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2019-08-13BLADERUNNER: Prevent Replicants from despawning from the moonbusThanasis Antoniou
All Replicants get a new goal now inside the moonbus, and movement flush This is to prevent earlier scripts that had them "walking around" from kicking in (this was mainly a bug for the twins) but is applied to everyone (except Clovis and Sadik) for conformance
2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2019-08-13SCI: Fix SQ4CD Unstable ordnance bugsluicebox
Fixes bug #11077
2019-08-12TSAGE: Removed "pirated" flag from Spanish fanmade translationaviloria
TSAGE: Removed "pirated" flag from Spanish fanmade translation
2019-08-12SCI: Update Sound:vol in processUpdateCuessluicebox
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late).
2019-08-12SCI: Fix SQ4CD hintbook text layoutsluicebox
Fixes #11070
2019-08-11SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROMsluicebox
Trac #11062
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set
2019-08-12ADL: Fix compilation for openpandoraWalter van Niftrik
2019-08-12ADL: Improve color accuracyWalter van Niftrik
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors.
2019-08-11ADL: Refactor Display classWalter van Niftrik
2019-08-11TESTBED: Add createDirectory() test in FStestsCameron Cawley
2019-08-11WAGE: Don't require the data fork for the external sound fileCameron Cawley
2019-08-11SCI32: Fix Mirrored Pic Drawingsluicebox
Fixes bug #10748
2019-08-10GRAPHICS: MACGUI: Use Common::String for addMenuItem and addMenuSubItemCameron Cawley
2019-08-09XEEN: Fix Not Enough Gold error dialog wasn't showingPaul Gilbert
2019-08-09XEEN: Fix not giving skills if party doesn't have enough goldPaul Gilbert
2019-08-09XEEN: Fix the random generation of misc itemsPaul Gilbert
2019-08-09XEEN: Show Spell Failed dialog if enchanitem item failsPaul Gilbert
2019-08-09GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵Cameron Cawley
Graphics::Cursor
2019-08-09XEEN: Fix item dialog item icons for shieldsPaul Gilbert
2019-08-09XEEN: Fix using 1,2,3 in combat to target specific creaturesPaul Gilbert
2019-08-09BLADERUNNER: Restore more comments in RC02Thanasis Antoniou
2019-08-09SCI: Fix SQ4 Sock's dressing room obstaclessluicebox
Fixes bug #11055
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background
2019-08-08TSAGE: R2R: Add Spanish translation detection entry flagged as piratedPaul Gilbert
I decided it was worthwhile to have an entry for it, but flagged as pirated, so we don't accidentally add it in as supported later on.
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
The ScummGlk backend already had a new 'arbitrary' mode allowing for windows to be placed at any position, and on top of each other. This expands on this by ensuring that the background window, which is used for drawing graphics on, appears behind text that gets written. Yet can still appear on top of the text (hiding it) when title screen graphics are being shown
2019-08-08GLK: Add methods for sending windows to the front/back of draw orderPaul Gilbert
2019-08-07SCI: (FB01 sound driver) - fix potential lockupathrxx
(add another mutex lock)
2019-08-07SCI: (FB01 sound driver) - add missing empty lineathrxx
2019-08-07SCI: Fix pitch wheel bug in adlib driverWalter van Niftrik
2019-08-07SCI: (ADL driver) - implement/fix voice mappingathrxx
- Backport some code of waltervn's fork at his recommendation (taken from 97604200 and 4c3bfee5). That code has caught some bitrot and I were too lazy to manually resolve the merge conflicts. All changes have been re-checked with disasm. - Add initTrack() implementation for SCI0 EARLY/LATE - Minor cleanup - Please note that this commit does not fix any shortcomings of the SCI sound engine
2019-08-07SCI: (ADL driver) - remove unused declarationathrxx
2019-08-07SCI: error dialog for missing sound patch/driver filesathrxx
After implementing such a dialog into the fb01 driver it did make sense to me to also have this as a feature for all other aftermarket drivers/patches. So now the sound drivers can report missing files after the failed open() call which will then be displayed in a dialog. Which will at least be more helpful than our usual error messages...
2019-08-07SCI: (FB01 sound driver) - several fixesathrxx
Fix SCI0 (LATE/EARLY) variants of the driver which were broken (didn't play at all). This might be of my own doing, since I introduced the initTrack() method into the driver class and the fb01 driver didn't have one so far. SCI1 didn't seem to require much fixing. I modified some things according to my findings in the driver disasms. QFG2 and JONES seem to be fine. I am not too happy with KQ5. It has volume issues, but they might be present in the original, too. I also added an isOpen() check and a mutex to avoid threading issues. When aborting SCI (either quitting ScummVM or returning ot the launcher) while using the fb01 driver I frequently (more often than not) got the assert from backends/midi/windows.cpp, line 95. This fixes that. I've done plenty of checks and experiments with the sound bank initialization. But I found no bugs or possible improvements there. Hard to tell whether the sound is right. That device seems to have a mind of its own...
2019-08-07AUDIO: (FM-Towns/PC98) - cleanup mutex handlingathrxx
2019-08-07SCI: (FM-Towns sound driver) - fix pitchwheel glitchathrxx
Pitchwheel and channel volume settings need to be updated when the channels get reassigned. This bug caused faulty music at least in KQ5 when walking from the dwarves scene into the harp playing tree scene.
2019-08-06WINTERMUTE: Fix detection for Chinese reversion2aviloria
WINTERMUTE: Fix detection for Chinese reversion2 Current "data.dcp" infromation is from reversion1 and not from reversion2 game... surely a C&P mistake
2019-08-05CRYOMNI3D: Add detection for French DOS version from ticket #11035Thierry Crozat
2019-08-04SCI: Update SQ4 swimAndShoot workaroundsluicebox
Remove room number from swimAndShoot room 411 workarounds to be consistent with room 410 and handle case where script runs after room number changes
2019-08-04GLK: Create an intermediate TextWindow base class for text windowsPaul Gilbert
This will make it easier to check whether a window is textual without having to check for both the grid & buffer classes explicitly
2019-08-04GLK: FROTZ: Fix crash in Arthur introPaul Gilbert
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-04SCI: Fix CAMELOT sword sheathing during room changesluicebox
Fixes bug #11042
2019-08-04MADS: Implement V2 DynamicHotspots::add()Filippos Karapetis
2019-08-04MADS: Draw the portrait in V2 game dialogsFilippos Karapetis
2019-08-03HOPKINS: Fix GCC Compilation Warning from memset usageD G Turner