNode *MovGraph::calcOffset(int ox, int oy) {
return 0;
}
-
MovGraphLink::MovGraphLink() {
_distance = 0;
_angle = 0;
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
index b0bfe92d1f..99d8d3eb79 100644
--- a/engines/fullpipe/motion.h
+++ b/engines/fullpipe/motion.h
@@ -42,7 +42,7 @@ public:
virtual void method10() {}
virtual void clearEnabled() { _isEnabled = false; }
virtual void setEnabled() { _isEnabled = true; }
- virtual int addObject(StaticANIObject *obj) { return 0; }
+ virtual void addObject(StaticANIObject *obj) {}
virtual int removeObject(StaticANIObject *obj) { return 0; }
virtual void freeItems() {}
virtual int method28() { return 0; }
@@ -57,12 +57,28 @@ public:
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
};
-class MctlCompoundArray : public Common::Array<CObject>, public CObject {
+class MovGraphReact : public CObject {
+ // Empty
+};
+
+typedef Common::Array<CObject> MctlConnectionPointsArray;
+
+class MctlCompoundArrayItem : public CObject {
+ friend class MctlCompound;
+
+ protected:
+ MotionController *_motionControllerObj;
+ MovGraphReact *_movGraphReactObj;
+ MctlConnectionPointsArray _connectionPoints;
+ int _field_20;
+ int _field_24;
+ int _field_28;
+
public:
- virtual bool load(MfcArchive &file);
+ MctlCompoundArrayItem() : _movGraphReactObj(0) {}
};
-class MctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
+class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
@@ -75,7 +91,7 @@ class MctlCompound : public MotionController {
virtual bool load(MfcArchive &file);
- virtual int addObject(StaticANIObject *obj);
+ virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
@@ -85,10 +101,11 @@ class MctlCompound : public MotionController {
};
class Unk2 : public CObject {
+public:
int _items;
int _count;
- public:
+public:
Unk2() : _items(0), _count(0) {}
};
@@ -105,25 +122,6 @@ class MovGraphNode : public CObject {
virtual bool load(MfcArchive &file);
};
-class MovGraphReact : public CObject {
- // Empty
-};
-
-class MctlCompoundArrayItem : public CObject {
- friend class MctlCompound;
-
- protected:
- MotionController *_motionControllerObj;
- MovGraphReact *_movGraphReactObj;
- MctlConnectionPointsArray _connectionPoints;
- int _field_20;
- int _field_24;
- int _field_28;
-
- public:
- MctlCompoundArrayItem() : _movGraphReactObj(0) {}
-};
-
class ReactParallel : public MovGraphReact {
//CRgn _rgn;
int _x1;
@@ -186,13 +184,62 @@ class MovGraph : public MotionController {
MovGraph();
virtual bool load(MfcArchive &file);
- virtual int addObject(StaticANIObject *obj);
+ virtual void addObject(StaticANIObject *obj);
+ virtual int removeObject(StaticANIObject *obj);
+ virtual void freeItems();
+ virtual int method28();
+ virtual int method2C();
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual int changeCallback();
+ virtual int method3C();
+ virtual int method44();
+ virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual int method50();
double calcDistance(Common::Point *point, MovGraphLink *link, int flag);
MovGraphNode *calcOffset(int ox, int oy);
};
+class Movement;
+
+struct MG2I {
+ int _movementId;
+ Movement *_mov;
+ int _mx;
+ int _my;
+};
+
+struct MovGraph2ItemSub {
+ int _staticsId2;
+ int _staticsId1;
+ MG2I _walk[3];
+ MG2I _turn[4];
+ MG2I _turnS[4];
+};
+
+struct MovGraph2Item {
+ int _objectId;
+ StaticANIObject *_obj;
+ MovGraph2ItemSub _subItems[4];
+};
+
+class MovGraph2 : public MovGraph {
+public:
+ Common::Array<MovGraph2Item *> _items;
+
+public:
+ virtual void addObject(StaticANIObject *obj);
+ virtual int removeObject(StaticANIObject *obj);
+ virtual void freeItems();
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+
+ int getItemIndexByGameObjectId(int objectId);
+ bool initDirections(StaticANIObject *obj, MovGraph2Item *item);
+};
+
class MctlConnectionPoint : public CObject {
+public:
int _connectionX;
int _connectionY;
int _field_C;
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 7bc8f68fa5..9fb8a95f53 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -1348,7 +1348,7 @@ int MovGraph_messageHandler(ExCommand *cmd) {
double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x);
int off = (node->_field_14 >> 16) & 0xFF;
- double off2 = (link->_movGraphNode2->_field_14 >> 8) & 0xff - off;
+ double off2 = ((link->_movGraphNode2->_field_14 >> 8) & 0xff) - off;
top = off + (int)(sqrt(sq) * off2 / link->_distance);
} else {
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index e33eb1139e..0e9daadd45 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -1245,6 +1245,41 @@ Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
return &p;
}
+Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) {
+ int oldox = _ox;
+ int oldoy = _oy;
+ int oldidx = _currDynamicPhaseIndex;
+
+ int x = 0;
+ int y = 0;
+
+ if (!idx) {
+ Common::Point point;
+
+ _staticsObj1->getSomeXY(point);
+ int y1 = _my - point.y;
+ int x1 = _mx - point.x;
+
+ setDynamicPhaseIndex(0);
+
+ x = _currDynamicPhase->_someX + x1;
+ y = _currDynamicPhase->_someY + y1;
+ }
+
+ setOXY(x, y);
+
+ while (_currDynamicPhaseIndex != idx)
+ gotoNextFrame(0, 0);
+
+ p.x = _ox;
+ p.y = _oy;
+
+ setDynamicPhaseIndex(oldidx);
+ setOXY(oldox, oldoy);
+
+ return &p;
+}
+
void Movement::setAlpha(int alpha) {
if (_currMovement)
for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 1767a5720e..2879edd8e1 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -140,6 +140,8 @@ class Movement : public GameObject {
Common::Point *getCenter(Common::Point *p);
Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
+ Common::Point *calcSomeXY(Common::Point &p, int idx);
+
void initStatics(StaticANIObject *ani);
void updateCurrDynamicPhase();
diff --git a/engines/mohawk/cstime_game.cpp b/engines/mohawk/cstime_game.cpp
index 2e21111025..91d2f895c0 100644
--- a/engines/mohawk/cstime_game.cpp
+++ b/engines/mohawk/cstime_game.cpp
@@ -1094,7 +1094,7 @@ void CSTimeScene::idleAmbientAnims() {
bool CSTimeScene::eventIsActive() {
return _vm->NISIsRunning() /* TODO || _vm->soundIsPlaying()*/ || _vm->getCurrentEventType() == kCSTimeEventWaitForClick
- || _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == 4;
+ || _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == kCSTimeInterfaceDroppedInventory;
}
void CSTimeScene::cursorOverHotspot(uint id) {
diff --git a/engines/mohawk/cstime_ui.cpp b/engines/mohawk/cstime_ui.cpp
index de7d5bde80..6d5e5dd3ef 100644
--- a/engines/mohawk/cstime_ui.cpp
+++ b/engines/mohawk/cstime_ui.cpp
@@ -854,7 +854,7 @@ void CSTimeInterface::dropItemInInventory(uint16 id) {
clearDialogArea();
_inventoryDisplay->show();
_inventoryDisplay->draw();
- _inventoryDisplay->setState(4);
+ _inventoryDisplay->setState(kCSTimeInterfaceDroppedInventory);
}
CSTimeHelp::CSTimeHelp(MohawkEngine_CSTime *vm) : _vm(vm) {
diff --git a/engines/mohawk/cstime_ui.h b/engines/mohawk/cstime_ui.h
index 27df7cac3e..3154d4b2ef 100644
--- a/engines/mohawk/cstime_ui.h
+++ b/engines/mohawk/cstime_ui.h
@@ -167,7 +167,8 @@ protected:
enum CSTimeInterfaceState {
kCSTimeInterfaceStateNormal = 1,
kCSTimeInterfaceStateDragStart = 2,
- kCSTimeInterfaceStateDragging = 3
+ kCSTimeInterfaceStateDragging = 3,
+ kCSTimeInterfaceDroppedInventory = 4
};
class CSTimeInterface {
diff --git a/engines/mortevielle/mouse.h b/engines/mortevielle/mouse.h
index 1b9856e2c4..594031d816 100644
--- a/engines/mortevielle/mouse.h
+++ b/engines/mortevielle/mouse.h
@@ -37,7 +37,6 @@ class MouseHandler {
private:
MortevielleEngine *_vm;
- int s_s[12][6];
int _counter;
public:
Common::Point _pos;
diff --git a/engines/neverhood/blbarchive.cpp b/engines/neverhood/blbarchive.cpp
index d730d75718..c743037e63 100644
--- a/engines/neverhood/blbarchive.cpp
+++ b/engines/neverhood/blbarchive.cpp
@@ -131,7 +131,8 @@ void BlbArchive::load(BlbArchiveEntry *entry, byte *buffer, uint32 size) {
break;
case 3: // DCL-compressed
if (!Common::decompressDCL(&_fd, buffer, entry->diskSize, entry->size))
- error("BlbArchive::load() Error during decompression of %08X", entry->fileHash);
+ error("BlbArchive::load() Error during decompression of %08X (offset: %d, disk size: %d, size: %d)",
+ entry->fileHash, entry->offset, entry->diskSize, entry->size);
break;
default:
error("BlbArchive::load() Unknown compression type %d", entry->comprType);
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index a2ceed8a2e..708c68746c 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -252,7 +252,7 @@ bool Console::Cmd_DumpResource(int argc, const char **argv) {
if (!handle.isValid()) {
DebugPrintf("Invalid resource hash\n");
} else {
- _vm->_res->loadResource(handle);
+ _vm->_res->loadResource(handle, _vm->applyResourceFixes());
Common::DumpFile outFile;
outFile.open(outFileName);
outFile.write(handle.data(), handle.size());
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index 3de087051a..96c87ab3ae 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -52,6 +52,10 @@ Common::Platform NeverhoodEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
+Common::Language NeverhoodEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
uint16 NeverhoodEngine::getVersion() const {
return _gameDescription->version;
}
@@ -60,6 +64,10 @@ bool NeverhoodEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
+bool NeverhoodEngine::applyResourceFixes() const {
+ return getLanguage() == Common::RU_RUS;
+}
+
}
static const PlainGameDescriptor neverhoodGames[] = {
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 362f5270e3..5ad2dd69d7 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -574,6 +574,7 @@ TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateM
_maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
_cursorPos = 0;
+ _textLabelWidget = NULL;
SetUpdateHandler(&TextEditWidget::update);
SetMessageHandler(&TextEditWidget::handleMessage);
diff --git a/engines/neverhood/modules/module1000.cpp b/engines/neverhood/modules/module1000.cpp
index 08fb88ad72..14ce5f4347 100644
--- a/engines/neverhood/modules/module1000.cpp
+++ b/engines/neverhood/modules/module1000.cpp
@@ -1012,7 +1012,7 @@ void AsScene1002VenusFlyTrap::swallowKlaymen() {
}
AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200), _countdown(0) {
+ : AnimatedSprite(vm, 1200), _countdown(0), _isDoorClosed(true) {
createSurface(850, 186, 212);
_x = 320;
diff --git a/engines/neverhood/modules/module1200.h b/engines/neverhood/modules/module1200.h
index c97dc98986..e85273185e 100644
--- a/engines/neverhood/modules/module1200.h
+++ b/engines/neverhood/modules/module1200.h
@@ -155,8 +155,6 @@ protected:
class SsScene1201Tnt : public StaticSprite {
public:
SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
-protected:
- uint32 _elemIndex;
};
class Scene1201 : public Scene {
diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp
index c8a561af76..0b883b217b 100644
--- a/engines/neverhood/modules/module1300.cpp
+++ b/engines/neverhood/modules/module1300.cpp
@@ -630,7 +630,7 @@ void AsScene1303Balloon::stPopBalloon() {
}
Scene1303::Scene1303(NeverhoodEngine *vm, Module *parentModule)
- : Scene(vm, parentModule) {
+ : Scene(vm, parentModule), _asBalloon(NULL) {
SetMessageHandler(&Scene1303::handleMessage);
diff --git a/engines/neverhood/modules/module2800_sprites.cpp b/engines/neverhood/modules/module2800_sprites.cpp
index 28e2657ee7..f7949b97c8 100644
--- a/engines/neverhood/modules/module2800_sprites.cpp
+++ b/engines/neverhood/modules/module2800_sprites.cpp
@@ -895,7 +895,7 @@ uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam &param,
}
AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
- : AnimatedSprite(vm, 1100) {
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
createSurface(990, 68, 476);
SetUpdateHandler(&AnimatedSprite::update);
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index 9b65f6740e..0561aa251e 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -72,8 +72,10 @@ public:
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
+ Common::Language getLanguage() const;
bool hasFeature(EngineFeature f) const;
bool isDemo() const;
+ bool applyResourceFixes() const;
Common::String getTargetName() { return _targetName; };
Common::RandomSource *_rnd;
diff --git a/engines/neverhood/palette.cpp b/engines/neverhood/palette.cpp
index c381f46671..941bcc3cd3 100644
--- a/engines/neverhood/palette.cpp
+++ b/engines/neverhood/palette.cpp
@@ -66,6 +66,11 @@ void Palette::init() {
_status = 0;
_palette = new byte[1024];
_basePalette = new byte[1024];
+ _palCounter = 0;
+ _fadeToR = 0;
+ _fadeToG = 0;
+ _fadeToB = 0;
+ _fadeStep = 0;
}
void Palette::usePalette() {
diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp
index a1a517f251..b45dbff3b9 100644
--- a/engines/neverhood/resource.cpp
+++ b/engines/neverhood/resource.cpp
@@ -53,7 +53,7 @@ bool SpriteResource::load(uint32 fileHash, bool doLoadPosition) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeBitmap) {
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
const byte *spriteData = _resourceHandle.data();
NPoint *position = doLoadPosition ? &_position : NULL;
parseBitmapResource(spriteData, &_rle, &_dimensions, position, NULL, &_pixels);
@@ -83,7 +83,7 @@ bool PaletteResource::load(uint32 fileHash) {
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() &&
(_resourceHandle.type() == kResTypeBitmap || _resourceHandle.type() == kResTypePalette)) {
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_palette = _resourceHandle.data();
// Check if the palette is stored in a bitmap
if (_resourceHandle.type() == kResTypeBitmap)
@@ -144,7 +144,7 @@ bool AnimResource::load(uint32 fileHash) {
uint16 frameListStartOfs, frameCount;
uint32 spriteDataOfs, paletteDataOfs;
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
resourceData = _resourceHandle.data();
animListCount = READ_LE_UINT16(resourceData);
@@ -323,7 +323,7 @@ void TextResource::load(uint32 fileHash) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeText) {
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_textData = _resourceHandle.data();
_count = READ_LE_UINT32(_textData);
}
@@ -359,7 +359,7 @@ void DataResource::load(uint32 fileHash) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeData) {
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
data = _resourceHandle.data();
dataSize = _resourceHandle.size();
}
diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp
index 37089a5bd6..518755a846 100644
--- a/engines/neverhood/resourceman.cpp
+++ b/engines/neverhood/resourceman.cpp
@@ -85,7 +85,25 @@ void ResourceMan::queryResource(uint32 fileHash, ResourceHandle &resourceHandle)
resourceHandle._extData = firstEntry ? firstEntry->archiveEntry->extData : NULL;
}
-void ResourceMan::loadResource(ResourceHandle &resourceHandle) {
+struct EntrySizeFix {
+ uint32 fileHash;
+ uint32 offset;
+ uint32 diskSize;
+ uint32 size;
+ uint32 fixedSize;
+};
+
+static const EntrySizeFix entrySizeFixes[] = {
+ // fileHash offset diskSize size fixedSize
+ // Fixes for the Russian "Dyadyushka Risech" version
+ // TODO
+ // Fixes for the Russian "Fargus" version
+ // TODO
+ //
+ { 0, 0, 0, 0, 0 }
+};
+
+void ResourceMan::loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes) {
resourceHandle._data = NULL;
if (resourceHandle.isValid()) {
const uint32 fileHash = resourceHandle.fileHash();
@@ -97,8 +115,19 @@ void ResourceMan::loadResource(ResourceHandle &resourceHandle) {
if (resourceData->data != NULL) {
resourceData->dataRefCount++;
} else {
- resourceData->data = new byte[resourceHandle._resourceFileEntry->archiveEntry->size];
- resourceHandle._resourceFileEntry->archive->load(resourceHandle._resourceFileEntry->archiveEntry, resourceData->data, 0);
+ BlbArchiveEntry *entry = resourceHandle._resourceFileEntry->archiveEntry;
+
+ // Apply fixes for broken resources in Russian versions
+ if (applyResourceFixes) {
+ for (const EntrySizeFix *cur = entrySizeFixes; cur->fileHash > 0; ++cur) {
+ if (entry->fileHash == cur->fileHash && entry->offset == cur->offset &&
+ entry->diskSize == cur->diskSize && entry->size == cur->size)
+ entry->size = cur->fixedSize;
+ }
+ }
+
+ resourceData->data = new byte[entry->size];
+ resourceHandle._resourceFileEntry->archive->load(entry, resourceData->data, 0);
resourceData->dataRefCount = 1;
}
resourceHandle._data = resourceData->data;
diff --git a/engines/neverhood/resourceman.h b/engines/neverhood/resourceman.h
index 5a3697fe0d..29bf40a6b8 100644
--- a/engines/neverhood/resourceman.h
+++ b/engines/neverhood/resourceman.h
@@ -78,7 +78,7 @@ public:
const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
uint getEntryCount() { return _entries.size(); }
void queryResource(uint32 fileHash, ResourceHandle &resourceHandle);
- void loadResource(ResourceHandle &resourceHandle);
+ void loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes);
void unloadResource(ResourceHandle &resourceHandle);
void purgeResources();
protected:
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp
index 0b2e9c6b75..9a7e87ac8d 100644
--- a/engines/neverhood/scene.cpp
+++ b/engines/neverhood/scene.cpp
@@ -50,6 +50,9 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule)
_smackerPlayer = NULL;
_isMessageListBusy = false;
_messageValue = -1;
+ _messageListStatus = 0;
+ _messageListCount = 0;
+ _messageListIndex = 0;
_backgroundFileHash = _cursorFileHash = 0;
diff --git a/engines/neverhood/scene.h b/engines/neverhood/scene.h
index f60e291395..e6183199ce 100644
--- a/engines/neverhood/scene.h
+++ b/engines/neverhood/scene.h
@@ -204,8 +204,6 @@ protected:
// Used for debugging
uint32 _backgroundFileHash, _cursorFileHash; // for StaticScene and all Scene* classes
- void (Entity::*_savedUpdateHandlerCb)();
- uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
int _messageValue;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
bool queryPositionSprite(int16 mouseX, int16 mouseY);
diff --git a/engines/neverhood/screen.cpp b/engines/neverhood/screen.cpp
index 4c8dd9add0..901ab73b39 100644
--- a/engines/neverhood/screen.cpp
+++ b/engines/neverhood/screen.cpp
@@ -27,7 +27,8 @@ namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
: _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL),
- _yOffset(0), _fullRefresh(false) {
+ _yOffset(0), _fullRefresh(false), _frameDelay(0), _savedSmackerDecoder(NULL),
+ _savedFrameDelay(0), _savedYOffset(0) {
_ticks = _vm->_system->getMillis();
diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp
index 1fd09674a2..3ea45491a7 100644
--- a/engines/neverhood/sound.cpp
+++ b/engines/neverhood/sound.cpp
@@ -250,7 +250,9 @@ void SoundItem::update() {
// SoundMan
SoundMan::SoundMan(NeverhoodEngine *vm)
- : _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) {
+ : _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1),
+ _initialCountdown(0), _playOnceAfterCountdown(false),
+ _initialCountdown3(0), _playOnceAfterCountdown3(false) {
}
SoundMan::~SoundMan() {
@@ -577,7 +579,7 @@ AudioResourceManSoundItem::AudioResourceManSoundItem(NeverhoodEngine *vm, uint32
void AudioResourceManSoundItem::loadSound() {
if (!_data && _resourceHandle.isValid() &&
(_resourceHandle.type() == kResTypeSound || _resourceHandle.type() == kResTypeMusic)) {
- _vm->_res->loadResource(_resourceHandle);
+ _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_data = _resourceHandle.data();
}
}
@@ -627,7 +629,8 @@ bool AudioResourceManSoundItem::isPlaying() {
AudioResourceManMusicItem::AudioResourceManMusicItem(NeverhoodEngine *vm, uint32 fileHash)
: _vm(vm), _fileHash(fileHash), _terminate(false), _canRestart(false),
- _volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false) {
+ _volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false),
+ _fadeVolume(0), _fadeVolumeStep(0) {
}
diff --git a/engines/neverhood/sprite.cpp b/engines/neverhood/sprite.cpp
index 3c158ff7e3..1a432461fb 100644
--- a/engines/neverhood/sprite.cpp
+++ b/engines/neverhood/sprite.cpp
@@ -211,6 +211,12 @@ void AnimatedSprite::init() {
_replNewColor = 0;
_animResource.setReplEnabled(false);
_playBackwards = false;
+ _currAnimFileHash = 0;
+ _lastFrameIndex = 0;
+ _plLastFrameIndex = 0;
+ _plFirstFrameHash = 0;
+ _plLastFrameHash = 0;
+ _animStatus = 0;
}
void AnimatedSprite::update() {
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index abb7351d97..d2c3356d54 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1467,6 +1467,32 @@ const SciScriptSignature sq4Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+// ===========================================================================
+// When you leave Ulence Flats, another timepod is supposed to appear.
