Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-05 | SCUMM: Mark pass as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark monkey1 VGA floppy as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark Indy3 VGA as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Fix up CMS player implementation. | Johannes Schickel | |
It's much better now and hopefully quite close to the original when it comes to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine to me now at least. | |||
2011-08-05 | SCUMM: Fix a few more bugs in soccer u32 op_1014_sub1 | Matthew Hoops | |
Thanks to fuzzie | |||
2011-08-05 | SCUMM: Fix another typo in soccer u32 op_1014_sub1 | Matthew Hoops | |
2011-08-05 | SCUMM: Fix minor logic bug in soccer u32 op_1014 | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-05 | SCUMM: Add note to soccer u32 op_1011 about cursor scaling | Matthew Hoops | |
2011-08-05 | TSAGE: Updated Ringworld detection entries to ADGF_TESTING | Paul Gilbert | |
2011-08-04 | COMPOSER: Fix a warning and an uninitialized value. | Alyssa Milburn | |
2011-08-04 | SCUMM: Add notes on the unused soccer u32 opcodes | Matthew Hoops | |
Might be nice to implement the soccer editor one day in the future, but it's definitely a secondary goal. In fact, I'm not even sure how to access it yet other than jumping to the room (4). | |||
2011-08-04 | M4: Fix identified assert calls that had file reads inside them | Paul Gilbert | |
2011-08-04 | DREAMWEB: Less register usage in misc. places | Bertrand Augereau | |
2011-08-04 | DREAMWEB: Deprecated functions suppressed | Bertrand Augereau | |
2011-08-04 | DREAMWEB: Helper function to acquire a temporary segment ref to avoid ds and ↵ | Bertrand Augereau | |
es pollution | |||
2011-08-04 | DREAMWEB: 'doblocks' ported to C++ | Bertrand Augereau | |
2011-08-04 | TSAGE: Fix incorrect sample data being used in _soPlaySound2. | Paul Gilbert | |
This fixes the playback of the Intruder Alert message in Scene #95. | |||
2011-08-03 | DREAMWEB: Less register usage in 'plotreel' | Bertrand Augereau | |
2011-08-03 | SCUMM: Fix shadows in soccer | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-03 | SCUMM: Fix remaining soccer u32 op_1007 bugs | Matthew Hoops | |
Thanks to fuzzie for snooping that one out. The field boundaries now work correctly. SoccerMLS/Soccer2004 only are missing proper shadow support now. The original soccer is still having problems with clicking on the field. | |||
2011-08-03 | DREAMWEB: Less register interaction in 'multiput' and 'multiget' | Bertrand Augereau | |
2011-08-03 | DREAMWEB: 'deltextline' ported to C++ | Bertrand Augereau | |
2011-08-03 | DREAMWEB: Some sound mixing was not needed anymore | Bertrand Augereau | |
2011-08-03 | DREAMWEB: 'findsource' has a new C++ flavour | Bertrand Augereau | |
2011-08-03 | DREAMWEB: Ported 'showrain' to C++ | Bertrand Augereau | |
2011-08-03 | DREAMWEB: 'crosshair' ported to C++ | Bertrand Augereau | |
2011-08-03 | DREAWMEB: Ported 'zoom' to C++ | Bertrand Augereau | |
2011-08-03 | DREAMWEB: 'allocatework' ported to C++ | Bertrand Augereau | |
2011-08-03 | TSAGE: Bugfix to correctly display cursor after loading a savegame if ↵ | Paul Gilbert | |
appropriate | |||
2011-08-03 | TSAGE: Workaround for original game bug of inventory being available after ↵ | Paul Gilbert | |
credits end | |||
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-08-03 | SCUMM: Typos... thx clone2727. | Johannes Schickel | |
2011-08-03 | SCUMM: Added FIXME to our old AdLib resource conversion code. | Johannes Schickel | |
We handle command 0x80 incorrectly, which results in sound effects never looping. This is the cause for bug #2027877 for example. I add this FIXME since it is (probably) non-trivial to fix and so it won't be forgotten. | |||
2011-08-02 | SCUMM: Implement soccer u32 op_1017 | Matthew Hoops | |
Used sporadically during gameplay | |||
2011-08-02 | SCUMM: Fix soccer u32 op_1007 atan2 calls | Matthew Hoops | |
The games are now becoming playable. Players and the ball appear on the field. However they go off the field at times and shadows do not work properly yet. It's progress though! Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix some more soccer u32 logic bugs | Matthew Hoops | |
The camera now pans correctly. The players/ball have yet to reappear on the field, however. Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix op_1011 parameters | Matthew Hoops | |
2011-08-02 | SCUMM: Implement soccer u32 op_1016 | Matthew Hoops | |
Used when a goal is scored | |||
2011-08-02 | SCUMM: Fix more bugs in soccer u32 spotted by fuzzie | Matthew Hoops | |
2011-08-02 | SCUMM: Fix several soccer u32 logic bugs | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-01 | TSAGE: Wait for fading sounds to completely fade when changing scenes | Paul Gilbert | |
2011-08-01 | TSAGE: Fix for background music to properly fade when leaving Scene #7700 | Paul Gilbert | |
2011-08-01 | TSAGE: Changed debugging statements from warning() to debug() | Paul Gilbert | |
2011-08-01 | TSAGE: Fix parameters in various calls to fadeOut method | Paul Gilbert | |
2011-08-01 | TSAGE: SoundBLaster method #38 now actually updates the channel volume | Paul Gilbert | |
2011-08-01 | TSAGE: Shift mutex locking to resolve a deadlock issue | Paul Gilbert | |
2011-07-31 | SCUMM: Add code for remaining soccer u32 opcodes | Matthew Hoops | |
While it should be complete now, it doesn't quite work properly yet. I need to go back through and double-check everything to make sure I got it right. | |||
2011-07-30 | DREAMWEB: 'plotreel' ported to C++ | Bertrand Augereau | |
2011-07-30 | DREAMWEB: 'dealwithspecial' ported to C++ | Bertrand Augereau | |
2011-07-30 | DREAMWEB: Ported 'clearwork' | Bertrand Augereau | |