Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-25 | LURE: Added detection for updated Russian version | Eugene Sandulenko | |
2017-06-25 | TITANIC: Add German sound filenames for spaceship crash | Paul Gilbert | |
2017-06-25 | TITANIC: Set PET area title positions for German version | Paul Gilbert | |
2017-06-25 | TITANIC: Fix display of PET area titles | Paul Gilbert | |
2017-06-25 | TITANIC: Adding support for German PET's extra Translation area | Paul Gilbert | |
2017-06-25 | TITANIC: Use Speech sound type for endgame Leovinus speech | Paul Gilbert | |
2017-06-25 | TITANIC: Change Titania to use speech sound type | Paul Gilbert | |
2017-06-25 | TITANIC: Change Bomb to use speech sound type | Paul Gilbert | |
2017-06-24 | TITANIC: Fix saving bass direction state onto music cylinders | Paul Gilbert | |
2017-06-24 | TITANIC: Fix some incorrectly named speech method parameters | Paul Gilbert | |
2017-06-24 | TITANIC: Remove warning for unknown NPC in getNpcScript | Paul Gilbert | |
Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind | |||
2017-06-24 | SCI32: Replace Torin dragon's cave patch with a better patch | Colin Snover | |
The previous script patch for this bug was much simpler and targeted the bad code that hangs, instead of the bad code that caused the unexpected flag setting, but this caused glitches in the dragon's cave that couldn't really be fixed since different animations relied on some common code for positioning Boogle. So, now, this more complicated patch fixes the fast-forward code in the seraglio to set Boogle's in-the-bag flag, which is what the dragon's cave needs in order to not hang when worming Boogle. Also, because this patch now targets the code that caused the bad flag state, instead of the code that hangs on the bad state, any save game in the dragon's cave with the bag flag setting will need to be fixed by exiting and re-entering the dragon's cave. Refs Trac#9836. | |||
2017-06-24 | TITANIC: Fix incorrect bowl rendering when parrot eats nuts | Paul Gilbert | |
2017-06-24 | TITANIC: Renamings for nut bowl messages | Paul Gilbert | |
2017-06-24 | SCI32: Fix Boogle warp glitch caused by previous game patch | Colin Snover | |
Refs Trac#9836. | |||
2017-06-23 | SCI32: Add patch for game script bug in Torin dragon's cave | Colin Snover | |
Fixes Trac#9836. | |||
2017-06-23 | TITANIC: Fix state handling for ship announcements | Paul Gilbert | |
2017-06-23 | TITANIC: Fix parrot idle animations | Paul Gilbert | |
2017-06-23 | TITANIC: Fix talking animations for Parrot | Paul Gilbert | |
2017-06-23 | TITANIC: Minor renamings for Television eye floor | Paul Gilbert | |
2017-06-22 | TITANIC: Fixes to destinations when exiting the lifts | Paul Gilbert | |
2017-06-22 | TITANIC: Fix entering correct elevator in Bottom of Well | Paul Gilbert | |
2017-06-22 | TITANIC: Implement German parser preprocessing | Paul Gilbert | |
2017-06-22 | TITANIC: Fix German strings array size in getSuffixedWord | Paul Gilbert | |
2017-06-22 | TITANIC: Add German handling to getSuffixedWord | Paul Gilbert | |
2017-06-21 | TITANIC: Fix getting Titania's eye from light fixture | Paul Gilbert | |
2017-06-21 | TITANIC: Renamings for room flags sublevel methods | Paul Gilbert | |
2017-06-21 | TITANIC: Fix 2nd class room flags calculation | Paul Gilbert | |
2017-06-20 | TITANIC: Fix resetting _movieRoom when changing views | Paul Gilbert | |
2017-06-20 | TITANIC: Show GUI error dialog if titanic.dat is missing | Paul Gilbert | |
2017-06-19 | TITANIC: Set SGT TV Magazine announcement to use speech sound type | Paul Gilbert | |
2017-06-19 | SCI32: Create Torin-specific save game count limitation remover | Colin Snover | |
Fixes Trac#9840. | |||
2017-06-19 | TITANIC: Fix exiting elevator 3 on floor 28 | Paul Gilbert | |
2017-06-19 | SCI32: Add workaround for invalid kFrameOut call in PQ4 | Colin Snover | |
Fixes Trac#9848. | |||
2017-06-19 | SCI32: Add workaround for uninitialised read in PQ4 | Colin Snover | |
Fixes Trac#9847. | |||
2017-06-19 | SCI32: Add workaround for invalid kPalVarySetStart call in PQ4 | Colin Snover | |
Fixes Trac#9845. | |||
2017-06-19 | TITANIC: Fix Bellbot walking off during checkin | Paul Gilbert | |
2017-06-19 | TITANIC: Fix NPC data copying/clearing in copyData | Paul Gilbert | |
2017-06-18 | SCI32: Remove Windows platform from GK1 German | Colin Snover | |
This entry was added by a batch change operation in f7a72c897a9657320ccd6a32873b364f77412e98, but the German version of GK1 does not support Windows. | |||
2017-06-18 | SCI32: Forward OLDDPCM8 parameter instead of using an if-else | Colin Snover | |
Thanks @OmerMor for pointing out this improvement. | |||
2017-06-18 | SCI: Fix looping of sounds that are not initialized yet | Colin Snover | |
This fixes at least the character selection screen in QFG4CD, where the sound for the torches is supposed to loop, but wasn't because kDoSoundSetLoop would bail out before setting the loop property on the soundObj. | |||
2017-06-18 | SCI: Switch SCI2 games to use Audio32 | Colin Snover | |
Upon investigation of Sound code across SCI32 games, it was determined that there are actually (at least) 3 different revisions, not just a single SCI2.1 version. This patch only changes the parts of Sound code that are relevant to the correct use of Audio32. Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791. | |||
2017-06-18 | SCI32: Minor tweaks to improve code clarity & consistency | Colin Snover | |
2017-06-18 | SCI32: Fix Audio32 mix volumes | Colin Snover | |
The previous code for attenuating audio channels was not accurate, so samples were quieter than they were supposed to be when mixed together. Robots were also being mixed without attenuation, which was incorrect. | |||
2017-06-18 | TITANIC: Fix empty holes appearing in room transition videos | Paul Gilbert | |
2017-06-18 | TITANIC: Fix tearing/incorrect blocks in starship crash cutscene | Paul Gilbert | |
2017-06-18 | TITANIC: Fix crash clicking mouse when copyright dialog is showing | Paul Gilbert | |
2017-06-17 | TITANIC: Change of resource names from titanic.dat | Paul Gilbert | |
2017-06-17 | COMPOSER: Use Magic Tales prefix for two more game names | Thierry Crozat | |
This is done for consistency so that all the games in the Magic Tales series are named in a consistent way. This is also how they are named on the wiki (and on amazon). | |||
2017-06-17 | TITANIC: Further fix for tracking total play time | Paul Gilbert | |