+// On fast machines, that timepod appears fully immediately and then
+// starts to appear like it should be. That first appearance is caused
+// by the scripts setting an invalid cel number and the machine being
+// so fast that there is no time for another script to actually fix
+// the cel number. On slower machines, the cel number gets fixed
+// by the cycler and that's why only fast machines are affected.
+// The same issue happens in Sierra SCI.
+// We simply set the correct starting cel number to fix the bug.
+// Responsible method: robotIntoShip::changeState(9)
+const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
+ 8,
+ 0x39, 0x07, // pushi 07 (ship::cel)
+ 0x78, // push1
+ 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
+ 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop)
+ 0
+};
+
+const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
+ PATCH_END
+};
+
const byte sq1vgaSignatureEgoShowsCard[] = {
25,
0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
@@ -1484,7 +1510,8 @@ const byte sq1vgaSignatureEgoShowsCard[] = {
0x36, // push (wrong, acc clobbered by class, above)
0x35, 0x03, // ldi 0x03
0x22, // lt?
- 0};
+ 0
+};
// Note that this script patch is merely a reordering of the
// instructions in the original script.
@@ -1504,13 +1531,14 @@ const uint16 sq1vgaPatchEgoShowsCard[] = {
0x4a, 0x06, // send 0x06 (set timesShownID)
0x35, 0x03, // ldi 0x03
0x22, // lt?
- PATCH_END};
+ PATCH_END
+};
// script, description, magic DWORD, adjust
const SciScriptSignature sq1vgaSignatures[] = {
- { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70,
- sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
+ { 45, "Ulence Flats: timepod graphic glitch", 1, PATCH_MAGICDWORD( 0x07, 0x78, 0x39, 0x0a ), -1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
+ { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
SCI_SIGNATUREENTRY_TERMINATOR};
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 979573c5f5..ae80f306af 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Thu Aug 15 12:47:39 2013
+ This file was generated by the md5table tool on Fri Sep 27 05:44:12 2013
DO NOT EDIT MANUALLY!
*/
@@ -121,6 +121,7 @@ static const MD5Table md5table[] = {
{ "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "Floppy", "Floppy", 7932, Common::EN_ANY, Common::kPlatformDOS },
{ "27b2ef1653089fe5b897d9cc89ce784f", "balloon", "HE 80", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "27b3a4224ad63d5b04627595c1c1a025", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformAmiga },
+ { "288fb75b24389733c29fa107fe8d44e8", "catalog", "HE CUP", "Preview", 10795148, Common::EN_USA, Common::kPlatformUnknown },
{ "28d24a33448fab6795850bc9f159a4a2", "atlantis", "FM-TOWNS", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
{ "28ef68ee3ed76d7e2ee8ee13c15fbd5b", "loom", "EGA", "EGA", 5748, Common::EN_ANY, Common::kPlatformDOS },
{ "28f07458f1b6c24e118a1ea056827701", "lost", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp
index 1660c393c0..37207c967b 100644
--- a/engines/sword25/gfx/animation.cpp
+++ b/engines/sword25/gfx/animation.cpp
@@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
writer.write(_currentFrameTime);
writer.write(_running);
writer.write(_finished);
- writer.write(static_cast<uint>(_direction));
+ writer.write(static_cast<uint32>(_direction));
// Je nach Animationstyp entweder das Template oder die Ressource speichern.
if (_animationResourcePtr) {
- uint marker = 0;
+ uint32 marker = 0;
writer.write(marker);
writer.writeString(_animationResourcePtr->getFileName());
} else if (_animationTemplateHandle) {
- uint marker = 1;
+ uint32 marker = 1;
writer.write(marker);
writer.write(_animationTemplateHandle);
} else {
@@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaLoopPointCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaActionCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaDeleteCB");
writer.write(getHandle());
@@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
reader.read(_currentFrameTime);
reader.read(_running);
reader.read(_finished);
- uint direction;
+ uint32 direction;
reader.read(direction);
_direction = static_cast<Direction>(direction);
// Animationstyp einlesen.
- uint marker;
+ uint32 marker;
reader.read(marker);
if (marker == 0) {
Common::String resourceFilename;
@@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- uint callbackCount;
+ uint32 callbackCount;
Common::String callbackFunctionName;
- uint callbackData;
+ uint32 callbackData;
// loop point callback
reader.read(callbackCount);
diff --git a/engines/sword25/gfx/animation.h b/engines/sword25/gfx/animation.h
index 44255e3b64..ced1995ae9 100644
--- a/engines/sword25/gfx/animation.h
+++ b/engines/sword25/gfx/animation.h
@@ -159,18 +159,18 @@ private:
BACKWARD
};
- int _relX;
- int _relY;
+ int32 _relX;
+ int32 _relY;
float _scaleFactorX;
float _scaleFactorY;
- uint _modulationColor;
- uint _currentFrame;
- int _currentFrameTime;
+ uint32 _modulationColor;
+ uint32 _currentFrame;
+ int32 _currentFrameTime;
bool _running;
bool _finished;
Direction _direction;
AnimationResource *_animationResourcePtr;
- uint _animationTemplateHandle;
+ uint32 _animationTemplateHandle;
bool _framesLocked;
ANIMATION_CALLBACK _loopPointCallback;
diff --git a/engines/sword25/gfx/animationdescription.cpp b/engines/sword25/gfx/animationdescription.cpp
index da0a660df9..164206bbc2 100644
--- a/engines/sword25/gfx/animationdescription.cpp
+++ b/engines/sword25/gfx/animationdescription.cpp
@@ -36,7 +36,7 @@
namespace Sword25 {
bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
- writer.write(static_cast<uint>(_animationType));
+ writer.write(static_cast<uint32>(_animationType));
writer.write(_FPS);
writer.write(_millisPerFrame);
writer.write(_scalingAllowed);
@@ -47,7 +47,7 @@ bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
}
bool AnimationDescription::unpersist(InputPersistenceBlock &reader) {
- uint animationType;
+ uint32 animationType;
reader.read(animationType);
_animationType = static_cast<Animation::ANIMATION_TYPES>(animationType);
reader.read(_FPS);
diff --git a/engines/sword25/gfx/animationdescription.h b/engines/sword25/gfx/animationdescription.h
index 3b11686bb9..009d83dcc7 100644
--- a/engines/sword25/gfx/animationdescription.h
+++ b/engines/sword25/gfx/animationdescription.h
@@ -52,8 +52,8 @@ protected:
public:
struct Frame {
// Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
- int hotspotX;
- int hotspotY;
+ int32 hotspotX;
+ int32 hotspotY;
bool flipV;
bool flipH;
Common::String fileName;
@@ -88,8 +88,8 @@ public:
protected:
Animation::ANIMATION_TYPES _animationType;
- int _FPS;
- int _millisPerFrame;
+ int32 _FPS;
+ int32 _millisPerFrame;
bool _scalingAllowed;
bool _alphaAllowed;
bool _colorModulationAllowed;
diff --git a/engines/sword25/gfx/animationresource.cpp b/engines/sword25/gfx/animationresource.cpp
index 621e20ad8c..8c09a545a0 100644
--- a/engines/sword25/gfx/animationresource.cpp
+++ b/engines/sword25/gfx/animationresource.cpp
@@ -188,7 +188,7 @@ bool AnimationResource::parserCallback_frame(ParserNode *node) {
Common::String flipHString = node->values["fliph"];
if (!flipHString.empty()) {
- if (!parseBooleanKey(flipVString, frame.flipV)) {
+ if (!parseBooleanKey(flipHString, frame.flipH)) {
warning("Illegal fliph value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
flipHString.c_str(), getFileName().c_str());
frame.flipH = false;
diff --git a/engines/sword25/gfx/animationtemplate.cpp b/engines/sword25/gfx/animationtemplate.cpp
index 19924302b9..a1d2bf5d1a 100644
--- a/engines/sword25/gfx/animationtemplate.cpp
+++ b/engines/sword25/gfx/animationtemplate.cpp
@@ -181,7 +181,7 @@ bool AnimationTemplate::persist(OutputPersistenceBlock &writer) {
Result &= AnimationDescription::persist(writer);
// Frameanzahl schreiben.
- writer.write(_frames.size());
+ writer.write((uint32)_frames.size());
// Frames einzeln persistieren.
Common::Array<const Frame>::const_iterator Iter = _frames.begin();
@@ -209,7 +209,7 @@ bool AnimationTemplate::unpersist(InputPersistenceBlock &reader) {
result &= AnimationDescription::unpersist(reader);
// Frameanzahl lesen.
- uint frameCount;
+ uint32 frameCount;
reader.read(frameCount);
// Frames einzeln wieder herstellen.
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp
index 8184b49eba..4cefe24b18 100644
--- a/engines/sword25/gfx/animationtemplateregistry.cpp
+++ b/engines/sword25/gfx/animationtemplateregistry.cpp
@@ -47,7 +47,7 @@ bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) {
writer.write(_nextHandle);
// Anzahl an BS_AnimationTemplates schreiben.
- writer.write(_handle2PtrMap.size());
+ writer.write((uint32)_handle2PtrMap.size());
// Alle BS_AnimationTemplates persistieren.
HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
@@ -77,13 +77,13 @@ bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) {
delete _handle2PtrMap.begin()->_value;
// Anzahl an BS_AnimationTemplates einlesen.
- uint animationTemplateCount;
+ uint32 animationTemplateCount;
reader.read(animationTemplateCount);
// Alle gespeicherten BS_AnimationTemplates wieder herstellen.
for (uint i = 0; i < animationTemplateCount; ++i) {
// Handle lesen.
- uint handle;
+ uint32 handle;
reader.read(handle);
// BS_AnimationTemplate wieder herstellen.
diff --git a/engines/sword25/gfx/bitmap.h b/engines/sword25/gfx/bitmap.h
index caa1238558..f22c5d7fc9 100644
--- a/engines/sword25/gfx/bitmap.h
+++ b/engines/sword25/gfx/bitmap.h
@@ -176,9 +176,9 @@ protected:
bool _flipV;
float _scaleFactorX;
float _scaleFactorY;
- uint _modulationColor;
- int _originalWidth;
- int _originalHeight;
+ uint32 _modulationColor;
+ int32 _originalWidth;
+ int32 _originalHeight;
};
} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index 346b46f3b4..b359fc6a3e 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -240,14 +240,6 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
int cg = (color >> 8) & 0xff;
int cb = (color >> 0) & 0xff;
- // Compensate for transparency. Since we're coming
- // down to 255 alpha, we just compensate for the colors here
- if (ca != 255) {
- cr = cr * ca >> 8;
- cg = cg * ca >> 8;
- cb = cb * ca >> 8;
- }
-
// Create an encapsulating surface for the data
Graphics::Surface srcImage;
// TODO: Is the data really in the screen format?
@@ -400,52 +392,52 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
} else {
#if defined(SCUMM_LITTLE_ENDIAN)
pix = *(uint32 *)out;
- int outb = (pix >> 0) & 0xff;
- int outg = (pix >> 8) & 0xff;
- int outr = (pix >> 16) & 0xff;
+ int outb = ((pix >> 0) & 0xff) * (255 - a);
+ int outg = ((pix >> 8) & 0xff) * (255 - a);
+ int outr = ((pix >> 16) & 0xff) * (255 - a);
if (cb == 0)
- outb = 0;
+ outb = outb >> 8;
else if (cb != 255)
- outb += ((b - outb) * a * cb) >> 16;
+ outb = ((outb << 8) + b * a * cb) >> 16;
else
- outb += ((b - outb) * a) >> 8;
+ outb = (outb + b * a) >> 8;
if (cg == 0)
- outg = 0;
+ outg = outg >> 8;
else if (cg != 255)
- outg += ((g - outg) * a * cg) >> 16;
+ outg = ((outg << 8) + g * a * cg) >> 16;
else
- outg += ((g - outg) * a) >> 8;
+ outg = (outg + g * a) >> 8;
if (cr == 0)
- outr = 0;
+ outr = outr >> 8;
else if (cr != 255)
- outr += ((r - outr) * a * cr) >> 16;
+ outr = ((outr << 8) + r * a * cr) >> 16;
else
- outr += ((r - outr) * a) >> 8;
+ outr = (outr + r * a) >> 8;
*(uint32 *)out = (255 << 24) | (outr << 16) | (outg << 8) | outb;
out += 4;
#else
*out = 255;
out++;
if (cr == 0)
- *out = 0;
+ *out = (*out * (255-a)) >> 8;
else if (cr != 255)
- *out += ((r - *out) * a * cr) >> 16;
+ *out = (((*out * (255-a)) << 8) + r * a * cr) >> 16;
else
- *out += ((r - *out) * a) >> 8;
+ *out = ((*out * (255-a)) + r * a) >> 8;
out++;
if (cg == 0)
- *out = 0;
+ *out = (*out * (255-a)) >> 8;
else if (cg != 255)
- *out += ((g - *out) * a * cg) >> 16;
+ *out = (((*out * (255-a)) << 8) + g * a * cg) >> 16;
else
- *out += ((g - *out) * a) >> 8;
+ *out = ((*out * (255-a)) + g * a) >> 8;
out++;
if (cb == 0)
- *out = 0;
+ *out = (*out * (255-a)) >> 8;
else if (cb != 255)
- *out += ((b - *out) * a * cb) >> 16;
+ *out = (((*out * (255-a)) << 8) + b * a * cb) >> 16;
else
- *out += ((b - *out) * a) >> 8;
+ *out = ((*out * (255-a)) + b * a) >> 8;
out++;
#endif
}
diff --git a/engines/sword25/gfx/panel.cpp b/engines/sword25/gfx/panel.cpp
index b9bb8b087d..9b7fe82914 100644
--- a/engines/sword25/gfx/panel.cpp
+++ b/engines/sword25/gfx/panel.cpp
@@ -104,7 +104,7 @@ bool Panel::unpersist(InputPersistenceBlock &reader) {
result &= RenderObject::unpersist(reader);
- uint color;
+ uint32 color;
reader.read(color);
setColor(color);
diff --git a/engines/sword25/gfx/panel.h b/engines/sword25/gfx/panel.h
index 74a93247b6..d372b4e0fc 100644
--- a/engines/sword25/gfx/panel.h
+++ b/engines/sword25/gfx/panel.h
@@ -64,7 +64,7 @@ protected:
virtual bool doRender(RectangleList *updateRects);
private:
- uint _color;
+ uint32 _color;
};
} // End of namespace Sword25
diff --git a/engines/sword25/gfx/renderobject.cpp b/engines/sword25/gfx/renderobject.cpp
index 1dd6f4590f..e9e11aae4e 100644
--- a/engines/sword25/gfx/renderobject.cpp
+++ b/engines/sword25/gfx/renderobject.cpp
@@ -219,27 +219,27 @@ Common::Rect RenderObject::calcBoundingBox() const {
return bbox;
}
-void RenderObject::calcAbsolutePos(int &x, int &y, int &z) const {
+void RenderObject::calcAbsolutePos(int32 &x, int32 &y, int32 &z) const {
x = calcAbsoluteX();
y = calcAbsoluteY();
z = calcAbsoluteZ();
}
-int RenderObject::calcAbsoluteX() const {
+int32 RenderObject::calcAbsoluteX() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteX() + _x;
else
return _x;
}
-int RenderObject::calcAbsoluteY() const {
+int32 RenderObject::calcAbsoluteY() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteY() + _y;
else
return _y;
}
-int RenderObject::calcAbsoluteZ() const {
+int32 RenderObject::calcAbsoluteZ() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteZ() + _z;
else
@@ -399,7 +399,7 @@ RenderObjectPtr<Text> RenderObject::addText(const Common::String &font, const Co
bool RenderObject::persist(OutputPersistenceBlock &writer) {
// Typ und Handle werden als erstes gespeichert, damit beim Laden ein Objekt vom richtigen Typ mit dem richtigen Handle erzeugt werden kann.
- writer.write(static_cast<uint>(_type));
+ writer.write(static_cast<uint32>(_type));
writer.write(_handle);
// Restliche Objekteigenschaften speichern.
@@ -413,14 +413,14 @@ bool RenderObject::persist(OutputPersistenceBlock &writer) {
writer.write(_visible);
writer.write(_childChanged);
writer.write(_initSuccess);
- writer.write(_bbox.left);
- writer.write(_bbox.top);
- writer.write(_bbox.right);
- writer.write(_bbox.bottom);
- writer.write(_oldBbox.left);
- writer.write(_oldBbox.top);
- writer.write(_oldBbox.right);
- writer.write(_oldBbox.bottom);
+ writer.write((int32)_bbox.left);
+ writer.write((int32)_bbox.top);
+ writer.write((int32)_bbox.right);
+ writer.write((int32)_bbox.bottom);
+ writer.write((int32)_oldBbox.left);
+ writer.write((int32)_oldBbox.top);
+ writer.write((int32)_oldBbox.right);
+ writer.write((int32)_oldBbox.bottom);
writer.write(_oldX);
writer.write(_oldY);
writer.write(_oldZ);
@@ -455,7 +455,7 @@ bool RenderObject::unpersist(InputPersistenceBlock &reader) {
reader.read(_oldY);
reader.read(_oldZ);
reader.read(_oldVisible);
- uint parentHandle;
+ uint32 parentHandle;
reader.read(parentHandle);
_parentPtr = RenderObjectPtr<RenderObject>(parentHandle);
reader.read(_refreshForced);
@@ -470,7 +470,7 @@ bool RenderObject::persistChildren(OutputPersistenceBlock &writer) {
bool result = true;
// Kinderanzahl speichern.
