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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-26
DM: Add F0388_MENUS_ClearActingChampion
Bendegúz Nagy
2016-08-26
DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in ↵
Bendegúz Nagy
DMEngine to private
2016-08-26
DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global ↵
Bendegúz Nagy
variables
2016-08-26
DM: Add F0003_MAIN_ProcessNewPartyMap_CPSE
Bendegúz Nagy
2016-08-26
DM: Add several global variables, add code to F0462_START_StartGame_CPSF
Bendegúz Nagy
2016-08-26
DM: Some more renaming
Strangerke
2016-08-26
DM: Some more renaming, remove extra semi-column
Strangerke
2016-08-26
DM: Some renaming
Strangerke
2016-08-26
DM: Rearrange main parts to better align with the original
Bendegúz Nagy
2016-08-26
DM: Add G0508_B_RefreshActionArea
Bendegúz Nagy
2016-08-26
DM: Add F0368_COMMAND_SetLeader, G0411_i_LeaderIndex, ↵
Bendegúz Nagy
G0299_ui_CandidateChampionOrdinal
2016-08-26
DM: Add F0140_DUNGEON_GetObjectWeight and types for Potions, Armour, Weapons ↵
Bendegúz Nagy
and Junk
2016-08-26
DM: Add G0241_auc_Graphic559_JunkInfo
Bendegúz Nagy
2016-08-26
DM: Add G0239_as_Graphic559_ArmourInfo
Bendegúz Nagy
2016-08-26
DM: Add ArmourInfo and realted enums
Bendegúz Nagy
2016-08-26
DM: Add gWeaponInfo
Bendegúz Nagy
2016-08-26
DM: Add WEAPON_INFO and related enums
Bendegúz Nagy
2016-08-26
DM: Add F0279_CHAMPION_GetDecodedValue, M27_PORTRAIT_X, M28_PORTRAIT_Y
Bendegúz Nagy
2016-08-26
DM: Add getIndexInCell function in ChampionMan
Bendegúz Nagy
2016-08-26
DM: Add initialization related to F0435_STARTEND_LoadGame_CPSF
Bendegúz Nagy
2016-08-26
DM: Fix some CppCheck warnings
Strangerke
2016-08-26
DM: Fix a couple of warnings
Strangerke
2016-08-26
DM: Fix compilation on MSVC9
Strangerke
2016-08-26
DM: Add champion POD and it's enums
Bendegúz Nagy
2016-08-26
DM: Add mouse input processing and display for movement arrows
Bendegúz Nagy
2016-08-26
DM: Add mouseclick processing
Bendegúz Nagy
2016-08-26
DM: Add KeyboardInput struct
Bendegúz Nagy
2016-08-26
DM: Add global static MouseInput arrays
Bendegúz Nagy
2016-08-26
DM: Add commands
Bendegúz Nagy
2016-08-26
DM: Add dummy cursor display
Bendegúz Nagy
2016-08-26
DM: Add event manager
Bendegúz Nagy
2016-08-26
DM: Fix wrong MemoryReadStream size when loading dungeon.dat
Bendegúz Nagy
2016-08-26
DM: Forgot to commit these lines earlier
Bendegúz Nagy
2016-08-26
DM: Move some structs to header in gfx
Strangerke
2016-08-26
DM: Fix some warnings
Strangerke
2016-08-26
DM: Fix Frame initializations
Strangerke
2016-08-26
DM: Fix some compilation errors under MSVC9
Strangerke
2016-08-26
DM: Add blitToBitmapShrinkWithPalChange
WinterGrascph
2016-08-26
DM: Add isDrawnWallOrnAnAlcove function
WinterGrascph
2016-08-26
DM: Add decodeText function
WinterGrascph
2016-08-26
DM: Add decodeText dependencies
WinterGrascph
2016-08-26
DM: Add global variable dependencies for isDrawnWallOrnAnAlcove
WinterGrascph
2016-08-26
DM: Add stairs display
WinterGrascph
2016-08-26
DM: Add dummy movement code for testing
WinterGrascph
2016-08-26
DM: Add wall flipping display
WinterGrascph
2016-08-26
DM: getSquareAspect(..) is complete
WinterGrascph
2016-08-26
DM: Add the partial drawing of dungeonwalls
WinterGrascph
2016-08-26
DM: Add flipped wall bitmaps
WinterGrascph
2016-08-26
DM: Add viewsquare enum
WinterGrascph
2016-08-26
DM: Fix loadDungeonFile(..) zero sized array allocation
WinterGrascph
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