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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-07-24
CGE2: Fix typo in SETREF's comment.
uruk
2014-07-24
CGE2: Remove the unused opcodes.
uruk
2014-07-24
CGE2: Remove handling of unused opcodes.
uruk
2014-07-24
CGE2: Implement snTrans() and snPort().
uruk
2014-07-24
CGE2: Repair/rename checkSoundHandle().
uruk
2014-07-24
CGE2: Remove redundant default labels.
uruk
2014-07-24
CGE2: Distinguish SFX from speech when playing sounds.
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-23
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
uruk
2014-07-23
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
uruk
2014-07-23
CGE2: Updgrade checkSaySwitch().
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-23
CGE2: Use nullptr instead of NULL in switchColorMode().
uruk
2014-07-23
CGE2: Implement switchMusic():
uruk
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Unstub CommandHandler::runCommand().
uruk
2014-07-22
CGE2: Change call order of checkSoundHandle().
uruk
2014-07-22
CGE2: Add and use Sound::checkSoundHandle().
uruk
2014-07-22
CGE2: Fix error introduced by previous commit.
uruk
2014-07-22
CGE2: Fix snSound().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-21
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-21
CGE2: Fix the issue of loading sprites with changed _ref.
uruk
2014-07-18
CGE2: Rework snSetRef().
uruk
2014-07-18
CGE2: Silence GCC warnings.
uruk
2014-07-17
CGE2: Use locate instead() of take() in CGE2Eninge::locate().
uruk
2014-07-17
CGE2: Add destructor to Hero().
uruk
2014-07-17
CGE2: Initialize _wideSpace in InfoLine's constructor.
uruk
2014-07-17
CGE2: Use locate() instead of take() where possible.
uruk
2014-07-17
CGE2: Smaller revision regarding Spare.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-17
CGE2: Fix memory leak regarding Sprite::ghost().
uruk
2014-07-15
CGE2: Rework getText() so it works nicely with offUse().
uruk
2014-07-15
CGE2: Add Hero::contract().
uruk
2014-07-15
CGE2: Try a different approach regarding _dim.
uruk
2014-07-15
CGE2: Some rework in snail
Strangerke
2014-07-15
CGE2: Implement snRoom().
uruk
2014-07-15
CGE2: Fix the intro animation.
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-15
CGE2: Remove unnecessary comment from sceneUp().
uruk
2014-07-15
CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;
uruk
2014-07-14
CGE2: Unstub CommandHandler::reset().
uruk
2014-07-14
CGE2: Unstub showTitle().
uruk
2014-07-14
CGE2: Remove unused classes from vga13h.
uruk
2014-07-14
CGE2: Unstub movie().
uruk
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