- writer.write(_children.size());
+ writer.write((uint32)_children.size());
// Rekursiv alle Kinder speichern.
RENDEROBJECT_LIST::iterator it = _children.begin();
@@ -486,13 +486,13 @@ bool RenderObject::unpersistChildren(InputPersistenceBlock &reader) {
bool result = true;
// Kinderanzahl einlesen.
- uint childrenCount;
+ uint32 childrenCount;
reader.read(childrenCount);
if (!reader.isGood())
return false;
// Alle Kinder rekursiv wieder herstellen.
- for (uint i = 0; i < childrenCount; ++i) {
+ for (uint32 i = 0; i < childrenCount; ++i) {
if (!recreatePersistedRenderObject(reader).isValid())
return false;
}
@@ -504,8 +504,8 @@ RenderObjectPtr<RenderObject> RenderObject::recreatePersistedRenderObject(InputP
RenderObjectPtr<RenderObject> result;
// Typ und Handle auslesen.
- uint type;
- uint handle;
+ uint32 type;
+ uint32 handle;
reader.read(type);
reader.read(handle);
if (!reader.isGood())
diff --git a/engines/sword25/gfx/renderobject.h b/engines/sword25/gfx/renderobject.h
index 1116c3284c..7fcd3a87a3 100644
--- a/engines/sword25/gfx/renderobject.h
+++ b/engines/sword25/gfx/renderobject.h
@@ -359,7 +359,7 @@ public:
/**
@brief Gibt das Handle des Objekte zurück.
*/
- uint getHandle() const {
+ uint32 getHandle() const {
return _handle;
}
@@ -388,14 +388,14 @@ protected:
typedef Common::List<RenderObjectPtr<RenderObject> > RENDEROBJECT_LIST;
typedef Common::List<RenderObjectPtr<RenderObject> >::iterator RENDEROBJECT_ITER;
- int _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt
- int _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt
- int _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt
- int _absoluteX; ///< Die absolute X-Position des Objektes
- int _absoluteY; ///< Die absolute Y-Position des Objektes
- int _absoluteZ;
- int _width; ///< Die Breite des Objektes
- int _height; ///< Die Höhe des Objektes
+ int32 _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt
+ int32 _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt
+ int32 _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt
+ int32 _absoluteX; ///< Die absolute X-Position des Objektes
+ int32 _absoluteY; ///< Die absolute Y-Position des Objektes
+ int32 _absoluteZ;
+ int32 _width; ///< Die Breite des Objektes
+ int32 _height; ///< Die Höhe des Objektes
bool _visible; ///< Ist true, wenn das Objekt sichtbar ist
bool _childChanged; ///< Ist true, wenn sich ein Kinderobjekt verändert hat
TYPES _type; ///< Der Objekttyp
@@ -404,14 +404,14 @@ protected:
// Kopien der Variablen, die für die Errechnung des Dirty-Rects und zur Bestimmung der Objektveränderung notwendig sind
Common::Rect _oldBbox;
- int _oldX;
- int _oldY;
- int _oldZ;
+ int32 _oldX;
+ int32 _oldY;
+ int32 _oldZ;
bool _oldVisible;
static int _nextGlobalVersion;
- int _version;
+ int32 _version;
// This should be set to true if the RenderObject is NOT alpha-blended to optimize drawing
bool _isSolid;
@@ -475,7 +475,7 @@ private:
/// Ist true, wenn das Objekt in nächsten Frame neu gezeichnet werden soll
bool _refreshForced;
- uint _handle;
+ uint32 _handle;
/**
@brief Entfernt ein Objekt aus der Kinderliste.
@@ -500,17 +500,17 @@ private:
/**
@brief Berechnet die absolute Position des Objektes.
*/
- void calcAbsolutePos(int &x, int &y, int &z) const;
+ void calcAbsolutePos(int32 &x, int32 &y, int32 &z) const;
/**
@brief Berechnet die absolute Position des Objektes auf der X-Achse.
*/
- int calcAbsoluteX() const;
+ int32 calcAbsoluteX() const;
/**
@brief Berechnet die absolute Position des Objektes.
*/
- int calcAbsoluteY() const;
+ int32 calcAbsoluteY() const;
- int calcAbsoluteZ() const;
+ int32 calcAbsoluteZ() const;
/**
@brief Sortiert alle Kinderobjekte nach ihrem Renderang.
diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp
index 77f944c9e0..57c8ec318f 100644
--- a/engines/sword25/gfx/renderobjectmanager.cpp
+++ b/engines/sword25/gfx/renderobjectmanager.cpp
@@ -171,7 +171,7 @@ bool RenderObjectManager::persist(OutputPersistenceBlock &writer) {
writer.write(_frameStarted);
// Referenzen auf die TimedRenderObjects persistieren.
- writer.write(_timedRenderObjects.size());
+ writer.write((uint32)_timedRenderObjects.size());
RenderObjectList::const_iterator iter = _timedRenderObjects.begin();
while (iter != _timedRenderObjects.end()) {
writer.write((*iter)->getHandle());
@@ -200,10 +200,10 @@ bool RenderObjectManager::unpersist(InputPersistenceBlock &reader) {
_timedRenderObjects.resize(0);
// Referenzen auf die TimedRenderObjects wieder herstellen.
- uint timedObjectCount;
+ uint32 timedObjectCount;
reader.read(timedObjectCount);
- for (uint i = 0; i < timedObjectCount; ++i) {
- uint handle;
+ for (uint32 i = 0; i < timedObjectCount; ++i) {
+ uint32 handle;
reader.read(handle);
_timedRenderObjects.push_back(handle);
}
diff --git a/engines/sword25/gfx/text.cpp b/engines/sword25/gfx/text.cpp
index d4aaa90682..8c33fa8d61 100644
--- a/engines/sword25/gfx/text.cpp
+++ b/engines/sword25/gfx/text.cpp
@@ -45,7 +45,7 @@
namespace Sword25 {
namespace {
-const uint AUTO_WRAP_THRESHOLD_DEFAULT = 300;
+const uint32 AUTO_WRAP_THRESHOLD_DEFAULT = 300;
}
Text::Text(RenderObjectPtr<RenderObject> parentPtr) :
@@ -98,8 +98,8 @@ void Text::setText(const Common::String &text) {
}
}
-void Text::setColor(uint modulationColor) {
- uint newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000);
+void Text::setColor(uint32 modulationColor) {
+ uint32 newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000);
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
@@ -108,7 +108,7 @@ void Text::setColor(uint modulationColor) {
void Text::setAlpha(int alpha) {
assert(alpha >= 0 && alpha < 256);
- uint newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24;
+ uint32 newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24;
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
@@ -123,7 +123,7 @@ void Text::setAutoWrap(bool autoWrap) {
}
}
-void Text::setAutoWrapThreshold(uint autoWrapThreshold) {
+void Text::setAutoWrapThreshold(uint32 autoWrapThreshold) {
if (autoWrapThreshold != _autoWrapThreshold) {
_autoWrapThreshold = autoWrapThreshold;
updateFormat();
@@ -351,7 +351,7 @@ bool Text::unpersist(InputPersistenceBlock &reader) {
reader.read(autoWrap);
setAutoWrap(autoWrap);
- uint autoWrapThreshold;
+ uint32 autoWrapThreshold;
reader.read(autoWrapThreshold);
setAutoWrapThreshold(autoWrapThreshold);
diff --git a/engines/sword25/gfx/text.h b/engines/sword25/gfx/text.h
index 94e7a30865..873eb33380 100644
--- a/engines/sword25/gfx/text.h
+++ b/engines/sword25/gfx/text.h
@@ -80,7 +80,7 @@ public:
@remark Dieses Attribut wird mit dem Wert 300 initialisiert.
@remark Eine automatische Formatierung wird nur vorgenommen, wenn diese durch einen Aufruf von SetAutoWrap() aktiviert wurde.
*/
- void setAutoWrapThreshold(uint autoWrapThreshold);
+ void setAutoWrapThreshold(uint32 autoWrapThreshold);
/**
@brief Gibt den dargestellten Text zurück.
@@ -100,7 +100,7 @@ public:
@brief Setzt die Farbe des Textes.
@param Color eine 24-Bit RGB Farbe, die die Farbe des Textes festlegt.
*/
- void setColor(uint modulationColor);
+ void setColor(uint32 modulationColor);
/**
@brief Gibt den Alphawert des Textes zurück.
@@ -128,7 +128,7 @@ public:
/**
@brief Gibt die Längengrenze des Textes in Pixeln zurück, ab der eine automatische Formatierung vorgenommen wird.
*/
- uint getAutoWrapThreshold() const {
+ uint32 getAutoWrapThreshold() const {
return _autoWrapThreshold;
}
@@ -142,11 +142,11 @@ private:
Text(RenderObjectPtr<RenderObject> parentPtr);
Text(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
- uint _modulationColor;
+ uint32 _modulationColor;
Common::String _font;
Common::String _text;
bool _autoWrap;
- uint _autoWrapThreshold;
+ uint32 _autoWrapThreshold;
struct Line {
Common::Rect bbox;
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp
index bb9c2c8b40..0d1c449805 100644
--- a/engines/sword25/input/inputengine.cpp
+++ b/engines/sword25/input/inputengine.cpp
@@ -235,13 +235,13 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) {
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaCommandCB");
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaCharacterCB");
return true;
@@ -253,7 +253,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- uint commandCallbackCount;
+ uint32 commandCallbackCount;
reader.read(commandCallbackCount);
assert(commandCallbackCount == 1);
@@ -263,7 +263,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of character callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- uint characterCallbackCount;
+ uint32 characterCallbackCount;
reader.read(characterCallbackCount);
assert(characterCallbackCount == 1);
diff --git a/engines/sword25/kernel/inputpersistenceblock.cpp b/engines/sword25/kernel/inputpersistenceblock.cpp
index 0fe5d88b80..aa3a759756 100644
--- a/engines/sword25/kernel/inputpersistenceblock.cpp
+++ b/engines/sword25/kernel/inputpersistenceblock.cpp
@@ -48,12 +48,12 @@ InputPersistenceBlock::~InputPersistenceBlock() {
}
void InputPersistenceBlock::read(int16 &value) {
- signed int v;
+ int32 v;
read(v);
value = static_cast<int16>(v);
}
-void InputPersistenceBlock::read(signed int &value) {
+void InputPersistenceBlock::read(int32 &value) {
if (checkMarker(SINT_MARKER)) {
value = (int32)READ_LE_UINT32(_iter);
_iter += 4;
@@ -62,7 +62,7 @@ void InputPersistenceBlock::read(signed int &value) {
}
}
-void InputPersistenceBlock::read(uint &value) {
+void InputPersistenceBlock::read(uint32 &value) {
if (checkMarker(UINT_MARKER)) {
value = READ_LE_UINT32(_iter);
_iter += 4;
@@ -96,7 +96,7 @@ void InputPersistenceBlock::readString(Common::String &value) {
value = "";
if (checkMarker(STRING_MARKER)) {
- uint size;
+ uint32 size;
read(size);
if (checkBlockSize(size)) {
@@ -108,7 +108,7 @@ void InputPersistenceBlock::readString(Common::String &value) {
void InputPersistenceBlock::readByteArray(Common::Array<byte> &value) {
if (checkMarker(BLOCK_MARKER)) {
- uint size;
+ uint32 size;
read(size);
if (checkBlockSize(size)) {
diff --git a/engines/sword25/kernel/inputpersistenceblock.h b/engines/sword25/kernel/inputpersistenceblock.h
index 2518d7e32c..02a944ff1b 100644
--- a/engines/sword25/kernel/inputpersistenceblock.h
+++ b/engines/sword25/kernel/inputpersistenceblock.h
@@ -50,8 +50,8 @@ public:
virtual ~InputPersistenceBlock();
void read(int16 &value);
- void read(signed int &value);
- void read(uint &value);
+ void read(int32 &value);
+ void read(uint32 &value);
void read(float &value);
void read(bool &value);
void readString(Common::String &value);
diff --git a/engines/sword25/kernel/objectregistry.h b/engines/sword25/kernel/objectregistry.h
index d9a7c353f7..449b1b60a3 100644
--- a/engines/sword25/kernel/objectregistry.h
+++ b/engines/sword25/kernel/objectregistry.h
@@ -139,12 +139,12 @@ protected:
}
};
- typedef Common::HashMap<uint, T *> HANDLE2PTR_MAP;
- typedef Common::HashMap<T *, uint, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP;
+ typedef Common::HashMap<uint32, T *> HANDLE2PTR_MAP;
+ typedef Common::HashMap<T *, uint32, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP;
HANDLE2PTR_MAP _handle2PtrMap;
PTR2HANDLE_MAP _ptr2HandleMap;
- uint _nextHandle;
+ uint32 _nextHandle;
T *findPtrByHandle(uint handle) {
// Zum Handle gehörigen Pointer finden.
diff --git a/engines/sword25/kernel/outputpersistenceblock.cpp b/engines/sword25/kernel/outputpersistenceblock.cpp
index e29d956e5f..53fb624767 100644
--- a/engines/sword25/kernel/outputpersistenceblock.cpp
+++ b/engines/sword25/kernel/outputpersistenceblock.cpp
@@ -41,13 +41,13 @@ OutputPersistenceBlock::OutputPersistenceBlock() {
_data.reserve(INITIAL_BUFFER_SIZE);
}
-void OutputPersistenceBlock::write(signed int value) {
+void OutputPersistenceBlock::write(int32 value) {
writeMarker(SINT_MARKER);
value = TO_LE_32(value);
rawWrite(&value, sizeof(value));
}
-void OutputPersistenceBlock::write(uint value) {
+void OutputPersistenceBlock::write(uint32 value) {
writeMarker(UINT_MARKER);
value = TO_LE_32(value);
rawWrite(&value, sizeof(value));
@@ -74,14 +74,14 @@ void OutputPersistenceBlock::write(bool value) {
void OutputPersistenceBlock::writeString(const Common::String &string) {
writeMarker(STRING_MARKER);
- write(string.size());
+ write((uint32)string.size());
rawWrite(string.c_str(), string.size());
}
void OutputPersistenceBlock::writeByteArray(Common::Array<byte> &value) {
writeMarker(BLOCK_MARKER);
- write((uint)value.size());
+ write((uint32)value.size());
rawWrite(&value[0], value.size());
}
diff --git a/engines/sword25/kernel/outputpersistenceblock.h b/engines/sword25/kernel/outputpersistenceblock.h
index 12351d22e2..17f018a106 100644
--- a/engines/sword25/kernel/outputpersistenceblock.h
+++ b/engines/sword25/kernel/outputpersistenceblock.h
@@ -41,8 +41,8 @@ class OutputPersistenceBlock : public PersistenceBlock {
public:
OutputPersistenceBlock();
- void write(signed int value);
- void write(uint value);
+ void write(int32 value);
+ void write(uint32 value);
void write(float value);
void write(bool value);
void writeString(const Common::String &string);
diff --git a/engines/sword25/math/polygon.cpp b/engines/sword25/math/polygon.cpp
index 2e7836ff77..99d947df87 100644
--- a/engines/sword25/math/polygon.cpp
+++ b/engines/sword25/math/polygon.cpp
@@ -364,20 +364,20 @@ bool Polygon::isPointInPolygon(const Vertex &point, bool edgesBelongToPolygon) c
bool Polygon::persist(OutputPersistenceBlock &writer) {
writer.write(vertexCount);
for (int i = 0; i < vertexCount; ++i) {
- writer.write(vertices[i].x);
- writer.write(vertices[i].y);
+ writer.write((int32)vertices[i].x);
+ writer.write((int32)vertices[i].y);
}
return true;
}
bool Polygon::unpersist(InputPersistenceBlock &reader) {
- int storedvertexCount;
+ int32 storedvertexCount;
reader.read(storedvertexCount);
Common::Array<Vertex> storedvertices;
for (int i = 0; i < storedvertexCount; ++i) {
- int x, y;
+ int32 x, y;
reader.read(x);
reader.read(y);
storedvertices.push_back(Vertex(x, y));
diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h
index ffdbf14f6b..f81e165621 100644
--- a/engines/sword25/math/polygon.h
+++ b/engines/sword25/math/polygon.h
@@ -169,7 +169,7 @@ public:
//
/// Specifies the number of Vertecies in the Vertecies array.
