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2016-08-26DM: Add F0388_MENUS_ClearActingChampionBendegúz Nagy
2016-08-26DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in DME...Bendegúz Nagy
2016-08-26DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global v...Bendegúz Nagy
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renamingStrangerke
2016-08-26DM: Some more renaming, remove extra semi-columnStrangerke
2016-08-26DM: Some renamingStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add G0508_B_RefreshActionAreaBendegúz Nagy
2016-08-26DM: Add F0368_COMMAND_SetLeader, G0411_i_LeaderIndex, G0299_ui_CandidateChamp...Bendegúz Nagy
2016-08-26DM: Add F0140_DUNGEON_GetObjectWeight and types for Potions, Armour, Weapons ...Bendegúz Nagy
2016-08-26DM: Add G0241_auc_Graphic559_JunkInfoBendegúz Nagy
2016-08-26DM: Add G0239_as_Graphic559_ArmourInfoBendegúz Nagy
2016-08-26DM: Add ArmourInfo and realted enumsBendegúz Nagy
2016-08-26DM: Add gWeaponInfoBendegúz Nagy
2016-08-26DM: Add WEAPON_INFO and related enumsBendegúz Nagy
2016-08-26DM: Add F0279_CHAMPION_GetDecodedValue, M27_PORTRAIT_X, M28_PORTRAIT_YBendegúz Nagy
2016-08-26DM: Add getIndexInCell function in ChampionManBendegúz Nagy
2016-08-26DM: Add initialization related to F0435_STARTEND_LoadGame_CPSFBendegúz Nagy
2016-08-26DM: Fix some CppCheck warningsStrangerke
2016-08-26DM: Fix a couple of warningsStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Add champion POD and it's enumsBendegúz Nagy
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add KeyboardInput structBendegúz Nagy
2016-08-26DM: Add global static MouseInput arraysBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Fix wrong MemoryReadStream size when loading dungeon.datBendegúz Nagy
2016-08-26DM: Forgot to commit these lines earlierBendegúz Nagy
2016-08-26DM: Move some structs to header in gfxStrangerke
2016-08-26DM: Fix some warningsStrangerke
2016-08-26DM: Fix Frame initializationsStrangerke
2016-08-26DM: Fix some compilation errors under MSVC9Strangerke
2016-08-26DM: Add blitToBitmapShrinkWithPalChangeWinterGrascph
2016-08-26DM: Add isDrawnWallOrnAnAlcove functionWinterGrascph
2016-08-26DM: Add decodeText functionWinterGrascph
2016-08-26DM: Add decodeText dependenciesWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Add viewsquare enumWinterGrascph
2016-08-26DM: Fix loadDungeonFile(..) zero sized array allocationWinterGrascph