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AgeCommit message (Collapse)Author
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
svn-id: r41252
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
svn-id: r41250
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
svn-id: r41249
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
svn-id: r41248
2009-06-06Stop abusing game flag.Eugene Sandulenko
svn-id: r41247
2009-06-06Disable save/load when original did not allowEugene Sandulenko
svn-id: r41246
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
svn-id: r41245
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
svn-id: r41244
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
svn-id: r41243
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
svn-id: r41242
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
svn-id: r41241
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
svn-id: r41240
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
svn-id: r41238
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-06-06Fix unused variable warnings.Johannes Schickel
svn-id: r41231
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
svn-id: r41229
2009-06-06Adding a pause modeSven Hesse
svn-id: r41228
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
svn-id: r41227
2009-06-06LOL: fix last commitFlorian Kagerer
svn-id: r41225
2009-06-06LOL: fixed level temp data sizeFlorian Kagerer
svn-id: r41224
2009-06-06LOL: fixed vaelan's cubeFlorian Kagerer
svn-id: r41223
2009-06-06SCI: Fix audio regression in KQ5CD, introduced in r41205.Walter van Niftrik
svn-id: r41222
2009-06-06KYRA/LOL: fix input code for japanese game versionsFlorian Kagerer
svn-id: r41221
2009-06-06Store long-term pointers to object variables in a new ObjVarRef struct.Willem Jan Palenstijn
Storing them as reg_t* could cause the pointers to become invalid when they pointed into CloneTable since CloneTable can be re-allocated. svn-id: r41220
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
svn-id: r41219
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-06Some uint8 -> byte conversionsFilippos Karapetis
svn-id: r41216
2009-06-06Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)Filippos Karapetis
svn-id: r41215
2009-06-06Objectified the graphics driverFilippos Karapetis
svn-id: r41214
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents ↵Paul Gilbert
animated backgrounds from jerking to new positions once the mouse has been pressed svn-id: r41210
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
svn-id: r41208
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
svn-id: r41207
2009-06-06SCI: Moved the handling of 65535.map into the resource manager.Walter van Niftrik
svn-id: r41205
2009-06-05CleanupFilippos Karapetis
svn-id: r41202
2009-06-05LOL: minor bug fixFlorian Kagerer
svn-id: r41201
2009-06-05LOL: implemented another opcodeFlorian Kagerer
svn-id: r41199
2009-06-05Moved some more debug commands to ScummVM's coneole and removed some unused codeFilippos Karapetis
svn-id: r41198
2009-06-05Removed some unused code and performed some cleanupFilippos Karapetis
svn-id: r41197
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text ↵Paul Gilbert
messages svn-id: r41196
2009-06-05Minor cleanup.Travis Howell
svn-id: r41189
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
svn-id: r41188
2009-06-05SCI: Audio: Fixed bug in sample length computation.Walter van Niftrik
svn-id: r41186
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
svn-id: r41185
2009-06-04SCI: Fixed some endian bugs related to speech handling. READ_UINT* are not LE,Walter van Niftrik
but use native endianness. Thanks to clone2727 for pointing this out. svn-id: r41181
2009-06-04SCI: Made some members of class Resource protected; some cleanupMax Horn
svn-id: r41180
2009-06-04LOL: implemented Vaelan's cubeFlorian Kagerer
svn-id: r41179
2009-06-04oopsMax Horn
svn-id: r41178
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177