- int vertexCount;
+ int32 vertexCount;
/// COntains the Vertecies of the polygon
Vertex *vertices;
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp
index 7681ef6d9f..b6ebaee23f 100644
--- a/engines/sword25/math/region.cpp
+++ b/engines/sword25/math/region.cpp
@@ -67,7 +67,7 @@ uint Region::create(REGION_TYPE type) {
uint Region::create(InputPersistenceBlock &reader, uint handle) {
// Read type
- uint type;
+ uint32 type;
reader.read(type);
// Depending on the type, create a new BS_Region or BS_WalkRegion object
@@ -299,22 +299,22 @@ bool Region::isLineOfSight(const Vertex &a, const Vertex &b) const {
bool Region::persist(OutputPersistenceBlock &writer) {
bool Result = true;
- writer.write(static_cast<uint>(_type));
+ writer.write(static_cast<uint32>(_type));
writer.write(_valid);
- writer.write(_position.x);
- writer.write(_position.y);
+ writer.write((int32)_position.x);
+ writer.write((int32)_position.y);
- writer.write(_polygons.size());
+ writer.write((uint32)_polygons.size());
Common::Array<Polygon>::iterator It = _polygons.begin();
while (It != _polygons.end()) {
Result &= It->persist(writer);
++It;
}
- writer.write(_boundingBox.left);
- writer.write(_boundingBox.top);
- writer.write(_boundingBox.right);
- writer.write(_boundingBox.bottom);
+ writer.write((uint32)_boundingBox.left);
+ writer.write((uint32)_boundingBox.top);
+ writer.write((uint32)_boundingBox.right);
+ writer.write((uint32)_boundingBox.bottom);
return Result;
}
@@ -325,7 +325,7 @@ bool Region::unpersist(InputPersistenceBlock &reader) {
reader.read(_position.y);
_polygons.clear();
- uint PolygonCount;
+ uint32 PolygonCount;
reader.read(PolygonCount);
for (uint i = 0; i < PolygonCount; ++i) {
_polygons.push_back(Polygon(reader));
diff --git a/engines/sword25/math/regionregistry.cpp b/engines/sword25/math/regionregistry.cpp
index 68c360a5ee..e4925f7baf 100644
--- a/engines/sword25/math/regionregistry.cpp
+++ b/engines/sword25/math/regionregistry.cpp
@@ -47,7 +47,7 @@ bool RegionRegistry::persist(OutputPersistenceBlock &writer) {
writer.write(_nextHandle);
// Number of regions to write
- writer.write(_handle2PtrMap.size());
+ writer.write((uint32)_handle2PtrMap.size());
// Persist all the BS_Regions
HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
@@ -76,13 +76,13 @@ bool RegionRegistry::unpersist(InputPersistenceBlock &reader) {
delete _handle2PtrMap.begin()->_value;
// read in the number of BS_Regions
- uint regionCount;
+ uint32 regionCount;
reader.read(regionCount);
// Restore all the BS_Regions objects
for (uint i = 0; i < regionCount; ++i) {
// Handle read
- uint handle;
+ uint32 handle;
reader.read(handle);
// BS_Region restore
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp
index bace4d54bc..0ba7e8ec3d 100644
--- a/engines/sword25/math/walkregion.cpp
+++ b/engines/sword25/math/walkregion.cpp
@@ -328,22 +328,22 @@ bool WalkRegion::persist(OutputPersistenceBlock &writer) {
result &= Region::persist(writer);
// Persist the nodes
- writer.write(_nodes.size());
+ writer.write((uint32)_nodes.size());
Common::Array<Vertex>::const_iterator it = _nodes.begin();
while (it != _nodes.end()) {
- writer.write(it->x);
- writer.write(it->y);
+ writer.write((int32)it->x);
+ writer.write((int32)it->y);
++it;
}
// Persist the visibility matrix
- writer.write(_visibilityMatrix.size());
+ writer.write((uint32)_visibilityMatrix.size());
Common::Array< Common::Array<int> >::const_iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
- writer.write(rowIter->size());
+ writer.write((uint32)rowIter->size());
Common::Array<int>::const_iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
- writer.write(*colIter);
+ writer.write((int32)*colIter);
++colIter;
}
@@ -360,7 +360,7 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
// this point only the additional data from BS_WalkRegion needs to be loaded
// Node load
- uint nodeCount;
+ uint32 nodeCount;
reader.read(nodeCount);
_nodes.clear();
_nodes.resize(nodeCount);
@@ -372,18 +372,20 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
}
// Visibility matrix load
- uint rowCount;
+ uint32 rowCount;
reader.read(rowCount);
_visibilityMatrix.clear();
_visibilityMatrix.resize(rowCount);
Common::Array< Common::Array<int> >::iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
- uint colCount;
+ uint32 colCount;
reader.read(colCount);
rowIter->resize(colCount);
Common::Array<int>::iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
- reader.read(*colIter);
+ int32 t;
+ reader.read(t);
+ *colIter = t;
++colIter;
}
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
index 61d53c89a7..d90849e449 100644
--- a/engines/sword25/sfx/soundengine.cpp
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -339,7 +339,7 @@ bool SoundEngine::persist(OutputPersistenceBlock &writer) {
_handles[i].type = kFreeHandle;
writer.writeString(_handles[i].fileName);
- writer.write((int)_handles[i].sndType);
+ writer.write(_handles[i].sndType);
writer.write(_handles[i].volume);
writer.write(_handles[i].pan);
writer.write(_handles[i].loop);
@@ -363,13 +363,13 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
reader.read(_handles[i].id);
Common::String fileName;
- int sndType;
+ int32 sndType;
float volume;
float pan;
bool loop;
- int loopStart;
- int loopEnd;
- uint layer;
+ int32 loopStart;
+ int32 loopEnd;
+ uint32 layer;
reader.readString(fileName);
reader.read(sndType);
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h
index 8132ec556e..8974ee69e5 100644
--- a/engines/sword25/sfx/soundengine.h
+++ b/engines/sword25/sfx/soundengine.h
@@ -67,13 +67,13 @@ struct SndHandle {
uint32 id;
Common::String fileName;
- int sndType;
+ int32 sndType;
float volume;
float pan;
bool loop;
- int loopStart;
- int loopEnd;
- uint layer;
+ int32 loopStart;
+ int32 loopEnd;
+ uint32 layer;
};
diff --git a/engines/sword25/util/lua/lcode.cpp b/engines/sword25/util/lua/lcode.cpp
index ead780d359..93188b37e2 100644
--- a/engines/sword25/util/lua/lcode.cpp
+++ b/engines/sword25/util/lua/lcode.cpp
@@ -5,8 +5,6 @@
*/
-#include <stdlib.h>
-
#define lcode_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/ldebug.cpp b/engines/sword25/util/lua/ldebug.cpp
index e89ae9cad5..396c5df18b 100644
--- a/engines/sword25/util/lua/ldebug.cpp
+++ b/engines/sword25/util/lua/ldebug.cpp
@@ -5,11 +5,6 @@
*/
-#include <stdarg.h>
-#include <stddef.h>
-#include <string.h>
-
-
#define ldebug_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lfunc.cpp b/engines/sword25/util/lua/lfunc.cpp
index f8fa19e25a..95e616cc7e 100644
--- a/engines/sword25/util/lua/lfunc.cpp
+++ b/engines/sword25/util/lua/lfunc.cpp
@@ -5,8 +5,6 @@
*/
-#include <stddef.h>
-
#define lfunc_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lgc.cpp b/engines/sword25/util/lua/lgc.cpp
index 54f7b548dd..53f512280a 100644
--- a/engines/sword25/util/lua/lgc.cpp
+++ b/engines/sword25/util/lua/lgc.cpp
@@ -4,8 +4,6 @@
** See Copyright Notice in lua.h
*/
-#include <string.h>
-
#define lgc_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/llimits.h b/engines/sword25/util/lua/llimits.h
index 0925231350..ce6dbc980c 100644
--- a/engines/sword25/util/lua/llimits.h
+++ b/engines/sword25/util/lua/llimits.h
@@ -8,9 +8,6 @@
#define llimits_h
-#include <limits.h>
-#include <stddef.h>
-
#include "lua.h"
diff --git a/engines/sword25/util/lua/lmem.cpp b/engines/sword25/util/lua/lmem.cpp
index 004a467dc8..8cd220308c 100644
--- a/engines/sword25/util/lua/lmem.cpp
+++ b/engines/sword25/util/lua/lmem.cpp
@@ -5,8 +5,6 @@
*/
-#include <stddef.h>
-
#define lmem_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lopcodes.cpp b/engines/sword25/util/lua/lopcodes.cpp
index 255b2029e9..9d76862ae2 100644
--- a/engines/sword25/util/lua/lopcodes.cpp
+++ b/engines/sword25/util/lua/lopcodes.cpp
@@ -8,6 +8,7 @@
#define LUA_CORE
+#include "lua.h"
#include "lopcodes.h"
diff --git a/engines/sword25/util/lua/lparser.cpp b/engines/sword25/util/lua/lparser.cpp
index 03ea333315..0c88992e79 100644
--- a/engines/sword25/util/lua/lparser.cpp
+++ b/engines/sword25/util/lua/lparser.cpp
@@ -5,8 +5,6 @@
*/
-#include <string.h>
-
#define lparser_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lstate.cpp b/engines/sword25/util/lua/lstate.cpp
index 26bed7bec2..c0ea29de01 100644
--- a/engines/sword25/util/lua/lstate.cpp
+++ b/engines/sword25/util/lua/lstate.cpp
@@ -5,8 +5,6 @@
*/
-#include <stddef.h>
-
#define lstate_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lstring.cpp b/engines/sword25/util/lua/lstring.cpp
index 046b87ee1c..5cfc72539a 100644
--- a/engines/sword25/util/lua/lstring.cpp
+++ b/engines/sword25/util/lua/lstring.cpp
@@ -5,8 +5,6 @@
*/
-#include <string.h>
-
#define lstring_c
#define LUA_CORE
diff --git a/engines/sword25/util/lua/lstrlib.cpp b/engines/sword25/util/lua/lstrlib.cpp
index ed68a2fa00..5da45e1fea 100644
--- a/engines/sword25/util/lua/lstrlib.cpp
+++ b/engines/sword25/util/lua/lstrlib.cpp
@@ -7,12 +7,6 @@
#define FORBIDDEN_SYMBOL_EXCEPTION_ctype_h
-#include <ctype.h>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
#define lstrlib_c
#define LUA_LIB
diff --git a/engines/sword25/util/lua/ltablib.cpp b/engines/sword25/util/lua/ltablib.cpp
index 93be9e6077..064c33c005 100644
--- a/engines/sword25/util/lua/ltablib.cpp
+++ b/engines/sword25/util/lua/ltablib.cpp
@@ -5,8 +5,6 @@
*/
-#include <stddef.h>
-
#define ltablib_c
#define LUA_LIB
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 43654fc3af..043b18b8c5 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -186,7 +186,7 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) {
void SendSceneTinselProcess(TINSEL_EVENT event) {
SCENE_STRUC *ss;
- if (g_SceneHandle != (SCNHANDLE)NULL) {
+ if (g_SceneHandle != 0) {
ss = (SCENE_STRUC *) FindChunk(g_SceneHandle, CHUNK_SCENE);
if (ss->hSceneScript) {
diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp
index 5e6d44f0a3..7010c238b5 100644
--- a/engines/tony/mpal/mpal.cpp
+++ b/engines/tony/mpal/mpal.cpp
@@ -409,7 +409,7 @@ static uint32 *getSelectList(uint32 i) {
sl[k++] = dialog->_choice[i]._select[j]._dwData;
}
- sl[k] = (uint32)NULL;
+ sl[k] = 0;
return sl;
}
@@ -436,7 +436,7 @@ static uint32 *GetItemList(uint32 nLoc) {
}
}
- il[j] = (uint32)NULL;
+ il[j] = 0;
return il;
}
@@ -832,7 +832,7 @@ void LocationPollThread(CORO_PARAM, const void *param) {
if (_ctx->k == 0)
// We can remove this item from the list
- _ctx->il[_ctx->i] = (uint32)NULL;
+ _ctx->il[_ctx->i] = 0;
else
_ctx->nRealItems++;
}
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 029f9b5075..f7fbb1daa1 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2066,8 +2066,8 @@ SceneObject::SceneObject() : SceneHotspot() {
_visage = 0;
_strip = 0;
_frame = 0;
- _effect = 0;
- _shade = _shade2 = 0;
+ _effect = EFFECT_NONE;
+ _shade = _oldShade = 0;
_linkedActor = NULL;
_field8A = Common::Point(0, 0);
@@ -2370,12 +2370,17 @@ void SceneObject::animate(AnimateMode animMode, ...) {
case ANIM_MODE_8:
case ANIM_MODE_9:
- _field68 = va_arg(va, int);
- _endAction = va_arg(va, Action *);
- _frameChange = 1;
- _endFrame = getFrameCount();
- if (_frame == _endFrame)
- setFrame(getNewFrame());
+ if (_animateMode == ANIM_MODE_9 && g_vm->getGameID() == GType_Ringworld2) {
+ _frameChange = -1;
+ _field2E = _position;
+ } else {
+ _field68 = va_arg(va, int);
+ _endAction = va_arg(va, Action *);
+ _frameChange = 1;
+ _endFrame = getFrameCount();
+ if (_frame == _endFrame)
+ setFrame(getNewFrame());
+ }
break;
}
va_end(va);
@@ -2468,7 +2473,7 @@ void SceneObject::synchronize(Serializer &s) {
if (g_vm->getGameID() == GType_Ringworld2) {
s.syncAsSint16LE(_effect);
s.syncAsSint16LE(_shade);
- s.syncAsSint16LE(_shade2);
+ s.syncAsSint16LE(_oldShade);
SYNC_POINTER(_linkedActor);
}
}
@@ -2514,9 +2519,9 @@ void SceneObject::remove() {
void SceneObject::dispatch() {
if (g_vm->getGameID() == GType_Ringworld2) {
- if (_shade != _shade2)
+ if (_shade != _oldShade)
_flags |= OBJFLAG_PANES;
- _shade2 = _shade;
+ _oldShade = _shade;
}
uint32 currTime = g_globals->_events.getFrameNumber();
@@ -2634,8 +2639,9 @@ void SceneObject::dispatch() {
_linkedActor->setFrame(_frame);
}
- if ((_effect == 1) && (getRegionIndex() < 11))
- _shade = 0;
+ int regionIndex = getRegionIndex();
+ if ((_effect == EFFECT_SHADED) && (regionIndex < 11))
+ _shade = regionIndex;
}
}
@@ -2664,7 +2670,24 @@ void SceneObject::removeObject() {
GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
- return _visageImages.getFrame(_frame);
+ GfxSurface frame = _visageImages.getFrame(_frame);
+
+ // If shading is needed, post apply the shadiing onto the frame
+ if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
+ Graphics::Surface s = frame.lockSurface();
+ byte *p = (byte *)s.getPixels();
+ byte *endP = p + s.w * s.h;
+
+ while (p < endP) {
+ if (*p != frame._transColor)
+ *p = R2_GLOBALS._fadePaletteMap[_shade - 1][*p];
+ ++p;
+ }
+
+ frame.unlockSurface();
+ }
+
+ return frame;
}
void SceneObject::reposition() {
@@ -3285,7 +3308,7 @@ void Player::postInit(SceneObjectList *OwnerList) {
{
_moveDiff.x = 3;
_moveDiff.y = 2;
- _effect = 1;
+ _effect = EFFECT_SHADED;
_shade = 0;
_linkedActor = NULL;
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 6156d13b34..2c88f6be79 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -466,6 +466,9 @@ enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MOD
ANIM_MODE_9 = 9
};
+enum Effect { EFFECT_NONE = 0, EFFECT_SHADED = 1, EFFECT_2 = 2, EFFECT_3 = 3,
+ EFFECT_4 = 4, EFFECT_5 = 5 };
+
class SceneObject;
class Visage {
@@ -550,7 +553,7 @@ public:
// Ringworld 2 specific fields
byte *_field9C;
- int _shade, _shade2;
+ int _shade, _oldShade;
int _effect;
SceneObject *_linkedActor;
public:
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 0964db5497..9bd7249902 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -503,7 +503,7 @@ void Ringworld2Globals::reset() {
_player._characterIndex = R2_QUINN;
_player._characterScene[R2_QUINN] = 100;
_player._characterScene[R2_SEEKER] = 300;
- _player._characterScene[3] = 300;
+ _player._characterScene[R2_MIRANDA] = 300;
}
void Ringworld2Globals::synchronize(Serializer &s) {
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 663697d94d..057d91a46e 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -235,7 +235,7 @@ void CharacterDialog::show() {
scene->saveCharacter(oldCharacter);
// Play the correctfrequency, if any, of the character being switched to's scanner device
- if (R2_GLOBALS._player._characterScene[0] != 300) {
+ if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) {
switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
R2_GLOBALS._sound4.stop();
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 4050c62a78..b86b8283ed 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -38,8 +38,6 @@ namespace TsAGE {
namespace Ringworld2 {
Scene *Ringworld2Game::createScene(int sceneNumber) {
- warning("Switching to scene %d", sceneNumber);
-
switch (sceneNumber) {
/* Scene group #0 */
case 50:
@@ -1118,19 +1116,31 @@ void Ringworld2Game::start() {
if (slot >= 0)
R2_GLOBALS._sceneHandler->_loadGameSlot = slot;
else {
- // Switch to the first game scene
+ // Switch to the first title screen
R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._uiElements._active = true;
- R2_GLOBALS._sceneManager.setNewScene(100);
+ R2_GLOBALS._sceneManager.setNewScene(180);
}
g_globals->_events.showCursor();
}
+void Ringworld2Game::restartGame() {
+ if (MessageDialog::show(Ringworld2::R2_RESTART_MSG, CANCEL_BTN_STRING, YES_MSG) == 1)
+ restart();
+}
+
void Ringworld2Game::restart() {
g_globals->_scenePalette.clearListeners();
g_globals->_soundHandler.stop();
+ // Reset the globals
+ g_globals->reset();
+
+ // Clear save/load slots
+ g_globals->_sceneHandler->_saveGameSlot = -1;
+ g_globals->_sceneHandler->_loadGameSlot = -1;
+
// Change to the first game scene
g_globals->_sceneManager.changeScene(100);
}
@@ -1307,18 +1317,18 @@ GfxSurface SceneActor::getFrame() {
// TODO: Proper effects handling
switch (_effect) {
- case 0:
- case 5:
+ case EFFECT_NONE:
+ case EFFECT_5:
// TODO: Figure out purpose of setting image flags to 64, and getting
// scene priorities -1 or _shade
break;
- case 1:
+ case EFFECT_SHADED:
// TODO: Transposing using R2_GLOBALS._pixelArrayMap
break;
- case 2:
+ case EFFECT_2:
// No effect
break;
- case 4:
+ case EFFECT_4:
break;
default:
// TODO: Default effect
@@ -2087,7 +2097,7 @@ void AnimationPlayer::close() {
_field38 = 0;
if (g_globals != NULL)
- R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0);
+ R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr - 1, 0);
}
void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) {
@@ -2133,13 +2143,13 @@ void AnimationPlayer::getSlices() {
/*--------------------------------------------------------------------------*/
AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() {
- _v = 0;
+ _isActive = false;
_field3A = 0;
}
void AnimationPlayerExt::synchronize(Serializer &s) {
AnimationPlayer::synchronize(s);
- s.syncAsSint16LE(_v);
+ s.syncAsSint16LE(_isActive);
}
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 57a30dcc13..aeac2fdd6a 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -228,6 +228,7 @@ public:
class Ringworld2Game: public Game {
public:
virtual void start();
+ virtual void restartGame();
virtual void restart();
virtual void endGame(int resNum, int lineNum);
@@ -441,7 +442,7 @@ public:
class AnimationPlayerExt: public AnimationPlayer {
public:
- int _v;
+ bool _isActive;
public:
AnimationPlayerExt();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index de6e0aaf38..4ca8eee5de 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -228,6 +228,7 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) {
void Scene100::postInit(SceneObjectList *OwnerList) {
loadScene(100);
R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene != 125)
@@ -1480,14 +1481,14 @@ void Scene180::Action1::signal() {
case 0:
case 1:
case 2:
- scene->_object5.setStrip((_actionIndex == 1) ? 1 : 2);
- scene->_object5.setFrame(1);
- scene->_object5.animate(ANIM_MODE_5, this);
+ scene->_shipDisplay.setStrip((_actionIndex == 1) ? 1 : 2);
+ scene->_shipDisplay.setFrame(1);
+ scene->_shipDisplay.animate(ANIM_MODE_5, this);
break;
case 4:
- scene->_object5.setStrip(3);
- scene->_object5.setFrame(1);
- scene->_object5.animate(ANIM_MODE_5, this);
+ scene->_shipDisplay.setStrip(3);
+ scene->_shipDisplay.setFrame(1);
+ scene->_shipDisplay.animate(ANIM_MODE_5, this);
_actionIndex = 0;
break;
}
@@ -1495,7 +1496,7 @@ void Scene180::Action1::signal() {
/*--------------------------------------------------------------------------*/
-Scene180::Scene180(): SceneExt(), _webbsterSpeaker(27) {
+Scene180::Scene180(): SceneExt() {
_field412 = 0;
_frameInc = 0;
_frameNumber = R2_GLOBALS._events.getFrameNumber();
@@ -1562,7 +1563,7 @@ void Scene180::signal() {
_field412 = 1;
R2_GLOBALS._sceneManager._hasPalette = true;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
- _animationPlayer._v = 1;
+ _animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 1;
@@ -1605,7 +1606,7 @@ void Scene180::signal() {
case 5:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
- _animationPlayer._v = 1;
+ _animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 2;
_animationPlayer.load(2);
@@ -1648,9 +1649,9 @@ void Scene180::signal() {
case 11:
_field412 = 1;
- _object4.postInit();
- _object5.postInit();
- setAction(&_sequenceManager, this, 4000, &_object4, &_object5, NULL);
+ _door.postInit();
+ _shipDisplay.postInit();
+ setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL);
break;
case 12:
@@ -1666,37 +1667,37 @@ void Scene180::signal() {
break;
case 13:
- setAction(&_sequenceManager, this, 4001, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4001, &_door, &_shipDisplay, NULL);
break;
case 15:
- setAction(&_sequenceManager, this, 4002, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4002, &_door, &_shipDisplay, NULL);
break;
case 17:
- setAction(&_sequenceManager, this, 4003, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4003, &_door, &_shipDisplay, NULL);
break;
case 19:
- setAction(&_sequenceManager, this, 4004, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4004, &_door, &_shipDisplay, NULL);
break;
case 21:
- setAction(&_sequenceManager, this, 4005, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4005, &_door, &_shipDisplay, NULL);
break;
case 23:
- setAction(&_sequenceManager, this, 4006, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4006, &_door, &_shipDisplay, NULL);
break;
case 25:
- setAction(&_sequenceManager, this, 4007, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager, this, 4007, &_door, &_shipDisplay, NULL);
break;
case 27:
_field412 = 0;
- _object4.remove();
- _object5.remove();
+ _door.remove();
+ _shipDisplay.remove();
setSceneDelay(2);
break;
@@ -1710,7 +1711,7 @@ void Scene180::signal() {
case 29:
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE;
- _animationPlayer._v = 1;
+ _animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_42;
R2_GLOBALS._scene180Mode = 3;
_animationPlayer.load(3);
@@ -1719,12 +1720,12 @@ void Scene180::signal() {
case 31:
R2_GLOBALS._sound2.play(7);
- _object4.postInit();
- _object4.setVisage(76);
- _object4.setStrip(1);
- _object4.setFrame(1);
- _object4.setPosition(Common::Point(288, 143));
- _object4.fixPriority(210);
+ _door.postInit();
+ _door.setVisage(76);
+ _door.setStrip(1);
+ _door.setFrame(1);
+ _door.setPosition(Common::Point(288, 143));
+ _door.fixPriority(210);
loadScene(75);
@@ -1739,68 +1740,71 @@ void Scene180::signal() {
case 32:
_field412 = 1;
- _object2.postInit();
- _object2.setPosition(Common::Point(161, 97));
- _object2.hide();
+ _teal.postInit();
+ _teal.setPosition(Common::Point(161, 97));
+ _teal.hide();
- _object3.postInit();
- _object3.setPosition(Common::Point(60, 96));
- _object3.hide();
- R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 11, this);
+ _webbser.postInit();
+ _webbser.setPosition(Common::Point(60, 96));
+ _webbser.hide();
+ _stripManager.start(11, this);
break;
case 33:
- _object2.hide();
+ _teal.hide();
- _object3.setup(76, 4, 1);
- _object3.setFrame(_object3.getFrameCount());
+ _webbser.setup(76, 4, 1);
+ _webbser.setFrame(_webbser.getFrameCount());
- _object5.postInit();
- _object5.setup(75, 1, 1);
- _object5.setPosition(Common::Point(221, 125));
- _object5.fixPriority(210);
- _object5.setAction(&_action1);
- R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 12, this);
+ _shipDisplay.postInit();
+ _shipDisplay.setup(75, 1, 1);
+ _shipDisplay.setPosition(Common::Point(221, 125));
+ _shipDisplay.fixPriority(210);
+ _shipDisplay.setAction(&_action1);
+ _stripManager.start(12, this);
break;
case 34:
- _object2.hide();
- _object3.hide();
+ _teal.hide();
+ _webbser.hide();
- _object1.postInit();
- _object1.setup(76, 2, 1);
- _object1.setPosition(Common::Point(287, 135));
- _object1.fixPriority(200);
+ _dutyOfficer.postInit();
+ _dutyOfficer.setup(76, 2, 1);
+ _dutyOfficer.setPosition(Common::Point(287, 135));
+ _dutyOfficer.fixPriority(200);
_sound1.play(19);
- R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this);
+ _door.animate(ANIM_MODE_5, this);
break;
case 35:
- R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 13, this);
+ _stripManager.start(13, this);
break;
case 36:
- _object2.remove();
+ _teal.remove();
_sound1.play(19);
-
- R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 6, this);
+ _door.animate(ANIM_MODE_6, this);
break;
case 37:
_field412 = 0;
- _object1.remove();
+ _dutyOfficer.remove();
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this);
break;
case 38:
- _object4.remove();
- _object5.setAction(NULL);
- _object5.remove();
-
+ _door.remove();
+ _shipDisplay.setAction(NULL);
+ _shipDisplay.remove();
+
+ // TODO: Figure out why end action on sounds aren't firing. For now, I'm
+ // simply setting up a scene delay to ensure the signal() method gets
+ // called again after a brief delay
+ setSceneDelay(10);
R2_GLOBALS._sound2.fadeOut2(NULL);
- R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL /* this */);
break;
case 39:
@@ -1823,7 +1827,7 @@ void Scene180::signal() {
case 41:
_field412 = 1;
- _animationPlayer._v = 1;
+ _animationPlayer._isActive = true;
break;
case 42:
@@ -1842,13 +1846,14 @@ void Scene180::signal() {
break;
case 45:
- R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 28, this);
+ _field412 = 1;
+ _stripManager.start(28, this);
break;
case 48:
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
- _animationPlayer._v = 1;
+ _animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 15;
_animationPlayer.load(15, NULL);
@@ -1905,9 +1910,9 @@ void Scene180::dispatch() {
}
}
- if (_animationPlayer._v) {
+ if (_animationPlayer._isActive) {
if (_animationPlayer.isCompleted()) {
- _animationPlayer._v = 0;
+ _animationPlayer._isActive = false;
_animationPlayer.close();
_animationPlayer.remove();
@@ -2805,12 +2810,12 @@ void Scene300::Action1::signal() {
switch (_actionIndex) {
case 0:
- setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ?
+ setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == R2_QUINN) ?
(SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn);
_actionIndex = 2;
break;
case 1:
- setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ?
+ setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == R2_QUINN) ?
(SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn);
_actionIndex = 0;
break;
@@ -2904,7 +2909,7 @@ bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) {
return true;
case CURSOR_LOOK:
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
SceneItem::display2(300, 47);
return true;
}
@@ -2927,7 +2932,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event)
return true;
case CURSOR_LOOK:
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
SceneItem::display2(300, 47);
return true;
}
@@ -2943,7 +2948,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event)
bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
SceneItem::display2(300, 47);
return true;
}
@@ -3452,8 +3457,8 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
case 3:
if (R2_GLOBALS._sceneManager._previousScene == 1500) {
- R2_GLOBALS._player._oldCharacterScene[3] = 3150;
- R2_GLOBALS._player._characterScene[3] = 3150;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._effect = 0;
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._player.disableControl();
@@ -4281,7 +4286,7 @@ void Scene325::consoleAction(int id) {
break;
case 11:
- if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) {
+ if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == R2_QUINN) && !R2_GLOBALS.getFlag(25)) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_sceneMode = 13;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index df0b4d8fc6..b735f7cc23 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -197,11 +197,11 @@ class Scene180: public SceneExt {
private:
void setSceneDelay(int v);
public:
- SpeakerWebbster _webbsterSpeaker;
- SpeakerDutyOfficer _dutyOfficerSpeaker;
- SpeakerTeal _tealSpeaker;
+ SpeakerWebbster180 _webbsterSpeaker;
+ SpeakerDutyOfficer180 _dutyOfficerSpeaker;
+ SpeakerTeal180 _tealSpeaker;
SpeakerGameText _gameTextSpeaker;
- SceneActor _object1, _object2, _object3, _object4, _object5;
+ SceneActor _dutyOfficer, _teal, _webbser, _door, _shipDisplay;
ScenePalette _palette;
SceneText _textList[20];
AnimationPlayerExt _animationPlayer;
@@ -306,7 +306,6 @@ public:
virtual void dispatch();
};
-
class Scene250: public SceneExt {
class Button: public SceneActor {
public:
@@ -477,7 +476,6 @@ public:
virtual void dispatch();
};
-
class Scene400: public SceneExt {
/* Items */
class Terminal: public NamedHotspot {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 8f1905eeac..29bef2ccb2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1520,7 +1520,7 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(3156, 1, 6);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player._oldCharacterScene[3] = 1200;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
_actor1.postInit();
_actor1.hide();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 01c5ae3fd6..a8e534d5cb 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -51,77 +51,77 @@ void Scene2000::initPlayer() {
R2_GLOBALS._player.enableControl();
break;
case 1:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2001;
else
_sceneMode = 2021;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 2:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2002;
else
_sceneMode = 2022;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 3:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2000;
else
_sceneMode = 2020;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 4:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2005;
else
_sceneMode = 2025;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 5:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2004;
else
_sceneMode = 2024;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 6:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2009;
else
_sceneMode = 2029;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 7:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2008;
else
_sceneMode = 2028;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 8:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2013;
else
_sceneMode = 2033;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 9:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2012;
else
_sceneMode = 2032;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 10:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2016;
else
_sceneMode = 2036;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 11:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2038;
else
_sceneMode = 2040;
@@ -137,7 +137,7 @@ void Scene2000::initPlayer() {
if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
_object1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object1.setup(20, 5, 1);
_object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -601,25 +601,25 @@ void Scene2000::SouthExit::changeScene() {
switch (scene->_mazePlayerMode) {
case 4:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL);
break;
case 6:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL);
break;
case 8:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL);
break;
case 11:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 2039;
else
scene->_sceneMode = 2041;
@@ -666,19 +666,19 @@ void Scene2000::NorthExit::changeScene() {
switch (scene->_mazePlayerMode) {
case 5:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL);
break;
case 7:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL);
break;
case 9:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL);
@@ -698,56 +698,56 @@ void Scene2000::DoorExit::changeScene() {
switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
scene->_mazePlayerMode = 1;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 4:
scene->_mazePlayerMode = 7;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 10:
scene->_mazePlayerMode = 8;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 12:
scene->_mazePlayerMode = 3;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 16:
scene->_mazePlayerMode = 4;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 21:
scene->_mazePlayerMode = 5;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 25:
scene->_mazePlayerMode = 2;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 34:
scene->_mazePlayerMode = 6;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
@@ -791,7 +791,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1063,7 +1063,7 @@ void Scene2350::ExitUp::changeScene() {
R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
scene->_sceneMode = 12;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
@@ -1099,7 +1099,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1109,7 +1109,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor2.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor2.setup(20, 5, 1);
_actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -1139,7 +1139,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2351;
else
_sceneMode = 2353;
@@ -1392,7 +1392,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1402,7 +1402,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_pictographs1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_pictographs1.setup(20, 5, 1);
_pictographs1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -1556,7 +1556,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1567,7 +1567,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -1657,7 +1657,7 @@ bool Scene2435::Astor::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
- if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) {
+ if ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS.getFlag(82))) {
scene->_stripManager.start(605, scene);
return true;
} else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) {
@@ -1771,7 +1771,7 @@ void Scene2435::signal() {
_sceneMode = 2436;
R2_GLOBALS._player.setStrip(7);
_companion.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(20);
else
_companion.setVisage(2008);
@@ -1839,7 +1839,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1849,7 +1849,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -1927,7 +1927,7 @@ void Scene2445::signal() {
bool Scene2450::Parker::startAction(CursorType action, Event &event) {
Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) {
+ if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2452;
scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL);
@@ -1945,7 +1945,7 @@ bool Scene2450::CareTaker::startAction(CursorType action, Event &event) {
++R2_GLOBALS._v565AE;
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene);
else
scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene);
@@ -2017,7 +2017,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
break;
case 2000:
_sceneMode = 2451;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
_companion.postInit();
_companion.setup(20, 6, 1);
@@ -2041,7 +2041,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
}
break;
case 2450:
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.postInit();
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 6, 1);
@@ -2111,7 +2111,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
break;
default:
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 3, 1);
} else {
@@ -2429,7 +2429,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(11);
R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
} else {
@@ -2439,7 +2439,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(21, 3, 1);
_actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL);
} else {
@@ -2568,7 +2568,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2578,7 +2578,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -2729,7 +2729,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2740,7 +2740,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@@ -2892,7 +2892,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2903,7 +2903,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_companion.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.setup(20, 5, 1);
_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 2188a487e5..c64665a839 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -334,7 +334,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(262);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) {
_sceneMode = 3175;
setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL);
} else {
@@ -343,7 +343,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(89, 76));
R2_GLOBALS._player.enableControl();
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3125;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3125;
}
void Scene3125::signal() {
@@ -545,7 +545,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000);
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
- R2_GLOBALS._player._oldCharacterScene[3] = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 0;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
SceneExt::postInit();
@@ -708,7 +708,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
}
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3150;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
}
void Scene3150::signal() {
@@ -910,7 +910,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(126, 77));
@@ -920,7 +920,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL);
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3175;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3175;
}
void Scene3175::signal() {
@@ -1165,7 +1165,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
loadScene(3250);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
- R2_GLOBALS._player._oldCharacterScene[3] = 1200;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
@@ -1195,7 +1195,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
- switch (R2_GLOBALS._player._oldCharacterScene[3]) {
+ switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) {
case 1200:
_sceneMode = 3250;
_actor4.postInit();
@@ -1234,7 +1234,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
break;
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3250;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3250;
}
void Scene3250::signal() {
@@ -1305,7 +1305,7 @@ void Scene3255::postInit(SceneObjectList *OwnerList) {
_sceneMode = 3255;
setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL);
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3255;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3255;
}
void Scene3255::signal() {
@@ -1512,7 +1512,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) {
_sceneMode = 3270;
setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL);
} else {
@@ -1522,7 +1522,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3260;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3260;
}
void Scene3260::remove() {
@@ -1614,7 +1614,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3150) {
_sceneMode = 11;
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -1623,7 +1623,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
Common::Point pt(418, 128);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
- } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) {
+ } else if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3260) {
_sceneMode = 3276;
setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL);
} else {
@@ -1633,7 +1633,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
- R2_GLOBALS._player._oldCharacterScene[3] = 3275;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3275;
}
void Scene3275::signal() {
@@ -1813,7 +1813,7 @@ bool Scene3375::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@@ -1828,7 +1828,7 @@ bool Scene3375::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@@ -2241,7 +2241,7 @@ bool Scene3385::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@@ -2256,7 +2256,7 @@ bool Scene3385::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@@ -2333,7 +2333,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[R2_QUINN] = 3385;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385;
- R2_GLOBALS._player._characterScene[3] = 3385;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3385;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
_field11B2 = 3;
@@ -2343,16 +2343,16 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
setZoomPercents(102, 40, 200, 160);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, _field11B2, 1);
- else if (R2_GLOBALS._player._characterIndex == 3)
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, _field11B2, 1);
else
R2_GLOBALS._player.setup(10, _field11B2, 1);
@@ -2361,7 +2361,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
_companion1.postInit();
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._moveRate = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
@@ -2370,7 +2370,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
}
_companion1.changeZoom(-1);
_companion1._effect = 1;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _field11B2, 1);
else
_companion1.setup(20, _field11B2, 1);
@@ -2381,7 +2381,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
_companion2._effect = 1;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, _field11B2, 1);
else
_companion2.setup(30, _field11B2, 1);
@@ -2478,7 +2478,7 @@ bool Scene3395::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@@ -2493,7 +2493,7 @@ bool Scene3395::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@@ -2556,7 +2556,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[R2_QUINN] = 3395;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395;
- R2_GLOBALS._player._characterScene[3] = 3395;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3395;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_field142E = 3;
@@ -2566,16 +2566,16 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 40, 200, 137);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, _field142E, 1);
- else if (R2_GLOBALS._player._characterIndex == 3)
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, _field142E, 1);
else
R2_GLOBALS._player.setup(10, _field142E, 1);
@@ -2584,7 +2584,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
_companion1.postInit();
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._moveRate = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
@@ -2593,7 +2593,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
}
_companion1.changeZoom(-1);
_companion1._effect = 1;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _field142E, 1);
else
_companion1.setup(20, _field142E, 1);
@@ -2680,9 +2680,10 @@ void Scene3395::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3400 -
+ * Scene 3400 - Confrontation
*
*--------------------------------------------------------------------------*/
+
Scene3400::Scene3400() {
_field157C = 0;
}
@@ -2714,7 +2715,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 46, 180, 200);
R2_GLOBALS._player._characterScene[R2_QUINN] = 3400;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400;
- R2_GLOBALS._player._characterScene[3] = 3400;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3400;
_actor7.postInit();
_actor7.setup(3403, 1, 1);
@@ -2722,16 +2723,16 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_actor7.fixPriority(89);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.setPosition(Common::Point(239, 64));
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, 5, 1);
- else if (R2_GLOBALS._player._characterIndex == 3)
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, 5, 1);
else
R2_GLOBALS._player.setup(10, 5, 1);
@@ -2739,42 +2740,42 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 2) {
- _actor1._numFrames = 10;
- _actor1._moveDiff = Common::Point(3, 2);
+ _companion1.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ _companion1._numFrames = 10;
+ _companion1._moveDiff = Common::Point(3, 2);
} else {
- _actor1._numFrames = 7;
- _actor1._moveDiff = Common::Point(5, 3);
+ _companion1._numFrames = 7;
+ _companion1._moveDiff = Common::Point(5, 3);
}
- _actor1.changeZoom(-1);
- _actor1._effect = 1;
- _actor1.setPosition(Common::Point(247, 63));
- if (R2_GLOBALS._player._characterIndex == 2)
- _actor1.setup(10, 5, 1);
+ _companion1.changeZoom(-1);
+ _companion1._effect = 1;
+ _companion1.setPosition(Common::Point(247, 63));
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
+ _companion1.setup(10, 5, 1);
else
- _actor1.setup(20, 5, 1);
- _actor1.animate(ANIM_MODE_1, NULL);
+ _companion1.setup(20, 5, 1);
+ _companion1.animate(ANIM_MODE_1, NULL);
- _actor2.postInit();
- _actor2._moveDiff = Common::Point(3, 2);
- _actor2.changeZoom(-1);
- _actor2._effect = 1;
- _actor2.setPosition(Common::Point(225, 63));
- if (R2_GLOBALS._player._characterIndex == 3)
- _actor2.setup(10, 5, 1);
+ _companion2.postInit();
+ _companion2._moveDiff = Common::Point(3, 2);
+ _companion2.changeZoom(-1);
+ _companion2._effect = 1;
+ _companion2.setPosition(Common::Point(225, 63));
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
+ _companion2.setup(10, 5, 1);
else
- _actor2.setup(30, 5, 1);
- _actor2.animate(ANIM_MODE_1, NULL);
+ _companion2.setup(30, 5, 1);
+ _companion2.animate(ANIM_MODE_1, NULL);
- _actor3.postInit();
- _actor3._numFrames = 7;
- _actor3._moveDiff = Common::Point(5, 3);
- _actor3.changeZoom(-1);
- _actor3._effect = 1;
- _actor3.setPosition(Common::Point(235, 61));
- _actor3.setup(40, 3, 1);
- _actor3.animate(ANIM_MODE_1, NULL);
+ _webbster.postInit();
+ _webbster._numFrames = 7;
+ _webbster._moveDiff = Common::Point(5, 3);
+ _webbster.changeZoom(-1);
+ _webbster._effect = 1;
+ _webbster.setPosition(Common::Point(235, 61));
+ _webbster.setup(40, 3, 1);
+ _webbster.animate(ANIM_MODE_1, NULL);
_actor6.postInit();
_actor6.setup(3400, 1, 6);
@@ -2784,7 +2785,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS.clearFlag(71);
_sceneMode = 3400;
- setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL);
}
void Scene3400::remove() {
@@ -2798,30 +2799,30 @@ void Scene3400::signal() {
case 3305: {
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
- _actor4.show();
- _actor4.setStrip(1);
+ _teal.show();
+ _teal.setStrip(1);
Common::Point pt(158, 190);
NpcMover *mover = new NpcMover();
- _actor4.addMover(mover, &pt, this);
+ _teal.addMover(mover, &pt, this);
_sceneMode = 3402;
- setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL);
}
break;
case 3306:
R2_GLOBALS._sound2.play(318);
- _actor1.setStrip(2);
+ _companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
- _actor2.setStrip(6);
- _actor3.setStrip(3);
- _actor4.setStrip(1);
+ _companion2.setStrip(6);
+ _webbster.setStrip(3);
+ _teal.setStrip(1);
R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0);
_stripManager.start(3307, this);
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_sceneMode = 3400;
- R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL);
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL);
} else {
_sceneMode = 3408;
- _actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL);
+ _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL);
}
break;
case 3307:
@@ -2837,63 +2838,63 @@ void Scene3400::signal() {
break;
case 3308:
warning("STUB: sub_1D227()");
- _actor1.setStrip(2);
+ _companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
- _actor2.setStrip(6);
- _actor3.setStrip(3);
- _actor4.setStrip(1);
+ _companion2.setStrip(6);
+ _webbster.setStrip(3);
+ _teal.setStrip(1);
_sceneMode = 3403;
- if (R2_GLOBALS._player._characterIndex == 2)
- setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
+ setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_actor7, NULL);
else
- setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
+ setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_actor7, NULL);
break;
case 3309:
warning("STUB: sub_1D227()");
- _actor4.setStrip(1);
+ _teal.setStrip(1);
_sceneMode = 3405;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
else
- setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
+ setAction(&_sequenceManager, this, 3405, &_companion2, &_actor7, NULL);
break;
case 3310:
warning("STUB: sub_1D227()");
- _actor4.setStrip(1);
+ _teal.setStrip(1);
_sceneMode = 3406;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL);
- else if (R2_GLOBALS._player._characterIndex == 2)
- setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL);
- else if (R2_GLOBALS._player._characterIndex == 3)
- setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL);
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
+ setAction(&_sequenceManager, this, 3406, &_companion1, &_actor7, NULL);
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
+ setAction(&_sequenceManager, this, 3406, &_companion2, &_actor7, NULL);
break;
case 3311:
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
- _actor4.show();
- _actor4.setStrip(1);
+ _teal.show();
+ _teal.setStrip(1);
_sceneMode = 3407;
- setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL);
+ setAction(&_sequenceManager, this, 3407, &_teal, &_actor7, NULL);
break;
case 3400: {
_actor8.postInit();
_actor8.hide();
- _actor4.postInit();
- _actor4._numFrames = 7;
- _actor4._moveDiff = Common::Point(3, 2);
- _actor4.changeZoom(-1);
- _actor4._effect = 1;
- _actor4.setPosition(Common::Point(-15, 90));
- _actor4.setup(3402, 1, 1);
- _actor4.animate(ANIM_MODE_1, NULL);
+ _teal.postInit();
+ _teal._numFrames = 7;
+ _teal._moveDiff = Common::Point(3, 2);
+ _teal.changeZoom(-1);
+ _teal._effect = 1;
+ _teal.setPosition(Common::Point(-15, 90));
+ _teal.setup(3402, 1, 1);
+ _teal.animate(ANIM_MODE_1, NULL);
Common::Point pt1(115, 90);
NpcMover *mover1 = new NpcMover();
- _actor4.addMover(mover1, &pt1, this);
- R2_GLOBALS._scrollFollower = &_actor4;
+ _teal.addMover(mover1, &pt1, this);
+ R2_GLOBALS._scrollFollower = &_teal;
Common::Point pt2(203, 76);
NpcMover *mover2 = new NpcMover();
- _actor3.addMover(mover2, &pt2, NULL);
+ _webbster.addMover(mover2, &pt2, NULL);
_sceneMode = 3401;
}
break;
@@ -4228,15 +4229,16 @@ void Scene3500::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3600 -
+ * Scene 3600 - Cutscene - walking at gunpoint
*
*--------------------------------------------------------------------------*/
+
Scene3600::Scene3600() {
_field2548 = 0;
_field254A = 0;
_field254C = 0;
_field254E = 0;
- _field2550 = false;
+ _ghoulTeleported = false;
}
void Scene3600::synchronize(Serializer &s) {
SceneExt::synchronize(s);
@@ -4245,7 +4247,7 @@ void Scene3600::synchronize(Serializer &s) {
s.syncAsSint16LE(_field254A);
s.syncAsSint16LE(_field254C);
s.syncAsSint16LE(_field254E);
- s.syncAsSint16LE(_field2550);
+ s.syncAsSint16LE(_ghoulTeleported);
}
Scene3600::Action3600::Action3600() {
@@ -4275,8 +4277,8 @@ void Scene3600::Action3600::signal() {
R2_GLOBALS._sound2.play(330, NULL, 0);
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
}
+
setDelay(1);
- warning("TODO: Palette fader using parameter 2 = 256");
R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
if (_field20 > 0)
_field20 -= 2;
@@ -4304,14 +4306,14 @@ void Scene3600::Action2::signal() {
R2_GLOBALS._events.proc1();
R2_GLOBALS._player.enableControl();
_actionIndex = 3619;
- scene->_actor13._state = 0;
+ scene->_protector._state = 0;
// No break on purpose
case 3619: {
++_actionIndex;
- scene->_actor13.setup(3127, 2, 1);
- scene->_actor13.animate(ANIM_MODE_1, NULL);
+ scene->_protector.setup(3127, 2, 1);
+ scene->_protector.animate(ANIM_MODE_1, NULL);
NpcMover *mover = new NpcMover();
- scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene);
+ scene->_protector.addMover(mover, &scene->_protector._field8A, scene);
}
break;
default:
@@ -4337,9 +4339,9 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) {
scene->_actor12.setStrip2(-1);
scene->_actor4.setStrip2(-1);
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL);
- else if (R2_GLOBALS._player._characterIndex == 3)
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL);
else
R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL);
@@ -4347,12 +4349,12 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene3600::Actor13::startAction(CursorType action, Event &event) {
+bool Scene3600::Protector::startAction(CursorType action, Event &event) {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
switch(action) {
case CURSOR_TALK:
- if (!_action)
+ if (_action)
return SceneActor::startAction(action, event);
scene->_protectorSpeaker._displayMode = 1;
@@ -4379,6 +4381,7 @@ bool Scene3600::Actor13::startAction(CursorType action, Event &event) {
R2_GLOBALS._sound3.play(43);
else
R2_GLOBALS._sound3.play(99);
+
if (_state != 0) {
_state = 1;
setup(3128, 1, 1);
@@ -4424,7 +4427,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
setZoomPercents(142, 80, 167, 105);
R2_GLOBALS._player._characterScene[R2_QUINN] = 3600;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600;
- R2_GLOBALS._player._characterScene[3] = 3600;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3600;
_item2.setDetails(33, 3600, 6, -1, -1);
_item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL);
@@ -4498,7 +4501,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor12.setup(30, 5, 11);
_actor12.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_actor10.setPosition(Common::Point(76, 148));
_actor11.setPosition(Common::Point(134, 148));
_actor12.setPosition(Common::Point(100, 148));
@@ -4506,7 +4509,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
- } else if (R2_GLOBALS._player._characterIndex == 3) {
+ } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_actor10.setPosition(Common::Point(110, 148));
_actor11.setPosition(Common::Point(76, 148));
_actor12.setPosition(Common::Point(134, 148));
@@ -4531,14 +4534,14 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor5.setup(3601, 7, 5);
if (!R2_GLOBALS.getFlag(71)) {
- _actor13.postInit();
- _actor13._state = 0;
- _actor13._field8A = Common::Point(226, 152);
- _actor13._moveDiff = Common::Point(3, 2);
- _actor13.setPosition(Common::Point(284, 152));
- _actor13.setup(3127, 2, 1);
- _actor13.changeZoom(-1);
- _actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL);
+ _protector.postInit();
+ _protector._state = 0;
+ _protector._field8A = Common::Point(226, 152);
+ _protector._moveDiff = Common::Point(3, 2);
+ _protector.setPosition(Common::Point(284, 152));
+ _protector.setup(3127, 2, 1);
+ _protector.changeZoom(-1);
+ _protector.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL);
}
R2_GLOBALS._sound2.play(330);
@@ -4575,9 +4578,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor5.setup(3403, 8, 11);
_actor5.setPosition(Common::Point(403, 155));
- _actor12.setup(3403, 7, 1);
-
- _actor13.setPosition(Common::Point(405, 155));
+ _protector.setup(3403, 7, 1);
+ _protector.setPosition(Common::Point(405, 155));
_actor2.postInit();
_actor2.setup(3600, 2, 1);
@@ -4593,7 +4595,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_field254E = 0;
}
_field254E = 0;
- _field2550 = R2_GLOBALS.getFlag(71);
+ _ghoulTeleported = R2_GLOBALS.getFlag(71);
R2_GLOBALS._sound1.play(326);
_item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL);
@@ -4611,15 +4613,15 @@ void Scene3600::remove() {
void Scene3600::signal() {
switch (_sceneMode) {
case 3320:
- warning("STUB: sub_1D227()");
+ // TODO: warning("STUB: sub_1D227()");
R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._scrollFollower = &_actor11;
_tealSpeaker._object1.hide();
_actor5.show();
_actor5.setStrip(2);
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_sceneMode = 3602;
- else if (R2_GLOBALS._player._characterIndex == 3)
+ else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_sceneMode = 3603;
else
_sceneMode = 3601;
@@ -4643,7 +4645,7 @@ void Scene3600::signal() {
_tealSpeaker._displayMode = 7;
R2_GLOBALS._scrollFollower = &_actor5;
_sceneMode = 3605;
- setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL);
+ setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_protector, &_actor2, NULL);
break;
case 3323:
if (_field254A == 0)
@@ -4651,15 +4653,18 @@ void Scene3600::signal() {
else {
warning("STUB: sub_1D227()");
_protectorSpeaker.proc16();
- _actor13.show();
- _actor13.setup(3258, 6, 1);
+ _protector.show();
+ _protector.setup(3258, 6, 1);
+
_sceneMode = 3607;
- _actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL);
+ _protector.setAction(&_sequenceManager1, this, _sceneMode, &_protector, NULL);
+
R2_GLOBALS._v558C2 = 1;
_protectorSpeaker.proc16();
_protectorSpeaker._displayMode = 1;
_quinnSpeaker._displayMode = 1;
- _actor13.show();
+ _protector.show();
+
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._walkRegions.enableRegion(17);
R2_GLOBALS._walkRegions.enableRegion(18);
@@ -4668,7 +4673,8 @@ void Scene3600::signal() {
R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._walkRegions.disableRegion(15);
R2_GLOBALS._walkRegions.disableRegion(16);
- _actor13.setAction(&_action1);
+
+ _actor3.setAction(&_action1);
}
break;
case 3324:
@@ -4676,7 +4682,7 @@ void Scene3600::signal() {
case 3607:
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
- _actor13.fixPriority(-1);
+ _protector.fixPriority(-1);
_sceneMode = 3623;
_field2548 = 1;
break;
@@ -4689,7 +4695,8 @@ void Scene3600::signal() {
R2_GLOBALS._sound1.stop();
_actor1.hide();
_actor6.hide();
- g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0));
+
+ _sceneBounds = Rect(40, 0, SCREEN_WIDTH + 40, SCREEN_HEIGHT);
setZoomPercents(142, 80, 167, 105);
loadScene(3600);
R2_GLOBALS._uiElements.show();
@@ -4705,17 +4712,17 @@ void Scene3600::signal() {
_actor5.setPosition(Common::Point(298, 151));
- _actor13.postInit();
- _actor13._state = 0;
- _actor13._field8A = Common::Point(226, 152);
- _actor13._moveDiff = Common::Point(5, 3);
- _actor13.setup(3403, 7, 1);
- _actor13.setPosition(Common::Point(405, 155));
- _actor13.changeZoom(-1);
- _actor13.addMover(NULL);
- _actor13.animate(ANIM_MODE_NONE);
- _actor13.hide();
- _actor13.setDetails(3600, 15, -1, 17, 5, &_item5);
+ _protector.postInit();
+ _protector._state = 0;
+ _protector._field8A = Common::Point(226, 152);
+ _protector._moveDiff = Common::Point(5, 3);
+ _protector.setup(3403, 7, 1);
+ _protector.setPosition(Common::Point(405, 155));
+ _protector.changeZoom(-1);
+ _protector.addMover(NULL);
+ _protector.animate(ANIM_MODE_NONE);
+ _protector.hide();
+ _protector.setDetails(3600, 15, -1, 17, 5, &_item5);
_actor2.setup(3600, 2, 1);
_actor2.setPosition(Common::Point(403, 161));
@@ -4726,12 +4733,12 @@ void Scene3600::signal() {
_quinnSpeaker._displayMode = 2;
_tealSpeaker._displayMode = 2;
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
- } else if (R2_GLOBALS._player._characterIndex == 3) {
+ } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(30, _actor12._strip, 1);
R2_GLOBALS._player.setPosition(_actor12._position);
@@ -4779,7 +4786,7 @@ void Scene3600::signal() {
_actor4.hide();
_actor5.hide();
- g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0));
+ _sceneBounds = Rect(60, 0, SCREEN_WIDTH + 60, SCREEN_HEIGHT);
setZoomPercents(51, 46, 180, 200);
loadScene(3400);
@@ -4802,8 +4809,8 @@ void Scene3600::signal() {
setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL);
break;
case 3605:
- _actor13.setup(3258, 4, 1);
- _actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL);
+ _protector.setup(3258, 4, 1);
+ _protector.setAction(&_sequenceManager1, this, 3606, &_actor5, &_protector, &_actor2, NULL);
_sceneMode = 3323;
_stripManager.start(3323, this);
@@ -4811,12 +4818,13 @@ void Scene3600::signal() {
case 3620:
// No break on purpose
case 3623:
- if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
+ if ((_protector._position.x == 226) && (_protector._position.y == 152)
+ && (_action1._field1E != 0) && (_protector._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(331);
R2_GLOBALS.setFlag(71);
_sceneMode = 3626;
- setAction(&_sequenceManager1, this, 3626, &_actor13, NULL);
+ setAction(&_sequenceManager1, this, 3626, &_protector, NULL);
}
break;
case 3624:
@@ -4833,7 +4841,7 @@ void Scene3600::signal() {
R2_GLOBALS._sceneManager.changeScene(3700);
break;
case 3626:
- _actor13.setPosition(Common::Point(0, 0));
+ _protector.setPosition(Common::Point(0, 0));
_action1.setActionIndex(2);
if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) {
R2_GLOBALS._events.setCursor(CURSOR_USE);
@@ -4858,10 +4866,12 @@ void Scene3600::process(Event &event) {
}
void Scene3600::dispatch() {
- if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
+ if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0)
+ && (_field254E == 0)) {
R2_GLOBALS._sound2.fadeOut2(NULL);
- if (_actor13._mover)
- _actor13.addMover(NULL);
+ if (_protector._mover)
+ _protector.addMover(NULL);
+
if (R2_GLOBALS._player._action)
R2_GLOBALS._player.setAction(NULL);
if (R2_GLOBALS._player._mover)
@@ -4883,10 +4893,10 @@ void Scene3600::dispatch() {
R2_GLOBALS._player.hide();
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_actor11.setPosition(R2_GLOBALS._player._position);
_actor11.show();
- } else if (R2_GLOBALS._player._characterIndex == 3) {
+ } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_actor12.setPosition(R2_GLOBALS._player._position);
_actor12.show();
} else {
@@ -4899,10 +4909,10 @@ void Scene3600::dispatch() {
_actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL);
}
- if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
+ if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && !_ghoulTeleported) {
R2_GLOBALS._sound2.fadeOut2(NULL);
_sceneMode = 3620;
- _field2550 = 1;
+ _ghoulTeleported = true;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._mover)
@@ -4916,6 +4926,7 @@ void Scene3600::dispatch() {
if (_actor4._mover)
_actor4.addMover(NULL);
}
+
Scene::dispatch();
}
@@ -4923,10 +4934,12 @@ void Scene3600::dispatch() {
* Scene 3700 - Cutscene - Teleport outside
*
*--------------------------------------------------------------------------*/
+
void Scene3700::postInit(SceneObjectList *OwnerList) {
loadScene(3700);
- R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
+ R2_GLOBALS._uiElements._active = false;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
@@ -4934,30 +4947,31 @@ void Scene3700::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
- _actor1.postInit();
- _actor1._moveDiff = Common::Point(3, 2);
+ _quinn.postInit();
+ _quinn._moveDiff = Common::Point(3, 2);
- _actor2.postInit();
- _actor2._numFrames = 7;
- _actor2._moveDiff = Common::Point(5, 3);
- _actor2.hide();
+ _seeker.postInit();
+ _seeker._numFrames = 7;
+ _seeker._moveDiff = Common::Point(5, 3);
+ _seeker.hide();
- _actor3.postInit();
- _actor3._moveDiff = Common::Point(3, 2);
- _actor3.hide();
+ _miranda.postInit();
+ _miranda._moveDiff = Common::Point(3, 2);
+ _miranda.hide();
- _actor4.postInit();
- _actor4._numFrames = 7;
- _actor4._moveDiff = Common::Point(5, 3);
- _actor4.hide();
+ _webbster.postInit();
+ _webbster._numFrames = 7;
+ _webbster._moveDiff = Common::Point(5, 3);
+ _webbster.hide();
_actor5.postInit();
- R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
R2_GLOBALS._sound1.play(332);
_sceneMode = 3700;
- setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL);
+ setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda,
+ &_webbster, &_actor5, NULL);
}
void Scene3700::remove() {
@@ -4972,11 +4986,11 @@ void Scene3700::signal() {
case 3329:
warning("STUB: sub_1D227()");
_sceneMode = 3701;
- setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL);
+ setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL);
break;
case 3700:
- _actor1.setup(10, 6, 1);
- _actor2.setup(20, 5, 1);
+ _quinn.setup(10, 6, 1);
+ _seeker.setup(20, 5, 1);
if (R2_GLOBALS.getFlag(71)) {
_sceneMode = 3329;
_stripManager.start(3329, this);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 82eafdcdc2..6c7a594b12 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -547,10 +547,10 @@ public:
SpeakerMiranda3400 _mirandaSpeaker;
SpeakerWebbster3400 _webbsterSpeaker;
SpeakerTeal3400 _tealSpeaker;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
+ SceneActor _companion1;
+ SceneActor _companion2;
+ SceneActor _webbster;
+ SceneActor _teal;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
@@ -704,7 +704,7 @@ class Scene3600 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor13 : public SceneActorExt {
+ class Protector : public SceneActorExt {
virtual bool startAction(CursorType action, Event &event);
};
public:
@@ -732,7 +732,7 @@ public:
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
- Actor13 _actor13;
+ Protector _protector;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
@@ -743,7 +743,7 @@ public:
int _field254A;
int _field254C;
int _field254E;
- bool _field2550;
+ bool _ghoulTeleported;
Scene3600();
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -759,10 +759,10 @@ public:
SpeakerQuinn3700 _quinnSpeaker;
SpeakerSeeker3700 _seekerSpeaker;
SpeakerMiranda3700 _mirandaSpeaker;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
+ SceneActor _quinn;
+ SceneActor _seeker;
+ SceneActor _miranda;
+ SceneActor _webbster;
SceneActor _actor5;
SequenceManager _sequenceManager;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index fb10fdcac9..3091086980 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -541,7 +541,7 @@ void SpeakerMiranda300::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@@ -627,7 +627,7 @@ void SpeakerMiranda3375::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -677,7 +677,7 @@ void SpeakerMiranda3385::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -726,7 +726,7 @@ void SpeakerMiranda3395::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -776,10 +776,10 @@ void SpeakerMiranda3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4051, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4050, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -820,7 +820,7 @@ void SpeakerMiranda3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor12;
