Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-24 | SCI: Read class table from vocab resource instead of scanning. This fixes | Walter van Niftrik | |
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680 | |||
2009-08-23 | - Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵ | Filippos Karapetis | |
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678 | |||
2009-08-23 | Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵ | Matthew Hoops | |
resource slot can't be found. svn-id: r43676 | |||
2009-08-23 | T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵ | Scott Thomas | |
straight from disk (Fix #2839528) svn-id: r43671 | |||
2009-08-23 | Fix Moonbase Commander startup. | Travis Howell | |
svn-id: r43670 | |||
2009-08-23 | Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵ | Sven Hesse | |
their own (like the Inca II (bat)demo) svn-id: r43665 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-22 | Fix endian regression, when clearing the buffer of non-cursor images. | Travis Howell | |
svn-id: r43649 | |||
2009-08-22 | Correct game title. | Travis Howell | |
svn-id: r43645 | |||
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse | |
svn-id: r43642 | |||
2009-08-22 | Fix endian issue in copyFrameToBuffer(). | Travis Howell | |
svn-id: r43633 | |||
2009-08-22 | Fixed cursor transparency for 16bit HE games on big endian architectures | Andre Heider | |
svn-id: r43632 | |||
2009-08-22 | Backyard Soccer MLS requires 16bit color support too. | Travis Howell | |
svn-id: r43630 | |||
2009-08-22 | Correct errors in load/save code for PC version of Waxworks. | Travis Howell | |
svn-id: r43628 | |||
2009-08-22 | Exclude 16bit specific code, when 16bit support is disabled. | Travis Howell | |
svn-id: r43625 | |||
2009-08-22 | Properly uninitialize timer used in AgiEngine. | Johannes Schickel | |
svn-id: r43623 | |||
2009-08-21 | type fix | Andre Heider | |
svn-id: r43621 | |||
2009-08-21 | Updated comments. | Robin Watts | |
svn-id: r43620 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43619 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43617 | |||
2009-08-21 | Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps? | Robin Watts | |
(bytedepth maybe?) svn-id: r43616 | |||
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts | |
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614 | |||
2009-08-21 | Fix use of default directories in SCI detection code. So far all our ↵ | Johannes Schickel | |
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613 | |||
2009-08-21 | Fix detection of some later SCI32 games (RESMAP.001) and some cleanup. | Matthew Hoops | |
svn-id: r43608 | |||
2009-08-21 | Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵ | Andre Heider | |
guarantee a consistent build. svn-id: r43604 | |||
2009-08-21 | Fix detection of SCI32 resource maps and volumes | Matthew Hoops | |
svn-id: r43603 | |||
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné | |
svn-id: r43601 | |||
2009-08-21 | SCI: disable RGB mode, as it's not ready to be used yet | Willem Jan Palenstijn | |
svn-id: r43600 | |||
2009-08-21 | Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in here | Scott Thomas | |
svn-id: r43598 | |||
2009-08-21 | Only enable 16bit color HE games, if 16bit color support is enabled. | Travis Howell | |
svn-id: r43584 | |||
2009-08-21 | Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/ | Jody Northup | |
svn-id: r43577 | |||
2009-08-21 | Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵ | Matthew Hoops | |
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576 | |||
2009-08-20 | SCI: Fix for the "Memory fragmented" dialogs popping up in some games. | Walter van Niftrik | |
svn-id: r43572 | |||
2009-08-20 | remove \n's from error() calls | Joost Peters | |
svn-id: r43571 | |||
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse | |
svn-id: r43570 | |||
2009-08-20 | Fix 16-bit SOL audio on little endian systems. Fixes the white noise in the ↵ | Matthew Hoops | |
Gabriel Knight demo. svn-id: r43569 | |||
2009-08-20 | remove \n's from warning() calls | Joost Peters | |
svn-id: r43567 | |||
2009-08-20 | Add a static selector table for use with the lsl5 demo. | Matthew Hoops | |
svn-id: r43566 | |||
2009-08-20 | Add detection for the QFG2 demo. | Matthew Hoops | |
svn-id: r43565 | |||
2009-08-20 | Remove useless include guard | Matthew Hoops | |
svn-id: r43564 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-08-20 | Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵ | Arnaud Boutonné | |
playtoons workaround in inter_v2. svn-id: r43561 | |||
2009-08-20 | modify props size to avoid later error (Size is still temporary) and prepare ↵ | Arnaud Boutonné | |
the magic number => constant modification svn-id: r43560 | |||
2009-08-20 | Bugfix for assert in the DW2 Cartwheel scene | Paul Gilbert | |
svn-id: r43558 | |||
2009-08-20 | Added missing file by copying it from the trunk. | Torbjörn Andersson | |
svn-id: r43557 | |||
2009-08-20 | Cleanup. | Johannes Schickel | |
svn-id: r43554 | |||
2009-08-20 | Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of ↵ | Johannes Schickel | |
implementing its own, which resulted in code duplication. svn-id: r43552 | |||
2009-08-19 | SCI: Don't dither in SCI. | Walter van Niftrik | |
svn-id: r43550 | |||
2009-08-19 | SCI: Add partial support for Amiga SCI1 games. | Walter van Niftrik | |
svn-id: r43549 | |||
2009-08-19 | SCI: Cleanup. | Walter van Niftrik | |
svn-id: r43548 |