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2013-05-08NEVERHOOD: Add destructor to AsScene2804BeamCoiljohndoe123
2013-05-08NEVERHOOD: Fix addSound in AsScene2609Water and add a destructorjohndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
Except for those which need a sound hash array (later)
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵johndoe123
important code doesn't exist yet
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵johndoe123
car/vehicle thing
2013-05-08NEVERHOOD: Add remaining scenes in Module2400johndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123
2013-05-08NEVERHOOD: Implement Scene2402johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123
- Implement Scene2401
2013-05-08NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't ↵johndoe123
forget it later
2013-05-08NEVERHOOD: Implement Scene2504 and add all car track scenesjohndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
- Implement Scene2501 - Add Scene::removeSprite
2013-05-08NEVERHOOD: Implement Scene2803johndoe123
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
- Fix dispenser in Scene2808 (wasn't clickable) - Add Palette::fillBaseWhite - Minor renaming in Module2800
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
- Fix some setMessageList parameters - Add scene 10 in Module2800
2013-05-08NEVERHOOD: Implement Class488 (renaming TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2808johndoe123
2013-05-08NEVERHOOD: Implement Class469johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Add scene 28/05johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
- Also some more Klayman stuff used by that scene
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I ↵johndoe123
couldn't find any apparent causes yet)
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Added a FIXMEFilippos Karapetis
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Add TODOjohndoe123
2013-05-08NEVERHOOD: Minor renaming, avoid mixing variables with their typesFilippos Karapetis
2013-05-08NEVERHOOD: Pack the KlaymanIdleTableItem structFilippos Karapetis
2013-05-08NEVERHOOD: Some renaming in Module1000johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Major renaming:johndoe123
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come
2013-05-08NEVERHOOD: Add Class437 (still needs renaming, of course :)johndoe123
2013-05-08NEVERHOOD: Add Scene2702 (needs cleanup)johndoe123
2013-05-08NEVERHOOD: Add Scene2701johndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
- Move calcDistance from Class521 to graphics.cpp