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2009-05-03Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
2009-05-02Add alternative work around for bug in The Feeble Files.Travis Howell
2009-05-02Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
2009-05-02Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
2009-05-02- Moved the extra information (like executable version, VERSION file contents...Jordi Vilalta Prat
2009-05-02Add English DOS demo of Leisure Suit Larry 2.Travis Howell
2009-05-02Add English DOS demo of Conquests of Camelot.Travis Howell
2009-05-02Add English DOS demo of Space Quest 3.Travis Howell
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
2009-05-02Add German floppy demo of BASS.Travis Howell
2009-05-02Fix the ending of CD demo.Travis Howell
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
2009-05-01Add bit2 and bit3 options to debugger.Travis Howell
2009-05-01Add the non-interactive German demo of Simon the Sorcerer 2.Travis Howell
2009-05-01SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoint...Andrew Kurushin
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after...Arnaud Boutonné
2009-05-01Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)Arnaud Boutonné
2009-05-01Fix regression in the PC version of PN.Travis Howell
2009-05-01Fix inventory regression in the PC version of PN.Travis Howell
2009-04-30Adding a strdup-like inline functionSven Hesse
2009-04-30Plugging leaksSven Hesse
2009-04-29Moving the demo-related stuff into a demos-subdirectorySven Hesse
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
2009-04-29Refactoring.Nicola Mettifogo
2009-04-29Fix buildSven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-29Gob- Add a fascination-specific (and yet unknown) renderflag vaueArnaud Boutonné
2009-04-29Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environmen...Arnaud Boutonné
2009-04-29More formatting.Johannes Schickel
2009-04-29Formatting.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...Paul Gilbert
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
2009-04-29Removed obsolete TODO.Nicola Mettifogo
2009-04-29Enable music and sound effects in BRA, by default.Travis Howell
2009-04-29Add support for unpacked data files, in the PC version of PN.Travis Howell
2009-04-29* Refactored existing save/load code to ease extensionNicola Mettifogo
2009-04-28SCI: Improved the Table template a bit by taking advantage of C++ featuresMax Horn
2009-04-28Reorder :PSven Hesse
2009-04-28Added a Spanish Urban RunnerSven Hesse
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
2009-04-28Set ADGF_DEMO flag for kyra2 seq player based LoL demo.Johannes Schickel
2009-04-28SCI: Further restructured the SegManager heap tablesMax Horn
2009-04-28SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating t...Max Horn
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a Common::...Max Horn
2009-04-28Implemented quit dialog box in BRA.Nicola Mettifogo
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...Max Horn