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2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-12-02WINTERMUTE: Fix a warning from buildbot.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Correct wrong logic in last commit.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make dirty rect-rendering available in config-file.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Fix a warning.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER ↵Einar Johan Trøan Sømåen
their draw-call)
2012-12-02WINTERMUTE: Reset renderTicket-system on SaveGame-loadEinar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make the TTF-cache actually use LRU.Einar Johan Trøan Sømåen
2012-12-01SCI: Add the French DOS version of Freddy Pharkas (bug #3589449)Filippos Karapetis
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2012-12-01DREAMWEB: Check for exFrame data corruption on loadWillem Jan Palenstijn
This provides earlier detection for corrupted savegames caused by bug #3591088
2012-11-30DREAMWEB: Add some debugging output to emergencyPurgeWillem Jan Palenstijn
2012-11-30DREAMWEB: Make frame fixups more specific and add sanity checksWillem Jan Palenstijn
This should detect (and trigger asserts on) the kind of ex frame data corruption in bug #3591088.
2012-11-30DREAMWEB: Fix emergencyPurge checksWillem Jan Palenstijn
It could re-delete previously deleted objects, causing ex data (frame/text) corruption. This is the likely cause of bug #3591088. Asm conversion error from eaf87bdfa7ac279f736c03b25af94ac1df3b31ce.
2012-11-30KYRA: Allow user to cancel saving in EoB via ESC.Johannes Schickel
2012-11-30CONFIGURE: Enable EoB by default.Johannes Schickel
2012-11-30KYRA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DRASCULA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DREAMWEB: Change various loop variables to uint, rather than size_t.D G Turner
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30DREAMWEB: Migrate object/inventory related functions out of stubs.D G Turner
2012-11-30DREAMWEB: Further migration to screen size constants.D G Turner
2012-11-30DREAMWEB: Fix usage of defines, rather than values for screen size.D G Turner
2012-11-30DREAMWEB: Remove dead code functions and minor formatting cleanup.D G Turner
2012-11-29DREAMWEB: Add debugging output for keyboard input.D G Turner
2012-11-29DREAMWEB: Correction of minor conversion mistake.D G Turner
2012-11-29DREAMWEB: Further cleanup to keyboard input buffer code.D G Turner
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed.
2012-11-29DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.D G Turner
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-26SCI: Amended fix for palette related compiler warnings.D G Turner
2012-11-26SCI: Fix warningsFilippos Karapetis
2012-11-24KYRA: fix bug #3589442 (LOL Floppy - No speech during intro)athrxx
2012-11-24TINSEL: Add scrollwheel support to save/load and inventoryTorbjörn Andersson
2012-11-24PEGASUS: Use the new VideoDecoder::setRate codeMatthew Hoops
The filling station now plays at the proper speed
2012-11-23COMPOSER: Fix order of directoryGlobs qualifiers.D G Turner
Some compilers throw a warning on the "const static" ordering, so the more standard "static const" should be used instead.
2012-11-23KYRA: Some slight cleanup.Johannes Schickel
2012-11-23KYRA: Fix bug #3589441 "KYRA: LOL DOS is broken".Johannes Schickel
In fact it affected all DOS versions of the game. This is a regression from 93e69aa4da0558b05fc235684355ed38eed9863d.
2012-11-23KYRA: Remove unnecessary forward declaration.Johannes Schickel
2012-11-23KYRA: Move SoundDigital declaration to its own header.Johannes Schickel
2012-11-23KYRA: Rename kReadSaveHeaderError to ReadSaveHeaderError.Johannes Schickel
2012-11-23KYRA: Get rid of pointless SoundDigital::init method.Johannes Schickel
2012-11-23KYRA: Make Sound::hasSoundFile const again.Johannes Schickel
2012-11-23KYRA: Properly mark digital sfx as sfx in HoF and LoL again.Johannes Schickel
This is a regression from e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
2012-11-22Merge pull request #283 from lordhoto/scumm-opl3Johannes Schickel
SCUMM: Support OPL3 in Sam&Max
2012-11-22TINSEL: Fix typo in commentTorbjörn Andersson
2012-11-22TINSEL: Fix inventory scrollbar handle positionTorbjörn Andersson
The scrollbar handle was one pixel too far to the left, and the topmost position was off by one as well. I've verified this to the best of my ability. I've compared it visually in DOSBox (which is a bit tricky for Discworld 2, but I think it's right now), and against the initial Tinsel v1 source code that was added to ScummVM. I don't know what the initial Tinsel v2 source code looked like, though.
2012-11-22TINSEL: Fix inventory scrollingTorbjörn Andersson
Adjusted NM_SLIDE_INSET and NM_SLIDE_THICKNESS to make the inventory scrollbar work as it did before Tinsel v1 and v2 were combined. The scrollbar worked before, but you had to click a bit to the left of it to operate it. It's the only place in the code where these constants are used, so it should not break anything else.
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-20TONY: Fix compiler warnings about possible "used before set" variables.D G Turner
Looking at this code and the code in clip2D, this shouldn't happen, but this will prevent any future issues.
2012-11-19PARALLACTION: Mask unused, but set variable warning, by debug().D G Turner
This variable is likely to be used in the future if the associated TODO is implemented, so this warning is inhibited by adding a debug() output statement.