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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2013-12-19
FULLPIPE: Enable scene07
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler07_openLuke()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler07_hideLuke()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement scene07_hide/showBox()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler07_closeLuke()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler07()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement scene07_initScene()
Eugene Sandulenko
2013-12-19
TSAGE: Ringworld - Some renaming in scene 2230
Strangerke
2013-12-19
TSAGE: Ringworld - Remove a useless variable
Strangerke
2013-12-19
TSAGE: Remove 3 useless variable from Scene, increment savegame version
Strangerke
2013-12-19
TSAGE: Some renaming in StripManager
Strangerke
2013-12-19
TSAGE: BF - Renaming in scene 410
Strangerke
2013-12-18
TSAGE: R2R - Renaming in scene 3600
Strangerke
2013-12-19
FULLPIPE: Implement MovGraph::method2C()
Eugene Sandulenko
2013-12-19
FULLPIPE: Last renamings in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Give meaningful names to vars in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Some renames in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler06_setExits()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler06_sub09()
Eugene Sandulenko
2013-12-18
TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, increase save...
Strangerke
2013-12-18
TSAGE: R2R - Some refactoring in handlePlayer2()
Strangerke
2013-12-18
SCI: debug code to print out kq6 raw lipsync data
Martin Kiewitz
2013-12-18
SCI: another kq6 patch for audio+text support
Martin Kiewitz
2013-12-18
FULLPIPE: Implement sceneHandler06_winArcade()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub03()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub05()
Eugene Sandulenko
2013-12-18
FULLPIPE: Fix compiler warnings
Eugene Sandulenko
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Silent false-positive warning reported in Buildbot
Strangerke
2013-12-17
FULLPIPE: Implement sceneHandler06_sub04()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_throwBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_takeBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_spinHandle()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_showNextBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_buttonPush()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_enableDrops()
Eugene Sandulenko
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
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