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2010-11-30MOHAWK: One last getRawData() to getResource() renameMatthew Hoops
2010-11-30MOHAWK: Fix the Myst fireplaceMatthew Hoops
2010-11-30MOHAWK: Split Myst credits code into a separate classMatthew Hoops
2010-11-30MOHAWK: Fix changing the stack via an opcodeMatthew Hoops
2010-11-30MOHAWK: fix LB playback seek behaviourAlyssa Milburn
2010-11-30MOHAWK: tidy up LBLiveTextItem codeAlyssa Milburn
2010-11-30MOHAWK: fix LBAnimation start/seek behaviourAlyssa Milburn
2010-11-30MOHAWK: Remove leftover Selenitic code from the Myst stackMatthew Hoops
2010-11-30MOHAWK: Fill in missing detector details (as per FIXME)Scott Thomas
2010-11-30MOHAWK: don't include livingbooks.h from graphics.hAlyssa Milburn
2010-11-30Fix bug #3093750 - FT: Truck and Aircraft computer text missing (regression).Travis Howell
2010-11-30HUGO: Close Memory Leak in PlayMusic() Function.David Turner
2010-11-30SCI: Added an uninitialized read script workaround for QFG1VGAFilippos Karapetis
2010-11-30SCI: Fixed bug #3053093 - "QFG1VGA and QFG3: Text box glitches"Filippos Karapetis
2010-11-30MOHAWK: don't try reading non-existent messagesAlyssa Milburn
2010-11-30MOHAWK: silence harmless case of a LB warningAlyssa Milburn
2010-11-30HUGO: Close Two Memory Leaks.David Turner
2010-11-29HUGO: Fix save/load screens, which were always showing slot0 infoArnaud Boutonné
2010-11-29MOHAWK: implement hardcoded Living Books 1.0 codeAlyssa Milburn
2010-11-29MOHAWK: implement hard-coded LB language/options GUIAlyssa Milburn
2010-11-29MOHAWK: don't start animations in LBAnimation::seekAlyssa Milburn
2010-11-29MOHAWK: Silence warningsFilippos Karapetis
2010-11-29HUGO: Fix assert in H3 Win when displaying the elephant and the planeArnaud Boutonné
2010-11-29MOHAWK: move GF_NO_READONLY check to after actual page loadAlyssa Milburn
2010-11-29MOHAWK: implement more of LBLiveTextItemAlyssa Milburn
2010-11-29MOHAWK: read command messages, so LB doesn't just error outAlyssa Milburn
2010-11-29MOHAWK: Move Myst stack-specific code to its own directoryMatthew Hoops
2010-11-29MOHAWK: Don't store the sound name in SndHandleMatthew Hoops
2010-11-29MOHAWK: Remove superfluous junk (no not Mohawk itself).Johannes Schickel
2010-11-29MOHAWK: Misc cleanupsBastien Bouclet
2010-11-29MOHAWK: Set the initial stack back to the introBastien Bouclet
2010-11-29MOHAWK: Play videos when the maze runner moves.Bastien Bouclet
2010-11-29MOHAWK: Add Selenitic opcode 101, maze runner sound help.Bastien Bouclet
2010-11-29MOHAWK: Minimal implementation of the maze runner. Selenitic is now completable.Bastien Bouclet
2010-11-29MOHAWK: Implement Selenitic maze runner init opcodes 200, 201, 202, 205, 206Bastien Bouclet
2010-11-29MOHAWK: Implement retrieving the invoking resource from data for init and exi...Bastien Bouclet
2010-11-29MOHAWK: Implement selenitic opcode 110 used for the maze runner exit logic.Bastien Bouclet
2010-11-29MOHAWK: Complete the list of stack / start cards.Bastien Bouclet
2010-11-29MOHAWK: Preinitialise saved card id for use when linking back to Myst from an...Bastien Bouclet
2010-11-29MOHAWK: Fix drawing the last step of an animated updateBastien Bouclet
2010-11-29MOHAWK: Create constants for remaining Myst resource typesBastien Bouclet
2010-11-29MOHAWK: Persistent scripts cleanupBastien Bouclet
2010-11-29MOHAWK: Add a generic temp var for use by Myst scripts.Bastien Bouclet
2010-11-29MOHAWK: Complete drawing the animated rect if running the animation steps did...Bastien Bouclet
2010-11-29MOHAWK: Do not always update the screen after a card change. Necessary for "a...Bastien Bouclet
2010-11-29MOHAWK: Implement 4 types of animated updates for MystBastien Bouclet
2010-11-29MOHAWK: More animated update opcodes work for MystBastien Bouclet
2010-11-29MOHAWK: Start implementing opcodes using the animated update featureBastien Bouclet
2010-11-29MOHAWK: Changed sliders to restore the main background instead of doing their...Bastien Bouclet
2010-11-29MOHAWK: Added dirty rects support for MystBastien Bouclet