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2018-09-11LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-09MOHAWK: RIVEN: Don't allow saving from the GMM if no game is startedBastien Bouclet
2018-09-09MOHAWK: RIVEN: Don't allow opening the main menu from the config screensBastien Bouclet
2018-09-09MOHAWK: RIVEN: Return to main menu after the creditsDavid Fioramonti
Like the original the game loop returns to the main menu after the credits end. The variable states are reset and the player can start a new game or load an old one.
2018-09-07TITANIC: Fix infinite Barbot animation loop after loading savegamePaul Gilbert
2018-09-06SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videosFilippos Karapetis
Fixes bug #10699
2018-09-06MUTATIONOFJB: Small fixes.Ľubomír Remák
Handle errors in save/load code. Fix typo in Game::colorFromString.
2018-09-06MUTATIONOFJB: Add support for 'look' action on inventory items.Ľubomír Remák
2018-09-04SCI32: Fix typoFilippos Karapetis
2018-09-04SCI32: More workarounds for Hoyle Classic Games - Poker minigameFilippos Karapetis
2018-09-04SCI32: Add more workarounds for Hoyle Classic GamesFilippos Karapetis
This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its variants should be in a very good state for testing
2018-09-02LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-01MUTATIONOFJB: Add support for loading save during startup.Ľubomír Remák
2018-09-01SCI32: Fix pathfinding issues at the inn in QFG4Filippos Karapetis
2018-09-01SCI32: Add a game option to double the videos in KQ7 by defaultFilippos Karapetis
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue.
2018-09-01MOHAWK: RIVEN: Wait for the sound track to end after the creditBastien Bouclet
2018-08-31MOHAWK: RIVEN: Let credits roll longerDavid Fioramonti
Fixes Trac#10675. Previously, the credits ended as soon as the last row was shown of the final credits image. Now some more black rows (empty rows) are shown and finally a few seconds of black. I set it to 8 seconds of wait beyond where the credits where previously stopping. In order to do this updateCredits was enhanced to work past the end of the last credits image (and just keep adding empty rows). The original game shows a black screen for a longer period than this. The credit image numbers are turned into enums.
2018-08-31STARTREK: remove dead code, simplify if statement by moving out code ↵Strangerke
identical in both branches
2018-08-31STARTREK: Initialize more variables in graphicsStrangerke
2018-08-31STARTREK: Initialize some variables in soundStrangerke
2018-08-31STARTREK: Fix an uninitialized variable in bitmapStrangerke
2018-08-30MUTATIONOFJB: Basic save/load support.Ľubomír Remák
Warning: The save format is subject to change.
2018-08-31SCI32: Extend a workaround for a script bug in QFG4Filippos Karapetis
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694
2018-08-30SCI32: Hide the unavailable games in the Hoyle 5 derived collectionsFilippos Karapetis
The derived collections include Hoyle Children's Collection and Hoyle Bridge. Each collection includes a subset of the games in the full version, Hoyle Classic Games
2018-08-30SCI32: update the fallback detector for Hoyle5, some cleanupFilippos Karapetis
2018-08-30SCI32: Add audio volume sync support for Hoyle5Filippos Karapetis
2018-08-29MUTATIONOFJB: Allow script commands to access all objects.Miroslav Remák
Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house.
2018-08-29MUTATIONOFJB: Disallow interaction with inactive doors.Miroslav Remák
2018-08-29MUTATIONOFJB: Fix interaction with certain overlapped statics.Miroslav Remák
An active static overlapped by an inactive static with lower ID was not interactable. For example, this affected the scene with the sawfish, where the machine in the closet would be blocked by the closet itself.
2018-08-28SCI32: Fix a crash when talking with the Leshy in QFG4Filippos Karapetis
Fixes bug #10137
2018-08-28SCI: Fix typoFilippos Karapetis
2018-08-28SCI32: Extend workaround for a music fading script bug in QFG4Filippos Karapetis
Fixes bug #10421
2018-08-27SCI: Load the correct sound effects in Hoyle 4Filippos Karapetis
Fixes bug #10412
2018-08-27MUTATIONOFJB: Fix Coverity issues.Ľubomír Remák
2018-08-27SCI32: Fix broken palette when loading a game in Shivers from the GMMFilippos Karapetis
2018-08-26BLADERUNNER: Remove use of C99 mathColin Snover
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work.
2018-08-26SWORD25: Remove use of C99 sqrtfColin Snover
C++ sqrt is overloaded so operates using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf instead of sqrt(float) does not work.
2018-08-26LASTEXPRESS: fix gcc buildEvgeny Grechnikov
2018-08-26LASTEXPRESS: multiple fixes in NPC logicEvgeny Grechnikov
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
2018-08-26SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25MUTATIONOFJB: Fix MSVC warnings.Ľubomír Remák
2018-08-25MUTATIONOFJB: Use advanced detector.Ľubomír Remák
2018-08-25MUTATIONOFJB: Move method comments to headers.Ľubomír Remák
2018-08-25MUTATIONOFJB: Change old-style C casts to static_cast.Ľubomír Remák
2018-08-25MUTATIONOFJB: Don't mark internal strings as translatable.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix missing lines between block ends.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix forward declarations of structs.Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation and naming.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix code formatting issues (with astyle).Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation for statics.Miroslav Remák