@@ -866,7 +866,7 @@ void SpeakerMiranda3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor3;
+ _object2 = &scene->_miranda;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -886,25 +886,25 @@ void SpeakerMiranda3700::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 6, 1);
- scene->_actor2.setup(20, 5, 1);
+ scene->_quinn.setup(10, 6, 1);
+ scene->_seeker.setup(20, 5, 1);
_object2->setup(30, 1, 1);
- scene->_actor4.setup(40, 1, 1);
+ scene->_webbster.setup(40, 1, 1);
_object1.setup(4050, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor3.setup(30, 8, 1);
+ scene->_miranda.setup(30, 8, 1);
_object1.setup(4052, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4051, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -1116,7 +1116,7 @@ void SpeakerProtector3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
- _object2 = &scene->_actor13;
+ _object2 = &scene->_protector;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -1176,7 +1176,7 @@ void SpeakerQuinn300::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 300);
@@ -1272,7 +1272,7 @@ void SpeakerQuinn1100::proc15() {
if (v == 0)
return;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@@ -1318,7 +1318,7 @@ void SpeakerQuinn2435::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -1345,7 +1345,7 @@ void SpeakerQuinn2450::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -1500,9 +1500,9 @@ void SpeakerQuinn3375::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1551,9 +1551,9 @@ void SpeakerQuinn3385::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1587,7 +1587,7 @@ void SpeakerQuinn3385::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@@ -1606,9 +1606,9 @@ void SpeakerQuinn3395::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1642,7 +1642,7 @@ void SpeakerQuinn3395::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@@ -1661,12 +1661,12 @@ void SpeakerQuinn3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
- _object2 = &scene->_actor1;
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
+ _object2 = &scene->_companion1;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() {
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4010, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4012, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -1710,7 +1710,7 @@ void SpeakerQuinn3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor10;
@@ -1757,14 +1757,14 @@ void SpeakerQuinn3700::setText(const Common::String &msg) {
switch (_speakerMode) {
case 2:
- scene->_actor3.setup(30, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
R2_GLOBALS._sound2.play(44);
break;
case 3:
- scene->_actor3.setup(30, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
break;
default:
- scene->_actor3.setup(30, 7, 1);
+ scene->_miranda.setup(30, 7, 1);
break;
}
VisualSpeaker::setText(msg);
@@ -1776,7 +1776,7 @@ void SpeakerQuinn3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor1;
+ _object2 = &scene->_quinn;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -1797,24 +1797,24 @@ void SpeakerQuinn3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
- scene->_actor1.setup(10, 4, 1);
- scene->_actor3.setup(30, 7, 1);
+ scene->_quinn.setup(10, 4, 1);
+ scene->_miranda.setup(30, 7, 1);
_object1.setup(3701, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
- _object1.setup(3701, 2, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
+ _object1.setup(3702, 1, 1);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 2, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_quinn.setup(10, 2, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4011, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2072,7 +2072,7 @@ void SpeakerSeeker1100::proc15() {
if (v == 0)
return;
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@@ -2129,7 +2129,7 @@ void SpeakerSeeker1900::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1900);
@@ -2160,7 +2160,7 @@ void SpeakerSeeker2435::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -2187,7 +2187,7 @@ void SpeakerSeeker2450::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2450);
@@ -2362,10 +2362,10 @@ void SpeakerSeeker3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor1;
+ _object2 = &scene->_companion1;
_object2->hide();
_object1.postInit();
@@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4030, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 5:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4033, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2421,7 +2421,7 @@ void SpeakerSeeker3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor11;
@@ -2467,10 +2467,11 @@ void SpeakerSeeker3700::setText(const Common::String &msg) {
if (_speakerMode == 1) {
R2_GLOBALS._sound2.play(44);
- scene->_actor3.setup(30, 8, 1);
+ scene->_miranda.setup(30, 8, 1);
} else {
- scene->_actor3.setup(30, 2, 1);
+ scene->_miranda.setup(30, 2, 1);
}
+
VisualSpeaker::setText(msg);
}
@@ -2480,7 +2481,7 @@ void SpeakerSeeker3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor2;
+ _object2 = &scene->_seeker;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -2501,19 +2502,19 @@ void SpeakerSeeker3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
- scene->_actor1.setup(10, 8, 1);
- scene->_actor2.setup(20, 7, 1);
- scene->_actor3.setup(30, 8, 1);
+ scene->_quinn.setup(10, 8, 1);
+ scene->_seeker.setup(20, 7, 1);
+ scene->_miranda.setup(30, 8, 1);
_object1.setup(3701, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 2, 1);
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_quinn.setup(10, 2, 1);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4031, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2637,6 +2638,41 @@ SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() {
_displayMode = 7;
}
+void SpeakerTeal180::proc15() {
+ int v = _speakerMode;
+
+ if (!_object2) {
+ Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
+ _object2 = &scene->_teal;
+ _object2->hide();
+
+ _object1.postInit();
+ _object1.setPosition(_object2->_position);
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ switch (v) {
+ case 0:
+ _object1.animate(ANIM_MODE_2, NULL);
+ break;
+ case 1:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 5, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(77, 1, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ default:
+ signal();
+ break;
+ }
+}
+
void SpeakerTeal300::proc15() {
int v = _speakerMode;
@@ -2714,7 +2750,7 @@ void SpeakerTeal3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor4;
+ _object2 = &scene->_teal;
_object2->hide();
_object1.postInit();
_object1._numFrames = 7;
@@ -2731,8 +2767,8 @@ void SpeakerTeal3400::proc15() {
if (scene ->_sceneMode == 3305) {
R2_GLOBALS._player.setStrip(6);
- scene->_actor1.setStrip(6);
- scene->_actor2.setStrip(6);
+ scene->_companion1.setStrip(6);
+ scene->_companion2.setStrip(6);
}
switch (v) {
@@ -2742,22 +2778,22 @@ void SpeakerTeal3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2889,6 +2925,47 @@ SpeakerWebbster::SpeakerWebbster(int color) {
_numFrames = 0;
}
+void SpeakerWebbster180::proc15() {
+ Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
+
+ int v = _speakerMode;
+
+ if (!_object2) {
+ _object2 = &scene->_webbster;
+ _object2->hide();
+ _object1.postInit();
+ _object1.setPosition(_object2->_position);
+ _object1._numFrames = 6;
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ switch (v) {
+ case 0:
+ _object1.animate(ANIM_MODE_2, NULL);
+ break;
+ case 1:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 7, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(76, 4, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 6, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ default:
+ signal();
+ break;
+ }
+}
+
void SpeakerWebbster3240::proc15() {
int v = _speakerMode;
Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene;
@@ -3050,7 +3127,7 @@ void SpeakerWebbster3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor3;
+ _object2 = &scene->_webbster;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -3071,17 +3148,17 @@ void SpeakerWebbster3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -3091,7 +3168,7 @@ void SpeakerWebbster3400::proc15() {
//----------------------------------------------------------------------------
-SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
+SpeakerDutyOfficer180::SpeakerDutyOfficer180(): VisualSpeaker() {
_speakerName = "DUTYOFFICER";
_color1 = 5;
_color2 = 0;
@@ -3103,13 +3180,13 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
_numFrames = 0;
}
-void SpeakerDutyOfficer::proc15() {
+void SpeakerDutyOfficer180::proc15() {
Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_object2;
+ _object2 = &scene->_dutyOfficer;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h
index 4dfb500f2d..1b87606381 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.h
+++ b/engines/tsage/ringworld2/ringworld2_speakers.h
@@ -547,6 +547,12 @@ public:
virtual Common::String getClassName() { return "SpeakerTealMode7"; }
};
+class SpeakerTeal180 : public SpeakerTeal {
+public:
+ virtual Common::String getClassName() { return "SpeakerTeal180"; }
+ virtual void proc15();
+};
+
class SpeakerTeal300 : public SpeakerTeal {
public:
virtual Common::String getClassName() { return "SpeakerTeal300"; }
@@ -595,6 +601,13 @@ public:
virtual Common::String getClassName() { return "SpeakerWebbster"; }
};
+class SpeakerWebbster180 : public SpeakerWebbster {
+public:
+ SpeakerWebbster180() : SpeakerWebbster(27) {}
+ virtual Common::String getClassName() { return "SpeakerWebbster180"; }
+ virtual void proc15();
+};
+
class SpeakerWebbster2500 : public SpeakerWebbster {
public:
SpeakerWebbster2500() : SpeakerWebbster(27) {}
@@ -641,9 +654,9 @@ public:
virtual void proc15();
};
-class SpeakerDutyOfficer: public VisualSpeaker {
+class SpeakerDutyOfficer180: public VisualSpeaker {
public:
- SpeakerDutyOfficer();
+ SpeakerDutyOfficer180();
virtual Common::String getClassName() { return "SpeakerDutyOfficer"; }
virtual void proc15();
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 2c5e8e57a0..662efa19b4 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -229,6 +229,7 @@ char const *const RESTORE_GAME = "Restore game";
char const *const SHOW_CREDITS = "Show credits";
char const *const PAUSE_GAME = "Pause game";
char const *const RESUME_PLAY = " Resume play ";
+char const *const R2_RESTART_MSG = "Go to the beginning of game?";
char const *const F2 = "F2";
char const *const F3 = "F3";
char const *const F4 = "F4";
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index b6c5d5e72a..7d97f2824d 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -182,6 +182,7 @@ extern char const *const RESTORE_GAME;
extern char const *const SHOW_CREDITS;
extern char const *const PAUSE_GAME;
extern char const *const RESUME_PLAY;
+extern char const *const R2_RESTART_MSG;
extern char const *const F2;
extern char const *const F3;
extern char const *const F4;
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index d703de1714..313da99a28 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -120,8 +120,8 @@ bool AdInventoryBox::display() {
if (_closeButton) {
_closeButton->_posX = _closeButton->_posY = 0;
- _closeButton->_width = _gameRef->_renderer->getWidth();
- _closeButton->_height = _gameRef->_renderer->getHeight();
+ _closeButton->setWidth(_gameRef->_renderer->getWidth());
+ _closeButton->setHeight(_gameRef->_renderer->getHeight());
_closeButton->display();
}
@@ -323,7 +323,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
+ if (!_window->_widgets[i]->getListener()) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
}
}
diff --git a/engines/wintermute/ad/ad_item.h b/engines/wintermute/ad/ad_item.h
index dd7039db43..f074e5ac4e 100644
--- a/engines/wintermute/ad/ad_item.h
+++ b/engines/wintermute/ad/ad_item.h
@@ -35,6 +35,8 @@
namespace Wintermute {
class AdItem : public AdTalkHolder {
+ using Wintermute::AdObject::display;
+
public:
bool update();
DECLARE_PERSISTENT(AdItem, AdTalkHolder)
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 9d7c17ac74..9fcc33e2d1 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -121,12 +121,12 @@ void AdResponseBox::clearButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::invalidateButtons() {
for (uint32 i = 0; i < _respButtons.size(); i++) {
- _respButtons[i]->_image = nullptr;
- _respButtons[i]->_cursor = nullptr;
- _respButtons[i]->_font = nullptr;
- _respButtons[i]->_fontHover = nullptr;
- _respButtons[i]->_fontPress = nullptr;
+ _respButtons[i]->setImage(nullptr);
+ _respButtons[i]->setFont(nullptr);
_respButtons[i]->setText("");
+ _respButtons[i]->_cursor = nullptr;
+ _respButtons[i]->setFontHover(nullptr);
+ _respButtons[i]->setFontPress(nullptr);
}
return STATUS_OK;
}
@@ -141,16 +141,17 @@ bool AdResponseBox::createButtons() {
UIButton *btn = new UIButton(_gameRef);
if (btn) {
btn->_parent = _window;
- btn->_sharedFonts = btn->_sharedImages = true;
+ btn->setSharedFonts(true);
+ btn->setSharedImages(true);
btn->_sharedCursors = true;
// iconic
if (_responses[i]->getIcon()) {
- btn->_image = _responses[i]->getIcon();
+ btn->setImage(_responses[i]->getIcon());
if (_responses[i]->getIconHover()) {
- btn->_imageHover = _responses[i]->getIconHover();
+ btn->setImageHover(_responses[i]->getIconHover());
}
if (_responses[i]->getIconPressed()) {
- btn->_imagePress = _responses[i]->getIconPressed();
+ btn->setImagePress(_responses[i]->getIconPressed());
}
btn->setCaption(_responses[i]->getText());
@@ -163,23 +164,30 @@ bool AdResponseBox::createButtons() {
// textual
else {
btn->setText(_responses[i]->getText());
- btn->_font = (_font == nullptr) ? _gameRef->getSystemFont() : _font;
- btn->_fontHover = (_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover;
- btn->_fontPress = btn->_fontHover;
- btn->_align = _align;
+ if (_font == nullptr) {
+ btn->setFont(_gameRef->getSystemFont());
+ } else {
+ btn->setFont(_font);
+ }
+ btn->setFontHover((_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover);
+ btn->setFontPress(btn->getFontHover());
+ btn->setTextAlign(_align);
if (_gameRef->_touchInterface) {
- btn->_fontHover = btn->_font;
+ btn->setFontHover(btn->getFont());
}
if (_responses[i]->getFont()) {
- btn->_font = _responses[i]->getFont();
+ btn->setFont(_responses[i]->getFont());
}
- btn->_width = _responseArea.right - _responseArea.left;
- if (btn->_width <= 0) {
- btn->_width = _gameRef->_renderer->getWidth();
+ int width = _responseArea.right - _responseArea.left;
+
+ if (width <= 0) {
+ btn->setWidth(_gameRef->_renderer->getWidth());
+ } else {
+ btn->setWidth(width);
}
}
btn->setName("response");
@@ -187,17 +195,17 @@ bool AdResponseBox::createButtons() {
// make the responses touchable
if (_gameRef->_touchInterface) {
- btn->_height = MAX<int32>(btn->_height, 50);
+ btn->setHeight(MAX<int32>(btn->getHeight(), 50));
}
//btn->SetListener(this, btn, _responses[i]->_iD);
btn->setListener(this, btn, i);
- btn->_visible = false;
+ btn->setVisible(false);
_respButtons.add(btn);
- if (_responseArea.bottom - _responseArea.top < btn->_height) {
+ if (_responseArea.bottom - _responseArea.top < btn->getHeight()) {
_gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->getText());
- _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
+ _responseArea.bottom += (btn->getHeight() - (_responseArea.bottom - _responseArea.top));
}
}
}
@@ -368,7 +376,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
+ if (!_window->_widgets[i]->getListener()) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
}
}
@@ -461,7 +469,7 @@ bool AdResponseBox::display() {
if (!_horizontal) {
int totalHeight = 0;
for (i = 0; i < _respButtons.size(); i++) {
- totalHeight += (_respButtons[i]->_height + _spacing);
+ totalHeight += (_respButtons[i]->getHeight() + _spacing);
}
totalHeight -= _spacing;
@@ -487,22 +495,22 @@ bool AdResponseBox::display() {
// prepare response buttons
bool scrollNeeded = false;
for (i = _scrollOffset; i < _respButtons.size(); i++) {
- if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
- || (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
+ if ((_horizontal && xxx + _respButtons[i]->getWidth() > rect.right)
+ || (!_horizontal && yyy + _respButtons[i]->getHeight() > rect.bottom)) {
scrollNeeded = true;
- _respButtons[i]->_visible = false;
+ _respButtons[i]->setVisible(false);
break;
}
- _respButtons[i]->_visible = true;
+ _respButtons[i]->setVisible(true);
_respButtons[i]->_posX = xxx;
_respButtons[i]->_posY = yyy;
if (_horizontal) {
- xxx += (_respButtons[i]->_width + _spacing);
+ xxx += (_respButtons[i]->getWidth() + _spacing);
} else {
- yyy += (_respButtons[i]->_height + _spacing);
+ yyy += (_respButtons[i]->getHeight() + _spacing);
}
}
@@ -515,8 +523,8 @@ bool AdResponseBox::display() {
// go exclusive
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->getWidth();
- _shieldWindow->_height = _gameRef->_renderer->getHeight();
+ _shieldWindow->setWidth(_gameRef->_renderer->getWidth());
+ _shieldWindow->setHeight(_gameRef->_renderer->getHeight());
_shieldWindow->display();
}
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 668b39853b..46badee92b 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -1014,8 +1014,8 @@ bool AdScene::traverseNodes(bool doUpdate) {
}
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->getWidth();
- _shieldWindow->_height = _gameRef->_renderer->getHeight();
+ _shieldWindow->setWidth(_gameRef->_renderer->getWidth());
+ _shieldWindow->setHeight(_gameRef->_renderer->getHeight());
_shieldWindow->display();
}
}
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b2c05d271d..38fb668f8e 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -573,7 +573,7 @@ bool BaseGame::initLoop() {
_focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
- if (_windows[i]->_visible) {
+ if (_windows[i]->isVisible()) {
_focusedWindow = _windows[i];
break;
}
@@ -3019,10 +3019,10 @@ bool BaseGame::displayWindows(bool inGame) {
bool res;
// did we lose focus? focus topmost window
- if (_focusedWindow == nullptr || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ if (_focusedWindow == nullptr || !_focusedWindow->isVisible() || _focusedWindow->isDisabled()) {
_focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
- if (_windows[i]->_visible && !_windows[i]->_disable) {
+ if (_windows[i]->isVisible() && !_windows[i]->isDisabled()) {
_focusedWindow = _windows[i];
break;
}
@@ -3031,7 +3031,7 @@ bool BaseGame::displayWindows(bool inGame) {
// display all windows
for (uint32 i = 0; i < _windows.size(); i++) {
- if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
+ if (_windows[i]->isVisible() && _windows[i]->getInGame() == inGame) {
res = _windows[i]->display();
if (DID_FAIL(res)) {
@@ -3131,7 +3131,7 @@ bool BaseGame::focusWindow(UIWindow *window) {
_gameRef->_focusedWindow = window;
}
- if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) {
+ if (window->getMode() == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->getMode() == WINDOW_EXCLUSIVE || prev->getMode() == WINDOW_SYSTEM_EXCLUSIVE)) {
return focusWindow(prev);
} else {
return STATUS_OK;
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index b6f372f377..8e0eb8a004 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -286,6 +286,26 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
BaseSurface *retSurface = _gameRef->_renderer->createSurface();
Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat());
+
+ if (_deletableFont) {
+ // Reconstruct the alpha channel of the font.
+
+ // Since we painted it with color 0xFFFFFFFF onto a black background,
+ // the alpha channel is gone, but the color value of each pixel corresponds
+ // to its original alpha value.
+
+ Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
+ uint32 *pixels = (uint32 *)convertedSurface->getPixels();
+
+ // This is a Surface we created ourselves, so no empty space between rows.
