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2008-08-02Fixed yet another crash in kyra1 amiga.Johannes Schickel
svn-id: r33526
2008-08-02Detect both HOF non-interactive demos.Travis Howell
svn-id: r33525
2008-08-02Add warning when a voc file is not found.Johannes Schickel
svn-id: r33524
2008-08-02HOF: bug fix for FM-Towns music when using output rates other than 22050 khzFlorian Kagerer
svn-id: r33523
2008-08-02Fixed regressions in kyra1 amiga.Johannes Schickel
svn-id: r33522
2008-08-02Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".Johannes Schickel
svn-id: r33519
2008-08-02Fix for bug #2035459 "KYRA1: long savegame names cause garbage".Johannes Schickel
svn-id: r33518
2008-08-02* Increasing max number of allowed token on one line.Nicola Mettifogo
* Increasing buffer size to match old parser. svn-id: r33512
2008-08-02Fixed issues detected by DrMcCoy's obnoxious compiler. ;)Nicola Mettifogo
svn-id: r33511
2008-08-02Removed debug code I forgot a long time ago ;)Nicola Mettifogo
svn-id: r33510
2008-08-02* Added a preprocessor to deal with the crappy location scripts in BRA.Nicola Mettifogo
* Added some comments on how the parser and related code should be changed to make things smoother. svn-id: r33509
2008-08-01Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, ↵Filippos Karapetis
not ITE (in ITE, the 4 sprite lists are actually one) svn-id: r33492
2008-08-01Added load confirmation dialog for IHNM, like in the original.Filippos Karapetis
Fixes bug #1971699 - "IHNM: No Load Game Confirmation" svn-id: r33490
2008-07-31* Removed references to the current _backgroundInfo from parser code.Nicola Mettifogo
* Re-enabled masks (in BRA DOS). svn-id: r33474
2008-07-31Disabled masks in BRA Amiga, because the decoding is not known yet.Nicola Mettifogo
svn-id: r33473
2008-07-31Applied my patch #2030058 ("Workaround for incorrectly compressed FotAQ"), andTorbjörn Andersson
made a mention in NEWS that speech is played correctly now. Of course, we should still provide a correctly compressed version at some point. svn-id: r33471
2008-07-31Made changing of background more flexible, in that the engine can now ↵Nicola Mettifogo
configure its BackgroundInfo before passing it to Gfx. svn-id: r33469
2008-07-31Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all ↵Nicola Mettifogo
z-buffering. svn-id: r33468
2008-07-31Set correct font for dialogues in BRA Amiga.Nicola Mettifogo
svn-id: r33467
2008-07-31Removed debugging leftover.Johannes Schickel
svn-id: r33464
2008-07-31Committed slightly modified patch #2029395 "KYRA: Lands of Lore Intro + ↵Johannes Schickel
Character selection". svn-id: r33463
2008-07-30Debug printing a couple more relevant variables in addAni.Kari Salminen
svn-id: r33446
2008-07-30Added some debug aids related to addAni and the processSeqList crashing.Kari Salminen
svn-id: r33444
2008-07-30Make sure that save game descriptions are 0-terminatedFilippos Karapetis
svn-id: r33438
2008-07-30* Unified implementation of flow control opcodes in NS and BRANicola Mettifogo
* Simplified script execution loop and context svn-id: r33437
2008-07-30Reordered initialization lists to silence warning.Nicola Mettifogo
svn-id: r33432
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-29Make sure processSeqList and purgeSeqList are only called in the main loop ↵Kari Salminen
when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it. svn-id: r33410
2008-07-29Added purgeSeqList function (Used in mainloop now). Let's see if this helps ↵Kari Salminen
any... Renamed functions: * addScriptToList0 -> addScriptToGlobalScripts * executeList0 -> executeGlobalScripts * executeList1 -> executeObjectScripts * purgeList1 -> purgeObjectScripts (Also added a clarifying TODO to this function) * purgeList0 -> purgeGlobalScripts (Also added a clarifying TODO to this function) svn-id: r33409
2008-07-29* Implemented pause/resume of command executionNicola Mettifogo
* Implemented command opcode MOVE (not the script instruction). svn-id: r33408
2008-07-29Added a debug message to loadTempSaveOS's to check whether we loaded the ↵Kari Salminen
whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine. svn-id: r33407
2008-07-29* Added flexible verb configuration for both NS and BRA.Nicola Mettifogo
* Objects can now be really opened and closed in BRA. svn-id: r33405
2008-07-29Rearranged parts of the Operation Stealth savegame loading routine.Kari Salminen
- Emulating the Future Wars savegame loading routine and hoping for the best. - Fixes an array out of bounds access when loading the global scripts. Now the loading crashes in the mainloop in processSeqList! But at least we got a bit farther this time. More fixing to come... svn-id: r33404
2008-07-29Added dialogue text rendering for BRA.Nicola Mettifogo
svn-id: r33402
2008-07-29Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk.Travis Howell
svn-id: r33394
2008-07-29Add check common directories, in loadScenery() for Amiga version of BRA.Travis Howell
svn-id: r33393
2008-07-29* Fixed positioning of balloons and faces in BRA (dos, at least).Nicola Mettifogo
* Adapted loading of faces. svn-id: r33392
2008-07-28Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ↵Nicola Mettifogo
for comparisons. svn-id: r33384
2008-07-28Fixing 'warning: comparison of unsigned expression < 0 is always false'Max Horn
svn-id: r33383
2008-07-28Fixed crash when running Operation Stealth introduced in r33339 (There are ↵Kari Salminen
actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash). svn-id: r33380
2008-07-28Added loading of temporary Operation Stealth savegames. Needs testing!Kari Salminen
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379
2008-07-28Yet another hack to deal with labels... Must rethink this crap from scratch.Nicola Mettifogo
svn-id: r33377
2008-07-28Moved validation step from revision 33363, so that it is executed for all ↵Nicola Mettifogo
animations. svn-id: r33376
2008-07-28Fixed loading of static items.Nicola Mettifogo
svn-id: r33375
2008-07-28CleanupFilippos Karapetis
svn-id: r33373
2008-07-28Pick up/drop/open/close actions are now available in game.Nicola Mettifogo
svn-id: r33371
2008-07-28Implemented opcodes for picking up/dropping/opening/closing items.Nicola Mettifogo
svn-id: r33370
2008-07-28Tiny readability aid for parser code.Nicola Mettifogo
svn-id: r33369
2008-07-28Added remaining load functions needed for the Operation Stealth savegame ↵Kari Salminen
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367
2008-07-28Cut Future Wars savegame loading routine into parts that can be reused when ↵Kari Salminen
loading the Operation Stealth savegame format. svn-id: r33366