Age | Commit message (Collapse) | Author |
|
|
|
The original used 0 as "unset", and object index + 1 to indicate the
object at the current location. Given all the +1/-1 usages, I've
simplified the use of _objNumber to use -1 as unset, allowing the
direct object index to be used otherwise
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This only applies to newly started games; existing savegames will have
invalid wares in the Blacksmiths
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This completes implementation of the automatic clue exchange
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
|