+ for (int i = 0; i < surface->w * surface->h; ++i) {
+ uint8 a, r, g, b;
+ format.colorToRGB(*pixels, r, g, b);
+ a = r;
+ *pixels++ = format.ARGBToColor(a, r, g, b);
+ }
+ }
+
retSurface->putSurface(*convertedSurface, true);
convertedSurface->free();
surface->free();
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index b8e35d9724..39691628ab 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -58,7 +58,6 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
- _colorMod = kDefaultRgbaMod;
_dirtyRect = nullptr;
_disableDirtyRects = false;
if (ConfMan.hasKey("dirty_rects")) {
@@ -261,7 +260,6 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
if (_disableDirtyRects) {
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform);
- ticket->_transform._rgbaMod = _colorMod;
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
drawFromSurface(ticket);
@@ -289,7 +287,6 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
for (it = _lastAddedTicket; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
- compareTicket->_transform._rgbaMod = transform._rgbaMod;
if (_disableDirtyRects) {
drawFromSurface(compareTicket);
} else {
@@ -397,9 +394,6 @@ void BaseRenderOSystem::drawTickets() {
}
return;
}
- // The color-mods are stored in the RenderTickets on add, since we set that state again during
- // draw, we need to keep track of what it was prior to draw.
- uint32 oldColorMod = _colorMod;
// Apply the clear-color to the dirty rect.
_renderSurface->fillRect(*_dirtyRect, _clearColor);
@@ -420,7 +414,6 @@ void BaseRenderOSystem::drawTickets() {
// convert from screen-coords to surface-coords.
dstClip.translate(-offsetX, -offsetY);
- _colorMod = ticket->_transform._rgbaMod;
drawFromSurface(ticket, &pos, &dstClip);
_needsFlip = true;
}
@@ -429,9 +422,6 @@ void BaseRenderOSystem::drawTickets() {
}
g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
- // Revert the colorMod-state.
- _colorMod = oldColorMod;
-
it = _renderQueue.begin();
// Clean out the old tickets
while (it != _renderQueue.end()) {
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index a6634d9acc..de977916fd 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -145,7 +145,6 @@ private:
bool _disableDirtyRects;
float _ratioX;
float _ratioY;
- uint32 _colorMod;
uint32 _clearColor;
bool _skipThisFrame;
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
index 11a4921f97..7a926c3e36 100644
--- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
@@ -110,9 +110,9 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const {
if (_owner) {
if (_transform._alphaDisable) {
- src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ src.setAlphaMode(TransparentSurface::ALPHA_OPAQUE);
} else {
- src._alphaMode = _owner->getAlphaType();
+ src.setAlphaMode(_owner->getAlphaType());
}
}
@@ -142,9 +142,9 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect
if (_owner) {
if (_transform._alphaDisable) {
- src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ src.setAlphaMode(TransparentSurface::ALPHA_OPAQUE);
} else {
- src._alphaMode = _owner->getAlphaType();
+ src.setAlphaMode(_owner->getAlphaType());
}
}
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index 411ff1f477..b03bc4264b 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -758,4 +758,11 @@ void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool
}
}
+TransparentSurface::AlphaType TransparentSurface::getAlphaMode() const {
+ return _alphaMode;
+}
+
+void TransparentSurface::setAlphaMode(TransparentSurface::AlphaType mode) {
+ _alphaMode = mode;
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
index 821b5c5943..5f44cf0c4c 100644
--- a/engines/wintermute/graphics/transparent_surface.h
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -101,8 +101,6 @@ struct TransparentSurface : public Graphics::Surface {
ALPHA_FULL = 2
};
- AlphaType _alphaMode;
-
#ifdef SCUMM_LITTLE_ENDIAN
static const int kAIndex = 0;
static const int kBIndex = 1;
@@ -180,6 +178,11 @@ struct TransparentSurface : public Graphics::Surface {
*
*/
TransparentSurface *rotoscale(const TransformStruct &transform) const;
+ AlphaType getAlphaMode() const;
+ void setAlphaMode(AlphaType);
+private:
+ AlphaType _alphaMode;
+
};
/**
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index b2e6c3953b..66cee8a50c 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -660,7 +660,7 @@ bool UIButton::display(int offsetX, int offsetY) {
_hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
- (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
+ (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
press();
}
@@ -1206,4 +1206,28 @@ bool UIButton::persist(BasePersistenceManager *persistMgr) {
return STATUS_OK;
}
+void UIButton::setFontHover(BaseFont *font) {
+ _fontHover = font;
+}
+
+BaseFont *UIButton::getFontHover() {
+ return _fontHover;
+}
+
+void UIButton::setFontPress(BaseFont *font) {
+ _fontPress = font;
+}
+
+void UIButton::setImageHover(BaseSprite *sprite) {
+ _imageHover = sprite;
+}
+
+void UIButton::setImagePress(BaseSprite *sprite) {
+ _imagePress = sprite;
+}
+
+void UIButton::setTextAlign(TTextAlign align) {
+ _align = align;
+}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
index b5002f3166..542a50d35a 100644
--- a/engines/wintermute/ui/ui_button.h
+++ b/engines/wintermute/ui/ui_button.h
@@ -37,31 +37,14 @@ namespace Wintermute {
class UIButton : public UIObject {
public:
- bool _pixelPerfect;
- bool _stayPressed;
- bool _centerImage;
- bool _oneTimePress;
- uint32 _oneTimePressTime;
+
DECLARE_PERSISTENT(UIButton, UIObject)
void press();
virtual bool display() { return display(0, 0); }
virtual bool display(int offsetX, int offsetY);
- bool _press;
- bool _hover;
+
void correctSize();
- TTextAlign _align;
- BaseSprite *_imageHover;
- BaseSprite *_imagePress;
- BaseSprite *_imageDisable;
- BaseSprite *_imageFocus;
- BaseFont *_fontDisable;
- BaseFont *_fontPress;
- BaseFont *_fontHover;
- BaseFont *_fontFocus;
- UITiledImage *_backPress;
- UITiledImage *_backHover;
- UITiledImage *_backDisable;
- UITiledImage *_backFocus;
+
UIButton(BaseGame *inGame = nullptr);
virtual ~UIButton();
bool loadFile(const char *filename);
@@ -73,6 +56,39 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+
+
+ void setFontHover(BaseFont *font);
+ BaseFont *getFontHover();
+ void setFontPress(BaseFont *font);
+
+ void setTextAlign(TTextAlign align);
+
+ void setImageHover(BaseSprite *sprite);
+ void setImagePress(BaseSprite *sprite);
+
+private:
+ bool _pixelPerfect;
+ bool _stayPressed;
+ bool _centerImage;
+ bool _oneTimePress;
+ UITiledImage *_backPress;
+ UITiledImage *_backHover;
+ UITiledImage *_backDisable;
+ UITiledImage *_backFocus;
+ bool _press;
+ bool _hover;
+ BaseFont *_fontDisable;
+ BaseFont *_fontPress;
+ BaseFont *_fontHover;
+ BaseFont *_fontFocus;
+ BaseSprite *_imageHover;
+ BaseSprite *_imagePress;
+ BaseSprite *_imageDisable;
+ BaseSprite *_imageFocus;
+ uint32 _oneTimePressTime;
+ TTextAlign _align;
+
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index caed157e0b..502685f0f1 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -627,9 +627,9 @@ bool UIEdit::display(int offsetX, int offsetY) {
curFirst = true;
} else {
while (font->getTextWidth((byte *)_text + _scrollOffset, MAX<int32>(0, _selStart - _scrollOffset)) +
- sfont->getTextWidth((byte *)(_text + MAX<int32>(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+ sfont->getTextWidth((byte *)(_text + MAX<int32>(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
- > _width - cursorWidth - 2 * _frameWidth) {
+ > _width - cursorWidth - 2 * _frameWidth) {
_scrollOffset++;
if (_scrollOffset >= (int)strlen(_text)) {
break;
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h
index a057be9ead..7a379011fd 100644
--- a/engines/wintermute/ui/ui_edit.h
+++ b/engines/wintermute/ui/ui_edit.h
@@ -38,21 +38,15 @@ class BaseFont;
class UIEdit : public UIObject {
public:
DECLARE_PERSISTENT(UIEdit, UIObject)
- int32 _maxLength;
+
int insertChars(int pos, const byte *chars, int num);
int deleteChars(int start, int end);
- bool _cursorVisible;
- uint32 _lastBlinkTime;
+
virtual bool display(int offsetX, int offsetY);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
- int32 _scrollOffset;
- int32 _frameWidth;
- uint32 _cursorBlinkRate;
+
void setCursorChar(const char *character);
- char *_cursorChar;
- int32 _selEnd;
- int32 _selStart;
- BaseFont *_fontSelected;
+
UIEdit(BaseGame *inGame);
virtual ~UIEdit();
@@ -65,6 +59,17 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+private:
+ uint32 _cursorBlinkRate;
+ uint32 _lastBlinkTime;
+ int32 _selEnd;
+ int32 _selStart;
+ int32 _scrollOffset;
+ int32 _frameWidth;
+ BaseFont *_fontSelected;
+ int32 _maxLength;
+ bool _cursorVisible;
+ char *_cursorChar;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_entity.h b/engines/wintermute/ui/ui_entity.h
index 1b6e8a10d6..e155ca2ce2 100644
--- a/engines/wintermute/ui/ui_entity.h
+++ b/engines/wintermute/ui/ui_entity.h
@@ -44,7 +44,6 @@ public:
virtual bool display() override { return display(0, 0); }
virtual bool display(int offsetX, int offsetY) override;
- AdEntity *_entity;
bool setEntity(const char *filename);
// scripting interface
@@ -52,6 +51,9 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
+
+private:
+ AdEntity *_entity;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index c32ae75c20..a8da89b011 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -648,4 +648,79 @@ bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
return STATUS_FAILED;
}
+int32 UIObject::getWidth() const {
+ return _width;
+}
+
+int32 UIObject::getHeight() const {
+ return _height;
+}
+
+void UIObject::setWidth(int32 width) {
+ assert(width >= 0);
+ _width = width;
+}
+
+void UIObject::setHeight(int32 height) {
+ assert(height >= 0);
+ _height = height;
+}
+
+bool UIObject::isDisabled() const {
+ return _disable;
+}
+
+bool UIObject::isVisible() const {
+ return _visible;
+}
+
+void UIObject::setVisible(bool visible) {
+ _visible = visible;
+}
+
+void UIObject::setDisabled(bool disable) {
+ _disable = disable;
+}
+
+bool UIObject::hasSharedFonts() const {
+ return _sharedFonts;
+}
+
+void UIObject::setSharedFonts(bool shared) {
+ _sharedFonts = shared;
+}
+
+bool UIObject::hasSharedImages() const {
+ return _sharedImages;
+}
+
+void UIObject::setSharedImages(bool shared) {
+ _sharedImages = shared;
+}
+
+BaseSprite *UIObject::getImage() const {
+ return _image;
+}
+
+void UIObject::setImage(BaseSprite *image) {
+ _image = image;
+}
+
+bool UIObject::canFocus() const {
+ return _canFocus;
+}
+
+void UIObject::setFont(BaseFont *font) {
+ _font = font;
+}
+
+BaseFont *UIObject::getFont() {
+ return _font;
+}
+
+BaseScriptHolder *UIObject::getListener() const {
+ return _listenerObject;
+}
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h
index 5d9508c2cf..8d14d8a6a4 100644
--- a/engines/wintermute/ui/ui_object.h
+++ b/engines/wintermute/ui/ui_object.h
@@ -41,35 +41,23 @@ class UIObject : public BaseObject {
public:
bool getTotalOffset(int *offsetX, int *offsetY);
- bool _canFocus;
bool focus();
virtual bool handleMouse(TMouseEvent event, TMouseButton button);
bool isFocused();
- bool _parentNotify;
+
DECLARE_PERSISTENT(UIObject, BaseObject)
UIObject *_parent;
virtual bool display() override { return display(0, 0); }
virtual bool display(int offsetX) { return display(offsetX, 0); }
virtual bool display(int offsetX, int offsetY);
virtual void correctSize();
- bool _sharedFonts;
- bool _sharedImages;
void setText(const char *text);
- char *_text;
- BaseFont *_font;
- bool _visible;
- UITiledImage *_back;
- bool _disable;
+
UIObject(BaseGame *inGame = nullptr);
virtual ~UIObject();
- int32 _width;
- int32 _height;
- TUIObjectType _type;
- BaseSprite *_image;
void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
- BaseScriptHolder *_listenerParamObject;
- uint32 _listenerParamDWORD;
- BaseScriptHolder *_listenerObject;
+ BaseScriptHolder *getListener() const;
+
UIObject *_focusedWidget;
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
@@ -78,6 +66,42 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ TUIObjectType _type;
+
+ int32 getWidth() const;
+ int32 getHeight() const;
+ void setHeight(int32 height);
+ void setWidth(int32 width);
+ bool isDisabled() const;
+ void setDisabled(bool disable);
+ bool isVisible() const;
+ void setVisible(bool visible);
+ bool hasSharedFonts() const;
+ void setSharedFonts(bool shared);
+ bool hasSharedImages() const;
+ void setSharedImages(bool shared);
+ BaseSprite *getImage() const;
+ void setImage(BaseSprite *image);
+ void setFont(BaseFont *font);
+ BaseFont *getFont();
+ bool canFocus() const;
+
+protected:
+ BaseScriptHolder *_listenerParamObject;
+ uint32 _listenerParamDWORD;
+ BaseScriptHolder *_listenerObject;
+ BaseSprite *_image;
+ BaseFont *_font;
+ bool _sharedFonts;
+ bool _sharedImages;
+ char *_text;
+ bool _visible;
+ bool _disable;
+ int32 _width;
+ int32 _height;
+ bool _canFocus;
+ bool _parentNotify;
+ UITiledImage *_back;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
index 29ed62a5ef..4470367fd5 100644
--- a/engines/wintermute/ui/ui_text.h
+++ b/engines/wintermute/ui/ui_text.h
@@ -37,13 +37,13 @@ namespace Wintermute {
class UIText : public UIObject {
private:
bool sizeToFit();
+ TTextAlign _textAlign;
+ TVerticalAlign _verticalAlign;
public:
virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(UIText, UIObject)
UIText(BaseGame *inGame = nullptr);
virtual ~UIText();
- TTextAlign _textAlign;
- TVerticalAlign _verticalAlign;
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h
index 39bc6495a9..5fd3346dc8 100644
--- a/engines/wintermute/ui/ui_tiled_image.h
+++ b/engines/wintermute/ui/ui_tiled_image.h
@@ -36,6 +36,8 @@
namespace Wintermute {
class BaseSubFrame;
class UITiledImage : public BaseObject {
+ using Wintermute::BaseObject::display;
+
public:
DECLARE_PERSISTENT(UITiledImage, BaseObject)
void correctSize(int32 *width, int32 *height);
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 9066ee9f5b..da681b9153 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -141,8 +141,8 @@ bool UIWindow::display(int offsetX, int offsetY) {
}
if (_shieldButton) {
_shieldButton->_posX = _shieldButton->_posY = 0;
- _shieldButton->_width = _gameRef->_renderer->getWidth();
- _shieldButton->_height = _gameRef->_renderer->getHeight();
+ _shieldButton->setWidth(_gameRef->_renderer->getWidth());
+ _shieldButton->setHeight(_gameRef->_renderer->getHeight());
_shieldButton->display();
}
@@ -170,7 +170,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
_dragFrom.y = _gameRef->_mousePos.y;
}
- if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
+ if (!_focusedWidget || (!_focusedWidget->canFocus() || _focusedWidget->isDisabled() || !_focusedWidget->isVisible())) {
moveFocus();
}
@@ -400,8 +400,8 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_IMAGE_INACTIVE:
- delete _imageInactive,
- _imageInactive = new BaseSprite(_gameRef);
+ delete _imageInactive;
+ _imageInactive = new BaseSprite(_gameRef);
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
delete _imageInactive;
_imageInactive = nullptr;
@@ -737,7 +737,7 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
bool UIWindow::enableWidget(const char *name, bool enable) {
for (uint32 i = 0; i < _widgets.size(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
- _widgets[i]->_disable = !enable;
+ _widgets[i]->setDisabled(!enable);
}
}
return STATUS_OK;
@@ -748,7 +748,7 @@ bool UIWindow::enableWidget(const char *name, bool enable) {
bool UIWindow::showWidget(const char *name, bool visible) {
for (uint32 i = 0; i < _widgets.size(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
- _widgets[i]->_visible = visible;
+ _widgets[i]->setVisible(visible);
}
}
return STATUS_OK;
@@ -1309,7 +1309,7 @@ bool UIWindow::moveFocus(bool forward) {
bool done = false;
while (numTries <= (int32)_widgets.size()) {
- if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
+ if (_widgets[i] != _focusedWidget && _widgets[i]->canFocus() && _widgets[i]->isVisible() && !_widgets[i]->isDisabled()) {
_focusedWidget = _widgets[i];
done = true;
break;
@@ -1419,7 +1419,7 @@ void UIWindow::makeFreezable(bool freezable) {
bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
for (uint32 i = 0; i < _widgets.size(); i++) {
UIObject *control = _widgets[i];
- if (control->_disable && interactiveOnly) {
+ if (control->isDisabled() && interactiveOnly) {
continue;
}
@@ -1442,4 +1442,14 @@ bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactive
return STATUS_OK;
}
+bool UIWindow::getInGame() const {
+ return _inGame;
+}
+
+TWindowMode UIWindow::getMode() const {
+ return _mode;
+}
+
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h
index 8a726fdff8..a603e0f7b9 100644
--- a/engines/wintermute/ui/ui_window.h
+++ b/engines/wintermute/ui/ui_window.h
@@ -38,47 +38,32 @@ namespace Wintermute {
class UIButton;
class BaseViewport;
class UIWindow : public UIObject {
- uint32 _fadeColor;
public:
bool getWindowObjects(BaseArray<UIObject *> &Objects, bool InteractiveOnly);
- bool _pauseMusic;
void cleanup();
virtual void makeFreezable(bool freezable);
- BaseViewport *_viewport;
- bool _clipContents;
- bool _inGame;
- bool _isMenu;
- bool _fadeBackground;
virtual bool handleMouseWheel(int delta);
- UIWindow *_shieldWindow;
- UIButton *_shieldButton;
+
bool close();
bool goSystemExclusive();
bool goExclusive();
- TWindowMode _mode;
bool moveFocus(bool forward = true);
virtual bool handleMouse(TMouseEvent Event, TMouseButton Button);
- Point32 _dragFrom;
- bool _dragging;
DECLARE_PERSISTENT(UIWindow, UIObject)
- bool _transparent;
bool showWidget(const char *name, bool visible = true);
bool enableWidget(const char *name, bool enable = true);
- Rect32 _titleRect;
- Rect32 _dragRect;
+
virtual bool display(int offsetX = 0, int offsetY = 0) override;
UIWindow(BaseGame *inGame);
virtual ~UIWindow();
virtual bool handleKeypress(Common::Event *event, bool printable = false) override;
BaseArray<UIObject *> _widgets;
- TTextAlign _titleAlign;
+
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- UITiledImage *_backInactive;
- BaseFont *_fontInactive;
- BaseSprite *_imageInactive;
+
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
@@ -87,6 +72,30 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString();
+
+ bool getInGame() const;
+ TWindowMode getMode() const;
+
+private:
+ bool _pauseMusic;
+ BaseViewport *_viewport;
+ bool _clipContents;
+ bool _inGame;
+ bool _isMenu;
+ bool _fadeBackground;
+ TWindowMode _mode;
+ Point32 _dragFrom;
+ bool _dragging;
+ bool _transparent;
+ uint32 _fadeColor;
+ UIWindow *_shieldWindow;
+ UIButton *_shieldButton;
+ Rect32 _titleRect;
+ Rect32 _dragRect;
+ UITiledImage *_backInactive;
+ BaseFont *_fontInactive;
+ BaseSprite *_imageInactive;
+ TTextAlign _titleAlign;
};
} // End of namespace Wintermute