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2011-09-01CGE: Take fingolfin's remark into account: suppress the two leading ↵Strangerke
underscore in define names
2011-09-01CGE: Fix thumbnails display when a game is loaded.Strangerke
2011-08-29CGE: Fix the language of one of the demosStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-29CGE: Little cleanup of the English data file and update the detectionStrangerke
2011-08-28CGE: Fix ending animation - Game is now completableStrangerke
2011-08-28CGE: Fix glitch in previous commitStrangerke
2011-08-27CGE: Fix level when restoring a gameStrangerke
2011-08-27CGE: Change a couple of static members to non static in Vga classStrangerke
2011-08-27CGE: Set slot #0 as write protected as it's an automatic savegameStrangerke
2011-08-27CGE: remove jbw.h, some clean upStrangerke
2011-08-27CGE: Remove GetText class, which was used to enter the usernameStrangerke
2011-08-27CGE: Remove user first name input, used originally for savegame namesStrangerke
2011-08-27CGE: Merge talk.cpp and gettext.cppStrangerke
2011-08-27CGE: Move IO classes to a separated source fileStrangerke
2011-08-26CGE: Remove useless functionStrangerke
2011-08-22CGE: Fix compilation after thumbnail changes.Alyssa Milburn
2011-08-22Merge remote-tracking branch 'origin/master' into soltys_wip2Alyssa Milburn
2011-08-22CGE: Fix error reported by fuzzieStrangerke
2011-08-22DREAMWEB: 'checkone' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'finishedwalking' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'adjustlen' is not neededBertrand Augereau
2011-08-22DREAMWEB: 'checkiffree' ported to C++Bertrand Augereau
2011-08-22M4: Add new methods and variables needed by the objects_action script methodPaul Gilbert
2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21DREAMWEB: 'showframe' overload for this majority of clients that don't need ↵Bertrand Augereau
width and height returned
2011-08-21DREAMWEB: 'showallfree' ported to C++Bertrand Augereau
2011-08-21DREAMWEB: 'calcfrframe' returns (width,height) in (cl,ch)Bertrand Augereau
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-21CGE: Remove mixerStrangerke
2011-08-21BADA: Remove BADA defined check. Was a temp fix for simulator buildChris Warren-Smith
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-21AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.Johannes Schickel
This is based on the Elvira 1 demo.
2011-08-21AGOS: Use delete instead of free on an C++ object.Johannes Schickel
This fixes some ugly valgrind warnings and some crashes when quitting AGOS games for me.
2011-08-21CGE: Get rid of IOMode since it's always 'read'Strangerke
2011-08-21CGE: Remove a useless pragma, and any code related to writing dataStrangerke
2011-08-20ENGINES: Fix a typoMatthew Hoops
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20AGOS: Slight cleanup.Johannes Schickel
Now AgosEngine::_language is of type Common::Language instead of uint16. It is currently only used with values of that enumeration, thus it should be safe to use that type for it too.
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko
2011-08-20MOHAWK: Explain some obscure strings to translatorsEugene Sandulenko
2011-08-20DREAMWEB: 'placesetobject' and 'removesetobject' ported to C++Bertrand Augereau
2011-08-20DREAMWEB: Set objects have a four char name tagBertrand Augereau