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2014-02-19FULLPIPE: Implement sceneHandler09_showBall()Eugene Sandulenko
2014-02-19AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em upStrangerke
2014-02-19VOYEUR: Set private some functions in ThreadResourcesStrangerke
2014-02-19AVALANCHE: Implement ShootEmUp::peopleRunning().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::moveAvvy().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::moveThem().uruk
2014-02-19AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.uruk
2014-02-19AVALANCHE: Implement ShootEmUp::initRunner().uruk
2014-02-19VOYEUR: More cleanupStrangerke
2014-02-19SCI: Fix script bug #6485 - "SCI: MUMG EGA - kStrCpy error"Filippos Karapetis
2014-02-19VOYEUR: Remove a useless parameter in vStartCycle()Strangerke
2014-02-19VOYEUR: Some more clean up in FILESStrangerke
2014-02-19VOYEUR: Fix a null pointer assigned to 0Strangerke
2014-02-19WME: Remove translation tags from names found by the fallback detectorFilippos Karapetis
2014-02-19WME: Fix bug #6531 - "WME: Art of Murder - Assertion"Filippos Karapetis
2014-02-18VOYEUR: Start cleaning FILESStrangerke
2014-02-18VOYEUR: Remove some useless variables in Event, cleanupStrangerke
2014-02-18VOYEUR: Remove some useless variablesStrangerke
2014-02-18FULLPIPE: Fix compilationEugene Sandulenko
2014-02-18FULLPIPE: Implement sceneHandler09_limitHangerPhase()Eugene Sandulenko
2014-02-18FULLPIPE: Implement sceneHandler09_cycleHangers()Eugene Sandulenko
2014-02-18VOYEUR: Remove useless variable in synchronizeStrangerke
2014-02-18AVALANCHE: Rework GraphicManager::loadPictureSign().uruk
2014-02-18AVALANCHE: Repair writing off the boundaries in loadPictureGraphic().uruk
2014-02-18AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.uruk
2014-02-18AVALANCHE: Implement ShootEmUp::blankIt().uruk
2014-02-18AVALANCHE: Introduce GraphicManager::blackOutScreen().uruk
2014-02-18AVALANCHE: Reimplement the rectangle drawing methods.uruk
2014-02-18VOYEUR: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18ZVISION: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-02-18TOUCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TOON: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TONY: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TOLTECS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TINSEL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TESTBED: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18TEENAGENT: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SKY: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18QUEEN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18PARALLACTION: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel