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AgeCommit message (Collapse)Author
2016-03-29ADL: Fix warningsEugene Sandulenko
2016-03-28SAGA: Move IHNM color fix game features to proper spot.Eugene Sandulenko
2016-03-28COMPOSER: Fix md5s for newly added German gamesEugene Sandulenko
2016-03-28COMPOSER: Added German versions of darby & gregory. Bug #6825Eugene Sandulenko
2016-03-28COMPOSER: Fix detection entryEugene Sandulenko
2016-03-28COMPOSER: Added detection for Hebrew darby. Bug #6878Eugene Sandulenko
2016-03-28QUEEN: Added some md5s. Bug #6946Eugene Sandulenko
2016-03-28SCUMM: Sync md5 tableEugene Sandulenko
2016-03-28MOHAWK: Play the gears sound when resetting the Myst clock puzzleBastien Bouclet
Fixes #7093.
2016-03-28GOB: Fix Fascination entry, it is DOS, not Amiga versionEugene Sandulenko
2016-03-28SAGA: Explicitely mark versions which require color shifting in interface. ↵Eugene Sandulenko
Fixes bug #7092
2016-03-27SAGA: Fix dialog text positions in non-English version (#7064)Torbjörn Andersson
This fix applies to drawPanelText(), where we used to hard-code the text positions. Now we define the dimensions of the area where the text is drawn (like we do for button texts) and calculate the position based on the dimensions of the text string. The drawPanelText() function is used for the Save, Quit, Protect and Option dialogs, but for everything except the Option dialog it already centered the text to the dialog. I decided to use this centering mechanism for the title of the ITE Option dialog, even though that changes the X coordinate by one pixel. Other than that, it only affects the following texts: ITE: Show Dialog / Reading Speed, Music and Sound IHNM: Reading Speed, Music, Sound, Voices I have verified that this looks at least ok for the English and German versions of ITE, and the English, German, French and Spanish versions of IHNM, so I'm reasonably confident that this change is ok.
2016-03-27MOHAWK: Promote Myst from UNSTABLE to TESTINGBastien Bouclet
2016-03-27GOB: Added another French Playttons2. Bug #7052Eugene Sandulenko
2016-03-27GOB: Added Spanish Fascination detection entry. Bug #7069Eugene Sandulenko
2016-03-27DREAMWEB: Add bug reference to Czech detection entryEugene Sandulenko
2016-03-27DREAMWEB: Added detection for Czech version. Bug #7078Eugene Sandulenko
2016-03-27SAGA: Added German fan-translated IHNM detection. Bug #7091Eugene Sandulenko
2016-03-24WINTERMUTE: Make wintermute games show the right save dateMartin Kennedy
2016-03-25SHERLOCK: Fix bug #7084 ("Crash when taking inventory")Torbjörn Andersson
This was part regression (ManagedSurface is picky about the order of the parameters to the line drawing functions), part bug since it was drawing a horizontal line instead of a vertical. This call draws a very short vertical line to separate the rightmost "join" of the middle horizontal bar in the inventory dialog from the scrollbar. Unless you know what you're looking for, it's pretty hard to spot the difference. Thanks to dreammaster for figuring out the proper fix, while I was still trying to figure out what it was trying to draw.
2016-03-24Merge pull request #700 from waltervn/adl-engineEugene Sandulenko
ADL: New engine
2016-03-23AGI: Fix inaccurate predictive dialog trigger rectMartin Kiewitz
Trigger rect is the rect, that the user needs to click to trigger the predictive dialog. Previously cursor char got drawn, rect started right afterwards In case cursor char is enabled, the rect will get adjusted accordingly now.
2016-03-23WAGE: Added detection for 3 more gamesEugene Sandulenko
2016-03-23WAGE: Draw the scrollbar bar inverted to match the originalEugene Sandulenko
2016-03-23WAGE: Proper scroll drawingEugene Sandulenko
2016-03-22WAGE: Three more gamesEugene Sandulenko
2016-03-22WAGE: Added 3 games to detection. I wonder when they end...Eugene Sandulenko
2016-03-22WAGE: Added 3 more gamesEugene Sandulenko
2016-03-22WAGE: Added 4 more games. Some are problematicEugene Sandulenko
2016-03-21SHERLOCK: Fix crashes due to back buffer refactoringPaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-21SHERLOCK: Get rid of Surface::setPixelData.Johannes Schickel
2016-03-21Merge pull request #704 from lordhoto/clone2727-audiocdJohannes Schickel
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-20SHERLOCK: Fix overloaded setPixels warningPaul Gilbert
2016-03-21SCI32: Add censorship info to Phantasmagoria 2 detection entriesMartin Kiewitz
+ add info that 001.0.06 is the US release + cleanup
2016-03-20Merge pull request #652 from dreammaster/screenPaul Gilbert
ALL: Removing code duplication via new managed surface & screen classes
2016-03-20WAGE: Adjust cursor position when scrollingEugene Sandulenko
2016-03-20WAGE: Restrict text scrolling to the visible textEugene Sandulenko
2016-03-20SCI32: Clean up outdated/wrong commentsColin Snover
2016-03-20SCI32: Return correct value from kSetFontHeightColin Snover
2016-03-20SCI32: Do not change accumulator in non-returning kernel callsColin Snover
This did not cause any known bugs, but is wrong according to the way the actual engine works.
2016-03-20SCI32: Use signed values for displacement positionColin Snover
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-18SCI32: Add workaround for invalid temp read in TorinColin Snover
2016-03-18SCI32: Use correct script dimensions for later SCI32 gamesColin Snover
These values are hard-coded in the engine executable for each game.
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-18SCI32: Fix crashes in kIsOnMe caused by stale CelObjsColin Snover
2016-03-18SCI32: More correctly fix kStringCopy overflowColin Snover
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance.
2016-03-18SCI32: Fix heap overflow (read) in kStringCopyColin Snover