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2017-06-25LURE: Added detection for updated Russian versionEugene Sandulenko
2017-06-25TITANIC: Add German sound filenames for spaceship crashPaul Gilbert
2017-06-25TITANIC: Set PET area title positions for German versionPaul Gilbert
2017-06-25TITANIC: Fix display of PET area titlesPaul Gilbert
2017-06-25TITANIC: Adding support for German PET's extra Translation areaPaul Gilbert
2017-06-25TITANIC: Use Speech sound type for endgame Leovinus speechPaul Gilbert
2017-06-25TITANIC: Change Titania to use speech sound typePaul Gilbert
2017-06-25TITANIC: Change Bomb to use speech sound typePaul Gilbert
2017-06-24TITANIC: Fix saving bass direction state onto music cylindersPaul Gilbert
2017-06-24TITANIC: Fix some incorrectly named speech method parametersPaul Gilbert
2017-06-24TITANIC: Remove warning for unknown NPC in getNpcScriptPaul Gilbert
Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind
2017-06-24SCI32: Replace Torin dragon's cave patch with a better patchColin Snover
The previous script patch for this bug was much simpler and targeted the bad code that hangs, instead of the bad code that caused the unexpected flag setting, but this caused glitches in the dragon's cave that couldn't really be fixed since different animations relied on some common code for positioning Boogle. So, now, this more complicated patch fixes the fast-forward code in the seraglio to set Boogle's in-the-bag flag, which is what the dragon's cave needs in order to not hang when worming Boogle. Also, because this patch now targets the code that caused the bad flag state, instead of the code that hangs on the bad state, any save game in the dragon's cave with the bag flag setting will need to be fixed by exiting and re-entering the dragon's cave. Refs Trac#9836.
2017-06-24TITANIC: Fix incorrect bowl rendering when parrot eats nutsPaul Gilbert
2017-06-24TITANIC: Renamings for nut bowl messagesPaul Gilbert
2017-06-24SCI32: Fix Boogle warp glitch caused by previous game patchColin Snover
Refs Trac#9836.
2017-06-23SCI32: Add patch for game script bug in Torin dragon's caveColin Snover
Fixes Trac#9836.
2017-06-23TITANIC: Fix state handling for ship announcementsPaul Gilbert
2017-06-23TITANIC: Fix parrot idle animationsPaul Gilbert
2017-06-23TITANIC: Fix talking animations for ParrotPaul Gilbert
2017-06-23TITANIC: Minor renamings for Television eye floorPaul Gilbert
2017-06-22TITANIC: Fixes to destinations when exiting the liftsPaul Gilbert
2017-06-22TITANIC: Fix entering correct elevator in Bottom of WellPaul Gilbert
2017-06-22TITANIC: Implement German parser preprocessingPaul Gilbert
2017-06-22TITANIC: Fix German strings array size in getSuffixedWordPaul Gilbert
2017-06-22TITANIC: Add German handling to getSuffixedWordPaul Gilbert
2017-06-21TITANIC: Fix getting Titania's eye from light fixturePaul Gilbert
2017-06-21TITANIC: Renamings for room flags sublevel methodsPaul Gilbert
2017-06-21TITANIC: Fix 2nd class room flags calculationPaul Gilbert
2017-06-20TITANIC: Fix resetting _movieRoom when changing viewsPaul Gilbert
2017-06-20TITANIC: Show GUI error dialog if titanic.dat is missingPaul Gilbert
2017-06-19TITANIC: Set SGT TV Magazine announcement to use speech sound typePaul Gilbert
2017-06-19SCI32: Create Torin-specific save game count limitation removerColin Snover
Fixes Trac#9840.
2017-06-19TITANIC: Fix exiting elevator 3 on floor 28Paul Gilbert
2017-06-19SCI32: Add workaround for invalid kFrameOut call in PQ4Colin Snover
Fixes Trac#9848.
2017-06-19SCI32: Add workaround for uninitialised read in PQ4Colin Snover
Fixes Trac#9847.
2017-06-19SCI32: Add workaround for invalid kPalVarySetStart call in PQ4Colin Snover
Fixes Trac#9845.
2017-06-19TITANIC: Fix Bellbot walking off during checkinPaul Gilbert
2017-06-19TITANIC: Fix NPC data copying/clearing in copyDataPaul Gilbert
2017-06-18SCI32: Remove Windows platform from GK1 GermanColin Snover
This entry was added by a batch change operation in f7a72c897a9657320ccd6a32873b364f77412e98, but the German version of GK1 does not support Windows.
2017-06-18SCI32: Forward OLDDPCM8 parameter instead of using an if-elseColin Snover
Thanks @OmerMor for pointing out this improvement.
2017-06-18SCI: Fix looping of sounds that are not initialized yetColin Snover
This fixes at least the character selection screen in QFG4CD, where the sound for the torches is supposed to loop, but wasn't because kDoSoundSetLoop would bail out before setting the loop property on the soundObj.
2017-06-18SCI: Switch SCI2 games to use Audio32Colin Snover
Upon investigation of Sound code across SCI32 games, it was determined that there are actually (at least) 3 different revisions, not just a single SCI2.1 version. This patch only changes the parts of Sound code that are relevant to the correct use of Audio32. Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791.
2017-06-18SCI32: Minor tweaks to improve code clarity & consistencyColin Snover
2017-06-18SCI32: Fix Audio32 mix volumesColin Snover
The previous code for attenuating audio channels was not accurate, so samples were quieter than they were supposed to be when mixed together. Robots were also being mixed without attenuation, which was incorrect.
2017-06-18TITANIC: Fix empty holes appearing in room transition videosPaul Gilbert
2017-06-18TITANIC: Fix tearing/incorrect blocks in starship crash cutscenePaul Gilbert
2017-06-18TITANIC: Fix crash clicking mouse when copyright dialog is showingPaul Gilbert
2017-06-17TITANIC: Change of resource names from titanic.datPaul Gilbert
2017-06-17COMPOSER: Use Magic Tales prefix for two more game namesThierry Crozat
This is done for consistency so that all the games in the Magic Tales series are named in a consistent way. This is also how they are named on the wiki (and on amazon).
2017-06-17TITANIC: Further fix for tracking total play timePaul Gilbert